// written by Dean Edwards, 2005 // with input from Tino Zijdel, Matthias Miller, Diego Perini // http://dean.edwards.name/weblog/2005/10/add-event/ function addEvent(element, type, handler) { // Modification by Tanny O'Haley, http://tanny.ica.com to add the // DOMContentLoaded for all browsers. if (type == "DOMContentLoaded" || type == "domload") { addDOMLoadEvent(handler); return; } if (element.addEventListener) { element.addEventListener(type, handler, false); } else { // assign each event handler a unique ID if (!handler.$$guid) handler.$$guid = addEvent.guid++; // create a hash table of event types for the element if (!element.events) element.events = {}; // create a hash table of event handlers for each element/event pair var handlers = element.events[type]; if (!handlers) { handlers = element.events[type] = {}; // store the existing event handler (if there is one) if (element["on" + type]) { handlers[0] = element["on" + type]; } } // store the event handler in the hash table handlers[handler.$$guid] = handler; // assign a global event handler to do all the work element["on" + type] = handleEvent; } }; // a counter used to create unique IDs addEvent.guid = 1; function removeEvent(element, type, handler) { if (element.removeEventListener) { element.removeEventListener(type, handler, false); } else { // delete the event handler from the hash table if (element.events && element.events[type]) { delete element.events[type][handler.$$guid]; } } }; function handleEvent(event) { var returnValue = true; // grab the event object (IE uses a global event object) event = event || fixEvent(((this.ownerDocument || this.document || this).parentWindow || window).event); // get a reference to the hash table of event handlers var handlers = this.events[event.type]; // execute each event handler for (var i in handlers) { this.$$handleEvent = handlers[i]; if (this.$$handleEvent(event) === false) { returnValue = false; } } return returnValue; }; function fixEvent(event) { // add W3C standard event methods event.preventDefault = fixEvent.preventDefault; event.stopPropagation = fixEvent.stopPropagation; return event; }; fixEvent.preventDefault = function() { this.returnValue = false; }; fixEvent.stopPropagation = function() { this.cancelBubble = true; }; // End Dean Edwards addEvent. // Tino Zijdel - crisp@xs4all.nl This little snippet fixes the problem that the onload attribute on // the body-element will overwrite previous attached events on the window object for the onload event. if (!window.addEventListener) { document.onreadystatechange = function(){ if (window.onload && window.onload != handleEvent) { addEvent(window, 'load', window.onload); window.onload = handleEvent; } } } // Here are my functions for adding the DOMContentLoaded event to browsers other // than Mozilla. // Array of DOMContentLoaded event handlers. window.onDOMLoadEvents = new Array(); window.DOMContentLoadedInitDone = false; // Function that adds DOMContentLoaded listeners to the array. function addDOMLoadEvent(listener) { window.onDOMLoadEvents[window.onDOMLoadEvents.length]=listener; } // Function to process the DOMContentLoaded events array. function DOMContentLoadedInit() { // quit if this function has already been called if (window.DOMContentLoadedInitDone) return; // flag this function so we don't do the same thing twice window.DOMContentLoadedInitDone = true; // iterates through array of registered functions for (var i=0; i<\/script>"); var script = document.getElementById("__ie_onload"); script.onreadystatechange = function() { if (this.readyState == "complete") { DOMContentLoadedInit(); // call the onload handler } }; /*@end @*/