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{alsa,pulse}bar: notification fixes and logic simplified
[etc/awesome.git] / util / quake.lua
1
2 --[[
3                                                    
4      Licensed under GNU General Public License v2  
5       * (c) 2016, Luke Bonham                      
6       * (c) 2015, unknown                          
7                                                    
8 --]]
9
10 local awful        = require("awful")
11 local capi         = { client = client }
12
13 local math         = { floor  = math.floor }
14 local string       = { format = string.format }
15
16 local pairs        = pairs
17 local screen       = screen
18
19 local setmetatable = setmetatable
20
21 -- Quake-like Dropdown application spawn
22 local quake = {}
23
24 -- If you have a rule like "awful.client.setslave" for your terminals,
25 -- ensure you use an exception for QuakeDD. Otherwise, you may
26 -- run into problems with focus.
27
28 function quake:display()
29     if self.followtag then self.screen = awful.screen.focused() end
30     local toscan = self.screen
31     if self.onlyone then toscan = nil end
32
33     -- First, we locate the client
34     local client = nil
35     local i = 0
36     for c in awful.client.iterate(function (c)
37         -- c.name may be changed!
38         return c.instance == self.name
39     end, nil, toscan)
40     do
41         i = i + 1
42         if i == 1 then
43             client = c
44         else
45             -- Additional matching clients, let's remove the sticky bit
46             -- which may persist between awesome restarts. We don't close
47             -- them as they may be valuable. They will just turn into
48             -- normal clients.
49             c.sticky = false
50             c.ontop = false
51             c.above = false
52         end
53     end
54
55     if not client and not self.visible then return end
56
57     if not client then
58         -- The client does not exist, we spawn it
59         cmd = string.format("%s %s %s", self.app,
60               string.format(self.argname, self.name), self.extra)
61         awful.spawn(cmd, { tag = self.screen.selected_tag })
62         return
63     end
64
65     -- Set geometry
66     client.floating = true
67     client.border_width = self.border
68     client.size_hints_honor = false
69     client:geometry(self:compute_size())
70
71     -- Set not sticky and on top
72     client.sticky = false
73     client.ontop = true
74     client.above = true
75     client.skip_taskbar = true
76
77     -- Additional user settings
78     if self.settings then self.settings(client) end
79
80     -- Toggle display
81     if self.visible then
82         client.hidden = false
83         client:raise()
84         self.last_tag = self.screen.selected_tag
85         client:tags({self.screen.selected_tag})
86         capi.client.focus = client
87    else
88         client.hidden = true
89         local ctags = client:tags()
90         for i, t in pairs(ctags) do
91             ctags[i] = nil
92         end
93         client:tags(ctags)
94     end
95
96     return client
97 end
98
99 function quake:compute_size()
100     -- skip if we already have a geometry for this screen
101     if not self.geometry[self.screen] then
102         local geom
103         if not self.overlap then
104             geom = screen[self.screen].workarea
105         else
106             geom = screen[self.screen].geometry
107         end
108         local width, height = self.width, self.height
109         if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
110         if height <= 1 then height = math.floor(geom.height * height) end
111         local x, y
112         if     self.horiz == "left"  then x = geom.x
113         elseif self.horiz == "right" then x = geom.width + geom.x - width
114         else   x = geom.x + (geom.width - width)/2 end
115         if     self.vert == "top"    then y = geom.y
116         elseif self.vert == "bottom" then y = geom.height + geom.y - height
117         else   y = geom.y + (geom.height - height)/2 end
118         self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
119     end
120     return self.geometry[self.screen]
121 end
122
123 function quake:new(config)
124     local conf = config or {}
125
126     conf.app        = conf.app       or "xterm"    -- application to spawn
127     conf.name       = conf.name      or "QuakeDD"  -- window name
128     conf.argname    = conf.argname   or "-name %s" -- how to specify window name
129     conf.extra      = conf.extra     or ""         -- extra arguments
130     conf.border     = conf.border    or 1          -- client border width
131     conf.visible    = conf.visible   or false      -- initially not visible
132     conf.followtag  = conf.followtag or false      -- spawn on currently focused screen
133     conf.onlyone    = conf.onlyone   or false      -- one instance for all screens
134     conf.overlap    = conf.overlap   or false      -- overlap wibox
135     conf.screen     = conf.screen    or awful.screen.focused()
136     conf.settings   = conf.settings
137
138     -- If width or height <= 1 this is a proportion of the workspace
139     conf.height     = conf.height    or 0.25       -- height
140     conf.width      = conf.width     or 1          -- width
141     conf.vert       = conf.vert      or "top"      -- top, bottom or center
142     conf.horiz      = conf.horiz     or "left"     -- left, right or center
143     conf.geometry   = {}                           -- internal use
144
145     local dropdown = setmetatable(conf, { __index = quake })
146
147     capi.client.connect_signal("manage", function(c)
148         if c.instance == dropdown.name and c.screen == dropdown.screen then
149             dropdown:display()
150         end
151     end)
152     capi.client.connect_signal("unmanage", function(c)
153         if c.instance == dropdown.name and c.screen == dropdown.screen then
154             dropdown.visible = false
155         end
156      end)
157
158     return dropdown
159 end
160
161 function quake:toggle()
162      if self.followtag then self.screen = awful.screen.focused() end
163      local current_tag = self.screen.selected_tag
164      if current_tag and self.last_tag ~= current_tag and self.visible then
165          self:display():move_to_tag(current_tag)
166      else
167          self.visible = not self.visible
168          self:display()
169      end
170 end
171
172 return setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })