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ab412acafb38a63fec7bde8ad634b9cf19632c60
[etc/awesome.git] / util / quake.lua
1
2 --[[
3                                                    
4      Licensed under GNU General Public License v2  
5       * (c) 2016, Luke Bonham                      
6                                                    
7 --]]
8
9 local awful  = require("awful")
10 local capi   = { client = client,
11                  mouse  = mouse,
12                  screen = screen,
13                  timer  = timer }
14 local string = string
15
16 local pairs        = pairs
17 local setmetatable = setmetatable
18 local tostring     = tostring
19
20 -- Quake-like Dropdown application spawn
21 -- Original version: https://awesomewm.org/wiki/Drop-down_terminal#Another_solution
22 local quake = {}
23
24 -- If you have a rule like "awful.client.setslave" for your terminals,
25 -- ensure you use an exception for QuakeDD. Otherwise, you may
26 -- run into problems with focus.
27
28 function quake:display()
29    -- First, we locate the client
30    local client = nil
31    local i = 0
32    for c in awful.client.iterate(function (c)
33        -- c.name may be changed!
34                          return c.instance == self.name
35    end, nil, self.screen)
36    do
37        i = i + 1
38        if i == 1 then
39            client = c
40        else
41            -- Additional matching clients, let's remove the sticky bit
42            -- which may persist between awesome restarts. We don't close
43            -- them as they may be valuable. They will just turn into
44            -- normal clients.
45            c.sticky = false
46            c.ontop = false
47            c.above = false
48        end
49    end
50
51    if not client and not self.visible then return end
52
53    if not client then
54       -- The client does not exist, we spawn it
55       awful.util.spawn(self.app .. " " .. string.format(self.argname, self.name),
56       false, self.screen)
57       return
58    end
59
60    -- Resize
61    awful.client.floating.set(client, true)
62    client.border_width = 0
63    client.size_hints_honor = false
64    client:geometry(self.geometry)
65
66    -- Not sticky and on top
67    client.ontop = true
68    client.above = true
69    client.skip_taskbar = true
70    client.sticky = false
71
72    -- Toggle display
73    if self.visible then
74        client.hidden = false
75        client:raise()
76        self.last_tag = tostring(awful.tag.selected(self.screen))
77        client:tags({awful.tag.selected(self.screen)})
78        capi.client.focus = client
79    else
80        client.hidden = true
81        local ctags = client:tags()
82        for i, t in pairs(ctags) do
83            ctags[i] = nil
84        end
85        client:tags(ctags)
86    end
87
88    return client
89 end
90
91 function quake:new(config)
92    local conf = config or {}
93
94    conf.app     = conf.app     or "xterm"    -- application to spawn
95    conf.name    = conf.name    or "QuakeDD"  -- window name
96    conf.argname = conf.argname or "-name %s" -- how to specify window name
97    conf.visible = conf.visible or false      -- initially not visible
98    conf.screen  = conf.screen  or capi.mouse.screen
99
100    -- If width or height <= 1 this is a proportion of the workspace
101    wibox_height = conf.wibox_height or 18       -- statusbar weight
102    height       = conf.height       or 0.25         -- height
103    width        = conf.width        or 1              -- width
104    vert         = conf.vert         or "top"      -- top, bottom or center
105    horiz        = conf.horiz        or "center" -- left, right or center
106
107    -- Compute size
108    local geom = capi.screen[conf.screen].workarea
109    if width  <= 1 then width = geom.width * width end
110    if height <= 1 then height = geom.height * height end
111    local x, y
112    if     horiz == "left"  then x = geom.x
113    elseif horiz == "right" then x = geom.width + geom.x - width
114    else   x = geom.x + (geom.width - width)/2 end
115    if     vert == "top"    then y = geom.y
116    elseif vert == "bottom" then y = geom.height + geom.y - height
117    else   y = geom.y + (geom.height - height)/2 end
118    conf.geometry = { x = x, y = y + wibox_height, width = width, height = height }
119
120    local console = setmetatable(conf, { __index = quake })
121    capi.client.connect_signal("manage", function(c)
122        if c.instance == console.name and c.screen == console.screen then
123            console:display()
124                          end
125    end)
126    capi.client.connect_signal("unmanage", function(c)
127        if c.instance == console.name and c.screen == console.screen then
128            console.visible = false
129                    end
130                 end)
131
132    -- "Reattach" currently running quake application. This is in case awesome is restarted.
133    local reattach = capi.timer { timeout = 0 }
134    reattach:connect_signal("timeout", function()
135        reattach:stop()
136                          console:display()
137    end)
138    reattach:start()
139
140    return console
141 end
142
143 function quake:toggle()
144     current_tag = awful.tag.selected(self.screen)
145     if self.last_tag ~= tostring(current_tag) and self.visible then
146         awful.client.movetotag(current_tag, self:display())
147     else
148         self.visible = not self.visible
149         self:display()
150     end
151 end
152
153 setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })
154
155 return quake