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Applied border adjustment changes to cascade and termfair, updated termfair to apply...
[etc/awesome.git] / layout / termfair.lua
1
2 --[[
3                                                   
4      Licensed under GNU General Public License v2 
5       * (c) 2014,      projektile                 
6       * (c) 2013,      Luke Bonham                
7       * (c) 2010-2012, Peter Hofmann              
8                                                   
9 --]]
10
11 local tag       = require("awful.tag")
12 local beautiful = require("beautiful")
13 local math      = { ceil  = math.ceil,
14                     floor = math.floor,
15                     max   = math.max }
16 local tonumber  = tonumber
17
18 local termfair  = { name = "termfair" }
19
20 function termfair.arrange(p)
21     -- Layout with fixed number of vertical columns (read from nmaster).
22     -- New windows align from left to right. When a row is full, a now
23     -- one above it is created. Like this:
24
25     --        (1)                (2)                (3)
26     --   +---+---+---+      +---+---+---+      +---+---+---+
27     --   |   |   |   |      |   |   |   |      |   |   |   |
28     --   | 1 |   |   |  ->  | 2 | 1 |   |  ->  | 3 | 2 | 1 |  ->
29     --   |   |   |   |      |   |   |   |      |   |   |   |
30     --   +---+---+---+      +---+---+---+      +---+---+---+
31
32     --        (4)                (5)                (6)
33     --   +---+---+---+      +---+---+---+      +---+---+---+
34     --   | 4 |   |   |      | 5 | 4 |   |      | 6 | 5 | 4 |
35     --   +---+---+---+  ->  +---+---+---+  ->  +---+---+---+
36     --   | 3 | 2 | 1 |      | 3 | 2 | 1 |      | 3 | 2 | 1 |
37     --   +---+---+---+      +---+---+---+      +---+---+---+
38
39     -- A useless gap (like the dwm patch) can be defined with
40     -- beautiful.useless_gap_width.
41     local useless_gap = tonumber(beautiful.useless_gap_width) or 0
42     if useless_gap < 0 then useless_gap = 0 end
43
44     -- A global border can be defined with
45     -- beautiful.global_border_width
46     local global_border = tonumber(beautiful.global_border_width) or 0
47     if global_border < 0 then global_border = 0 end
48
49     -- Screen.
50     local wa = p.workarea
51     local cls = p.clients
52
53     -- Borders are factored in.
54     wa.height = wa.height - (global_border * 2)
55     wa.width = wa.width - (global_border * 2)
56
57     -- How many vertical columns?
58     local t = tag.selected(p.screen)
59     local num_x = termfair.nmaster or tag.getnmaster(t)
60
61     -- Do at least "desired_y" rows.
62     local desired_y = termfair.ncol or tag.getncol(t)
63
64     if #cls > 0
65     then
66         local num_y = math.max(math.ceil(#cls / num_x), desired_y)
67         local cur_num_x = num_x
68         local at_x = 0
69         local at_y = 0
70         local remaining_clients = #cls
71         local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
72         local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y)
73
74         -- We start the first row. Left-align by limiting the number of
75         -- available slots.
76         if remaining_clients < num_x
77         then
78             cur_num_x = remaining_clients
79         end
80
81         -- Iterate in reversed order.
82         for i = #cls,1,-1
83         do
84             -- Get x and y position.
85             local c = cls[i]
86             local this_x = cur_num_x - at_x - 1
87             local this_y = num_y - at_y - 1
88
89             -- Calc geometry.
90             local g = {}
91             if this_x == (num_x - 1)
92             then
93                 g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
94             else
95                 g.width = width - 2*c.border_width
96             end
97             if this_y == (num_y - 1)
98             then
99                 g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width
100             else
101                 g.height = height - 2*c.border_width
102             end
103
104             g.x = wa.x + this_x*width + global_border
105             g.y = wa.y + this_y*height + global_border
106
107             if useless_gap > 0
108             then
109                 -- All clients tile evenly.
110                 g.x = g.x + (this_x + 1)*useless_gap
111                 g.y = g.y + (this_y + 1)*useless_gap
112
113             end
114             c:geometry(g)
115             remaining_clients = remaining_clients - 1
116
117             -- Next grid position.
118             at_x = at_x + 1
119             if at_x == num_x
120             then
121                 -- Row full, create a new one above it.
122                 at_x = 0
123                 at_y = at_y + 1
124
125                 -- We start a new row. Left-align.
126                 if remaining_clients < num_x
127                 then
128                     cur_num_x = remaining_clients
129                 end
130             end
131         end
132     end
133 end
134
135 return termfair