--[[ Licensed under GNU General Public License v2 * (c) 2016, Henrik Antonsson * (c) 2015, Joerg Jaspert * (c) 2014, projektile * (c) 2013, Luke Bonham * (c) 2010-2012, Peter Hofmann --]] local tonumber = tonumber local math = { floor = math.floor } local scr = require("awful.screen") local centerwork = { name = "centerwork", horizontal = { name = "centerworkh" } } local function do_centerwork(p, orientation) -- Screen. local wa = p.workarea local cls = p.clients local ta = scr.focused().selected_tag if not ta then return end if #cls <= 0 then return end -- Useless gaps. local useless_gap = p.useless_gap or 0 local c = cls[1] local g = {} -- Main column, fixed width and height. local mwfact = ta.master_width_factor local mainhei = math.floor(wa.height * mwfact) local mainwid = math.floor(wa.width * mwfact) local slavewid = wa.width - mainwid local slaveLwid = math.floor(slavewid / 2) local slaveRwid = slavewid - slaveLwid local slavehei = wa.height - mainhei local slaveThei = math.floor(slavehei / 2) local slaveBhei = slavehei - slaveThei local nbrFirstSlaves = math.floor(#cls / 2) local nbrSecondSlaves = math.floor((#cls - 1) / 2) local slaveFirstDim, slaveSecondDim = 0, 0 if orientation == "vertical" then if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.height / nbrFirstSlaves) end if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.height / nbrSecondSlaves) end g.height = wa.height - 2*useless_gap - 2*c.border_width g.width = mainwid - 2*c.border_width g.x = wa.x + slaveLwid g.y = wa.y + useless_gap else if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.width / nbrFirstSlaves) end if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.width / nbrSecondSlaves) end g.height = mainhei - 2*c.border_width g.width = wa.width - 2*useless_gap - 2*c.border_width g.x = wa.x + useless_gap g.y = wa.y + slaveThei end if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end c:geometry(g) -- Auxiliary windows. if #cls <= 1 then return end for i = 2,#cls do local c = cls[i] local g = {} local rowIndex = math.floor(i/2) if orientation == "vertical" then if i % 2 == 0 then -- left slave g.x = wa.x + useless_gap g.y = wa.y + useless_gap + (rowIndex-1)*slaveFirstDim g.width = slaveLwid - 2*useless_gap - 2*c.border_width -- if last slave in left row use remaining space for that slave if rowIndex == nbrFirstSlaves then g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width else g.height = slaveFirstDim - useless_gap - 2*c.border_width end else -- right slave g.x = wa.x + slaveLwid + mainwid + useless_gap g.y = wa.y + useless_gap + (rowIndex-1)*slaveSecondDim g.width = slaveRwid - 2*useless_gap - 2*c.border_width -- if last slave in right row use remaining space for that slave if rowIndex == nbrSecondSlaves then g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width else g.height = slaveSecondDim - useless_gap - 2*c.border_width end end else if i % 2 == 0 then -- top slave g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim g.y = wa.y + useless_gap g.height = slaveThei - 2*useless_gap - 2*c.border_width -- if last slave in top row use remaining space for that slave if rowIndex == nbrFirstSlaves then g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width else g.width = slaveFirstDim - useless_gap - 2*c.border_width end else -- bottom slave g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim g.y = wa.y + slaveThei + mainhei + useless_gap g.height = slaveBhei - 2*useless_gap - 2*c.border_width -- if last slave in bottom row use remaining space for that slave if rowIndex == nbrSecondSlaves then g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width else g.width = slaveSecondDim - useless_gap - 2*c.border_width end end end if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end c:geometry(g) end end function centerwork.horizontal.arrange(p) return do_centerwork(p, "horizontal") end function centerwork.arrange(p) return do_centerwork(p, "vertical") end return centerwork