--[[ Licensed under GNU General Public License v2 * (c) 2013, Luke Bonham * (c) 2009 Uli Schlachter * (c) 2008 Julien Danjolu --]] local beautiful = require("beautiful") local ipairs = ipairs local tonumber = tonumber local uselesspiral = {} local function spiral(p, spiral) -- A useless gap (like the dwm patch) can be defined with -- beautiful.useless_gap_width. local useless_gap = tonumber(beautiful.useless_gap_width) or 0 local wa = p.workarea local cls = p.clients local n = #cls local static_wa = wa for k, c in ipairs(cls) do if k < n then if k % 2 == 0 then wa.height = wa.height / 2 else wa.width = wa.width / 2 end end if k % 4 == 0 and spiral then wa.x = wa.x - wa.width elseif k % 2 == 0 or (k % 4 == 3 and k < n and spiral) then wa.x = wa.x + wa.width end if k % 4 == 1 and k ~= 1 and spiral then wa.y = wa.y - wa.height elseif k % 2 == 1 and k ~= 1 or (k % 4 == 0 and k < n and spiral) then wa.y = wa.y + wa.height end local wa2 = {} wa2.x = wa.x wa2.y = wa.y wa2.height = wa.height wa2.width = wa.width -- Useless gap. if useless_gap > 0 then -- Top and left clients are shrinked by two steps and -- get moved away from the border. Other clients just -- get shrinked in one direction. top = false left = false gap_factor = (useless_gap / 100) * 2 if wa2.y == static_wa.y then top = true end if wa2.x == static_wa.x then left = true end if top then wa2.height = wa2.height - (2 + gap_factor) * useless_gap wa2.y = wa2.y + useless_gap else wa2.height = wa2.height - (1 + gap_factor) * useless_gap end if left then wa2.width = wa2.width - (2 + gap_factor) * useless_gap wa2.x = wa2.x + useless_gap else wa2.width = wa2.width - (1 + gap_factor) * useless_gap end end -- End of useless gap. c:geometry(wa2) end end --- Dwindle layout uselesspiral.dwindle = {} uselesspiral.dwindle.name = "uselessdwindle" function uselesspiral.dwindle.arrange(p) return spiral(p, false) end --- Spiral layout uselesspiral.name = "uselesspiral" function uselesspiral.arrange(p) return spiral(p, true) end return uselesspiral