--[[ Licensed under GNU General Public License v2 * (c) 2014 projektile * (c) 2013 Luke Bonham * (c) 2009 Uli Schlachter * (c) 2008 Julien Danjolu --]] local beautiful = require("beautiful") local ipairs = ipairs local tonumber = tonumber local math = require("math") local uselesspiral = {} local function spiral(p, spiral) -- A useless gap (like the dwm patch) can be defined with -- beautiful.useless_gap_width. local useless_gap = tonumber(beautiful.useless_gap_width) or 0 if useless_gap < 0 then useless_gap = 0 end -- A global border can be defined with -- beautiful.global_border_width local global_border = tonumber(beautiful.global_border_width) or 0 if global_border < 0 then global_border = 0 end -- Themes border width requires an offset local bw = tonumber(beautiful.border_width) or 0 -- get our orientation right local wa = p.workarea local cls = p.clients local n = #cls -- number of windows total; k = which window number wa.height = wa.height - ((global_border * 2) + (bw * 2)) wa.width = wa.width - ((global_border * 2) + (bw * 2)) local static_wa = wa for k, c in ipairs(cls) do if k < n then if k % 2 == 0 then wa.height = (wa.height / 2) else wa.width = (wa.width / 2) end end if k % 4 == 0 and spiral then wa.x = wa.x - wa.width elseif k % 2 == 0 or (k % 4 == 3 and k < n and spiral) then wa.x = wa.x + wa.width end if k % 4 == 1 and k ~= 1 and spiral then wa.y = wa.y - wa.height elseif k % 2 == 1 and k ~= 1 or (k % 4 == 0 and k < n and spiral) then wa.y = wa.y + wa.height end local wa2 = {} wa2.x = wa.x + (useless_gap / 2) + global_border wa2.y = wa.y + (useless_gap / 2) + global_border wa2.height = wa.height - (useless_gap / 2) wa2.width = wa.width - (useless_gap / 2) -- Useless gap. if useless_gap > 0 then -- Top and left clients are shrinked by two steps and -- get moved away from the border. Other clients just -- get shrinked in one direction. top = false left = false if wa2.y == static_wa.y then top = true end if wa2.x == static_wa.x then left = true end if top then wa2.height = wa2.height - useless_gap wa2.y = wa2.y - (useless_gap / 2) else wa2.height = wa2.height - (useless_gap / 2) end if left then wa2.width = wa2.width - useless_gap wa2.x = wa2.x - (useless_gap / 2) else wa2.width = wa2.width - (useless_gap / 2) end end -- End of useless gap. c:geometry(wa2) end end --- Dwindle layout uselesspiral.dwindle = {} uselesspiral.dwindle.name = "uselessdwindle" function uselesspiral.dwindle.arrange(p) return spiral(p, false) end --- Spiral layout uselesspiral.name = "uselesspiral" function uselesspiral.arrange(p) return spiral(p, true) end return uselesspiral