--[[ Licensed under GNU General Public License v2 * (c) 2016, Henrik Antonsson * (c) 2014, projektile * (c) 2013, Luke Bonham * (c) 2010-2012, Peter Hofmann Based on centerwork.lua --]] local awful = require("awful") local beautiful = require("beautiful") local tonumber = tonumber local math = { floor = math.floor } local centerworkd = { name = "centerworkd", } function centerworkd.arrange(p) -- A useless gap (like the dwm patch) can be defined with -- beautiful.useless_gap_width . local useless_gap = tonumber(beautiful.useless_gap_width) or 0 -- A global border can be defined with -- beautiful.global_border_width local global_border = tonumber(beautiful.global_border_width) or 0 if global_border < 0 then global_border = 0 end -- Screen. local wa = p.workarea local cls = p.clients -- Borders are factored in. wa.height = wa.height - (global_border * 2) wa.width = wa.width - (global_border * 2) wa.x = wa.x + global_border wa.y = wa.y + global_border -- Width of main column? local t = awful.tag.selected(p.screen) local mwfact = awful.tag.getmwfact(t) if #cls > 0 then -- Main column, fixed width and height. local c = cls[1] local g = {} local mainwid = math.floor(wa.width * mwfact) local slavewid = wa.width - mainwid local slaveLwid = math.floor(slavewid / 2) local slaveRwid = slavewid - slaveLwid local nbrLeftSlaves = math.floor(#cls / 2) local nbrRightSlaves = math.floor((#cls - 1) / 2) local slaveLeftHeight = 0 if nbrLeftSlaves > 0 then slaveLeftHeight = math.floor(wa.height / nbrLeftSlaves) end if nbrRightSlaves > 0 then slaveRightHeight = math.floor(wa.height / nbrRightSlaves) end g.height = wa.height - 2*useless_gap - 2*c.border_width g.width = mainwid - 2*c.border_width g.x = wa.x + slaveLwid g.y = wa.y + useless_gap if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end c:geometry(g) -- Auxiliary windows. if #cls > 1 then for i = 2,#cls do c = cls[i] g = {} local rowIndex = math.floor(i/2) -- If i is even it should be placed on the left side if i % 2 == 0 then -- left slave g.x = wa.x + useless_gap g.y = wa.y + useless_gap + (rowIndex-1)*slaveLeftHeight g.width = slaveLwid - 2*useless_gap - 2*c.border_width -- if last slave in left row use remaining space for that slave if rowIndex == nbrLeftSlaves then g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width else g.height = slaveLeftHeight - useless_gap - 2*c.border_width end else -- right slave g.x = wa.x + slaveLwid + mainwid + useless_gap g.y = wa.y + useless_gap + (rowIndex-1)*slaveRightHeight g.width = slaveRwid - 2*useless_gap - 2*c.border_width -- if last slave in right row use remaining space for that slave if rowIndex == nbrRightSlaves then g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width else g.height = slaveRightHeight - useless_gap - 2*c.border_width end end if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end c:geometry(g) end end end end return centerworkd