--]]
-local awful = require("awful")
-local capi = { client = client,
- mouse = mouse,
- screen = screen,
- timer = timer or require("gears.timer") }
-local math = { floor = math.floor }
-local string = string
+local awful = require("awful")
+local capi = { client = client,
+ timer = require("gears.timer") }
+local math = { floor = math.floor }
+local string = string
local pairs = pairs
+local screen = screen
local setmetatable = setmetatable
local tostring = tostring
client.border_width = self.border
client.size_hints_honor = false
if self.notexist then
+ self:compute_size()
client:geometry(self.geometry)
self.notexist = false
end
-- Not sticky and on top
+ client.sticky = false
client.ontop = true
client.above = true
client.skip_taskbar = true
- client.sticky = false
-- Toggle display
if self.visible then
client.hidden = false
client:raise()
- self.last_tag = tostring(awful.tag.selected(self.screen))
+ self.last_tag = awful.tag.selected(self.screen)
client:tags({awful.tag.selected(self.screen)})
capi.client.focus = client
else
return client
end
+function quake:compute_size()
+ local geom = screen[self.screen].workarea
+ local width, height
+ if self.width <= 1 then width = math.floor(geom.width * self.width) end
+ if self.height <= 1 then height = math.floor(geom.height * self.height) end
+ local x, y
+ if self.horiz == "left" then x = geom.x
+ elseif self.horiz == "right" then x = geom.width + geom.x - self.width
+ else x = geom.x + (geom.width - self.width)/2 end
+ if self.vert == "top" then y = geom.y
+ elseif self.vert == "bottom" then y = geom.height + geom.y - self.height
+ else y = geom.y + (geom.height - self.height)/2 end
+ self.geometry = { x = x, y = y, width = width, height = height }
+end
+
function quake:new(config)
local conf = config or {}
- conf.app = conf.app or "xterm" -- application to spawn
- conf.name = conf.name or "QuakeDD" -- window name
- conf.argname = conf.argname or "-name %s" -- how to specify window name
- conf.extra = conf.extra or "" -- extra arguments
- conf.visible = conf.visible or false -- initially not visible
- conf.screen = conf.screen or capi.mouse.screen
- conf.border = conf.border or 1
+ conf.app = conf.app or "xterm" -- application to spawn
+ conf.name = conf.name or "QuakeDD" -- window name
+ conf.argname = conf.argname or "-name %s" -- how to specify window name
+ conf.extra = conf.extra or "" -- extra arguments
+ conf.visible = conf.visible or false -- initially not visible
+ conf.border = conf.border or 1 -- client border width
+ conf.followtag = conf.followtag or false -- spawn on currently focused screen
+ conf.screen = conf.screen or awful.screen.focused()
-- If width or height <= 1 this is a proportion of the workspace
- wibox_height = conf.wibox_height or 18 -- statusbar weight
- height = conf.height or 0.25 -- height
- width = conf.width or 1 -- width
- vert = conf.vert or "top" -- top, bottom or center
- horiz = conf.horiz or "center" -- left, right or center
-
- -- Compute size
- local geom = capi.screen[conf.screen].workarea
- if width <= 1 then width = math.floor(geom.width * width) end
- if height <= 1 then height = math.floor(geom.height * height) end
- local x, y
- if horiz == "left" then x = geom.x
- elseif horiz == "right" then x = geom.width + geom.x - width
- else x = geom.x + (geom.width - width)/2 end
- if vert == "top" then y = geom.y
- elseif vert == "bottom" then y = geom.height + geom.y - height
- else y = geom.y + (geom.height - height)/2 end
- conf.geometry = { x = x, y = y + wibox_height, width = width, height = height }
+ conf.height = conf.height or 0.25 -- height
+ conf.width = conf.width or 1 -- width
+ conf.vert = conf.vert or "top" -- top, bottom or center
+ conf.horiz = conf.horiz or "center" -- left, right or center
local console = setmetatable(conf, { __index = quake })
capi.client.connect_signal("manage", function(c)
-- "Reattach" currently running quake application. This is in case awesome is restarted.
local reattach = capi.timer { timeout = 0 }
reattach:connect_signal("timeout", function()
+ if self.followtag then
+ self.screen = awful.screen.focused()
+ end
reattach:stop()
console:display()
end)
end
function quake:toggle()
- current_tag = awful.tag.selected(self.screen)
- if self.last_tag ~= tostring(current_tag) and self.visible then
+ if self.followtag then
+ self.screen = awful.screen.focused()
+ end
+ local current_tag = awful.tag.selected(self.screen)
+ if self.last_tag ~= current_tag and self.visible then
awful.client.movetotag(current_tag, self:display())
else
self.visible = not self.visible