]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/centerwork.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

Merge pull request #107 from OlegHahm/floor_smapi
[etc/awesome.git] / layout / centerwork.lua
index 939f18c3d467bed574cd444726069dead33d12e0..61f4907b78d1f581f11d013a467ff72a5af3ea00 100644 (file)
@@ -2,6 +2,7 @@
 --[[
                                                   
      Licensed under GNU General Public License v2 
 --[[
                                                   
      Licensed under GNU General Public License v2 
+      * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
       * (c) 2010-2012, Peter Hofmann              
                                                   
       * (c) 2013,      Luke Bonham                
       * (c) 2010-2012, Peter Hofmann              
                                                   
@@ -26,10 +27,22 @@ function centerwork.arrange(p)
     -- beautiful.useless_gap_width .
     local useless_gap = tonumber(beautiful.useless_gap_width) or 0
 
     -- beautiful.useless_gap_width .
     local useless_gap = tonumber(beautiful.useless_gap_width) or 0
 
+    -- A global border can be defined with
+    -- beautiful.global_border_width
+    local global_border = tonumber(beautiful.global_border_width) or 0
+    if global_border < 0 then global_border = 0 end
+
+    -- Themes border width requires an offset
+    local bw = tonumber(beautiful.border_width) or 0
+
     -- Screen.
     local wa = p.workarea
     local cls = p.clients
 
     -- Screen.
     local wa = p.workarea
     local cls = p.clients
 
+    -- Borders are factored in.
+    wa.height = wa.height - ((global_border * 2) + (bw * 2))
+    wa.width = wa.width - ((global_border * 2) + (bw * 2))
+
     -- Width of main column?
     local t = awful.tag.selected(p.screen)
     local mwfact = awful.tag.getmwfact(t)
     -- Width of main column?
     local t = awful.tag.selected(p.screen)
     local mwfact = awful.tag.getmwfact(t)
@@ -37,7 +50,7 @@ function centerwork.arrange(p)
     if #cls > 0
     then
         -- Main column, fixed width and height.
     if #cls > 0
     then
         -- Main column, fixed width and height.
-        local c = cls[1]
+        local c = cls[#cls]
         local g = {}
         local mainwid = math.floor(wa.width * mwfact)
         local slavewid = wa.width - mainwid
         local g = {}
         local mainwid = math.floor(wa.width * mwfact)
         local slavewid = wa.width - mainwid
@@ -48,8 +61,8 @@ function centerwork.arrange(p)
 
         g.height = wa.height - 2 * useless_gap
         g.width = mainwid
 
         g.height = wa.height - 2 * useless_gap
         g.width = mainwid
-        g.x = wa.x + slaveLwid
-        g.y = wa.y + useless_gap
+        g.x = wa.x + slaveLwid + global_border
+        g.y = wa.y + useless_gap + global_border
 
         c:geometry(g)
 
 
         c:geometry(g)
 
@@ -57,7 +70,7 @@ function centerwork.arrange(p)
         if #cls > 1
         then
             local at = 0
         if #cls > 1
         then
             local at = 0
-            for i = (#cls),2,-1
+            for i = (#cls - 1),1,-1
             do
                 -- It's all fixed. If there are more than 5 clients,
                 -- those additional clients will float. This is
             do
                 -- It's all fixed. If there are more than 5 clients,
                 -- those additional clients will float. This is
@@ -73,29 +86,29 @@ function centerwork.arrange(p)
                 if at == centerwork.top_left
                 then
                     -- top left
                 if at == centerwork.top_left
                 then
                     -- top left
-                    g.x = wa.x + useless_gap
-                    g.y = wa.y + useless_gap
+                    g.x = wa.x + useless_gap + global_border
+                    g.y = wa.y + useless_gap + global_border
                     g.width = slaveLwid - 2 * useless_gap
                     g.height = slaveThei - useless_gap
                 elseif at == centerwork.top_right
                 then
                     -- top right
                     g.width = slaveLwid - 2 * useless_gap
                     g.height = slaveThei - useless_gap
                 elseif at == centerwork.top_right
                 then
                     -- top right
-                    g.x = wa.x + slaveLwid + mainwid + useless_gap
-                    g.y = wa.y + useless_gap
+                    g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
+                    g.y = wa.y + useless_gap + global_border
                     g.width = slaveRwid - 2 * useless_gap
                     g.height = slaveThei - useless_gap
                 elseif at == centerwork.bottom_left
                 then
                     -- bottom left
                     g.width = slaveRwid - 2 * useless_gap
                     g.height = slaveThei - useless_gap
                 elseif at == centerwork.bottom_left
                 then
                     -- bottom left
-                    g.x = wa.x + useless_gap
-                    g.y = wa.y + slaveThei + useless_gap
+                    g.x = wa.x + useless_gap + global_border
+                    g.y = wa.y + slaveThei + useless_gap + global_border
                     g.width = slaveLwid - 2 * useless_gap
                     g.height = slaveBhei - 2 * useless_gap
                 elseif at == centerwork.bottom_right
                 then
                     -- bottom right
                     g.width = slaveLwid - 2 * useless_gap
                     g.height = slaveBhei - 2 * useless_gap
                 elseif at == centerwork.bottom_right
                 then
                     -- bottom right
-                    g.x = wa.x + slaveLwid + mainwid + useless_gap
-                    g.y = wa.y + slaveThei + useless_gap
+                    g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
+                    g.y = wa.y + slaveThei + useless_gap + global_border
                     g.width = slaveRwid - 2 * useless_gap
                     g.height = slaveBhei - 2 * useless_gap
                 end
                     g.width = slaveRwid - 2 * useless_gap
                     g.height = slaveBhei - 2 * useless_gap
                 end