]> git.madduck.net Git - etc/awesome.git/blobdiff - .config/awesome/lain/layout/centerwork.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

fix virt-manager tagging
[etc/awesome.git] / .config / awesome / lain / layout / centerwork.lua
index eafab78ce5c5054f1834e616b97e555305f6294c..2b38a69f0378ff5e095e45266b0d1fd4183a49c1 100644 (file)
@@ -1,34 +1,32 @@
-
 --[[
-                                                  
-     Licensed under GNU General Public License v2 
-      * (c) 2016,      Henrik Antonsson           
-      * (c) 2015,      Joerg Jaspert              
-      * (c) 2014,      projektile                 
-      * (c) 2013,      Luke Bonham                
-      * (c) 2010-2012, Peter Hofmann              
-                                                  
+
+     Licensed under GNU General Public License v2
+      * (c) 2018,      Eugene Pakhomov
+      * (c) 2016,      Henrik Antonsson
+      * (c) 2015,      Joerg Jaspert
+      * (c) 2014,      projektile
+      * (c) 2013,      Luca CPZ
+      * (c) 2010-2012, Peter Hofmann
+
 --]]
 
-local floor  = math.floor
-local screen = screen
+local floor, max, mouse, mousegrabber, screen = math.floor, math.max, mouse, mousegrabber, screen
 
 local centerwork = {
-    name         = "centerwork",
-    horizontal   = { name = "centerworkh" }
+    name       = "centerwork",
+    horizontal = { name = "centerworkh" }
 }
 
-local function do_centerwork(p, orientation)
-    local t = p.tag or screen[p.screen].selected_tag
-    local wa = p.workarea
+local function arrange(p, layout)
+    local t   = p.tag or screen[p.screen].selected_tag
+    local wa  = p.workarea
     local cls = p.clients
 
     if #cls == 0 then return end
 
-    local c = cls[1]
-    local g = {}
+    local c, g = cls[1], {}
 
-    -- Main column, fixed width and height.
+    -- Main column, fixed width and height
     local mwfact          = t.master_width_factor
     local mainhei         = floor(wa.height * mwfact)
     local mainwid         = floor(wa.width * mwfact)
@@ -43,7 +41,7 @@ local function do_centerwork(p, orientation)
 
     local slaveFirstDim, slaveSecondDim = 0, 0
 
-    if orientation == "vertical" then
+    if layout.name == "centerwork" then -- vertical
         if nbrFirstSlaves  > 0 then slaveFirstDim  = floor(wa.height / nbrFirstSlaves) end
         if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.height / nbrSecondSlaves) end
 
@@ -52,7 +50,7 @@ local function do_centerwork(p, orientation)
 
         g.x = wa.x + slaveLwid
         g.y = wa.y
-    else
+    else -- horizontal
         if nbrFirstSlaves  > 0 then slaveFirstDim  = floor(wa.width / nbrFirstSlaves) end
         if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.width / nbrSecondSlaves) end
 
@@ -63,92 +61,134 @@ local function do_centerwork(p, orientation)
         g.y = wa.y + slaveThei
     end
 
-    if g.width  < 1 then g.width  = 1 end
-    if g.height < 1 then g.height = 1 end
+    g.width  = max(g.width, 1)
+    g.height = max(g.height, 1)
 
     p.geometries[c] = g
 
-    -- Auxiliary windows.
+    -- Auxiliary clients
     if #cls <= 1 then return end
-    for i = 2,#cls do
-        local c = cls[i]
-        local g = {}
+    for i = 2, #cls do
+        local c, g = cls[i], {}
+        local idxChecker, dimToAssign
 
         local rowIndex = floor(i/2)
 
-        if orientation == "vertical" then
-            if i % 2 == 0 then
-                -- left slave
-                g.x = wa.x
-                g.y = wa.y + (rowIndex-1)*slaveFirstDim
-
+        if layout.name == "centerwork" then
+            if i % 2 == 0 then -- left slave
+                g.x     = wa.x
+                g.y     = wa.y + (rowIndex - 1) * slaveFirstDim
                 g.width = slaveLwid
 
-                -- if last slave in left row use remaining space for that slave
-                if rowIndex == nbrFirstSlaves then
-                    g.height = wa.y + wa.height - g.y
-                else
-                    g.height = slaveFirstDim
-                end
-            else
-                -- right slave
-                g.x = wa.x + slaveLwid + mainwid
-                g.y = wa.y + (rowIndex-1)*slaveSecondDim
-
+                idxChecker, dimToAssign = nbrFirstSlaves, slaveFirstDim
+            else -- right slave
+                g.x     = wa.x + slaveLwid + mainwid
+                g.y     = wa.y + (rowIndex - 1) * slaveSecondDim
                 g.width = slaveRwid
 
-                -- if last slave in right row use remaining space for that slave
-                if rowIndex == nbrSecondSlaves then
-                    g.height = wa.y + wa.height - g.y
-                else
-                    g.height = slaveSecondDim
-                end
+                idxChecker, dimToAssign = nbrSecondSlaves, slaveSecondDim
             end
-        else
-            if i % 2 == 0 then
-                -- top slave
-                g.x = wa.x + (rowIndex-1)*slaveFirstDim
-                g.y = wa.y
-
-                g.height = slaveThei
 
-                -- if last slave in top row use remaining space for that slave
-                if rowIndex == nbrFirstSlaves then
-                    g.width = wa.x + wa.width - g.x
-                else
-                    g.width = slaveFirstDim
-                end
+            -- if last slave in row, use remaining space for it
+            if rowIndex == idxChecker then
+                g.height = wa.y + wa.height - g.y
             else
-                -- bottom slave
-                g.x = wa.x + (rowIndex-1)*slaveSecondDim
-                g.y = wa.y + slaveThei + mainhei
+                g.height = dimToAssign
+            end
+        else
+            if i % 2 == 0 then -- top slave
+                g.x      = wa.x + (rowIndex - 1) * slaveFirstDim
+                g.y      = wa.y
+                g.height = slaveThei
 
+                idxChecker, dimToAssign = nbrFirstSlaves, slaveFirstDim
+            else -- bottom slave
+                g.x      = wa.x + (rowIndex - 1) * slaveSecondDim
+                g.y      = wa.y + slaveThei + mainhei
                 g.height = slaveBhei
 
-                -- if last slave in bottom row use remaining space for that slave
-                if rowIndex == nbrSecondSlaves then
-                    g.width = wa.x + wa.width - g.x
-                else
-                    g.width = slaveSecondDim
-                end
+                idxChecker, dimToAssign = nbrSecondSlaves, slaveSecondDim
+            end
 
+            -- if last slave in row, use remaining space for it
+            if rowIndex == idxChecker then
+                g.width = wa.x + wa.width - g.x
+            else
+                g.width = dimToAssign
             end
         end
 
-        if g.width  < 1 then g.width  = 1 end
-        if g.height < 1 then g.height = 1 end
+        g.width  = max(g.width, 1)
+        g.height = max(g.height, 1)
 
         p.geometries[c] = g
     end
 end
 
+local function mouse_resize_handler(c, corner, x, y, orientation)
+    local wa     = c.screen.workarea
+    local mwfact = c.screen.selected_tag.master_width_factor
+    local g      = c:geometry()
+    local offset = 0
+    local cursor = "cross"
+
+    local corner_coords
+
+    if orientation == 'vertical' then
+        if g.height + 15 >= wa.height then
+            offset = g.height * .5
+            cursor = "sb_h_double_arrow"
+        elseif not (g.y + g.height + 15 > wa.y + wa.height) then
+            offset = g.height
+        end
+        corner_coords = { x = wa.x + wa.width * (1 - mwfact) / 2, y = g.y + offset }
+    else
+        if g.width + 15 >= wa.width then
+            offset = g.width * .5
+            cursor = "sb_v_double_arrow"
+        elseif not (g.x + g.width + 15 > wa.x + wa.width) then
+            offset = g.width
+        end
+        corner_coords = { y = wa.y + wa.height * (1 - mwfact) / 2, x = g.x + offset }
+    end
+
+    mouse.coords(corner_coords)
 
-function centerwork.horizontal.arrange(p)
-    return do_centerwork(p, "horizontal")
+    local prev_coords = {}
+
+    mousegrabber.run(function(_mouse)
+        if not c.valid then return false end
+        for _, v in ipairs(_mouse.buttons) do
+            if v then
+                prev_coords = { x = _mouse.x, y = _mouse.y }
+                local new_mwfact
+                if orientation == 'vertical' then
+                    new_mwfact = 1 - (_mouse.x - wa.x) / wa.width * 2
+                else
+                    new_mwfact = 1 - (_mouse.y - wa.y) / wa.height * 2
+                end
+                c.screen.selected_tag.master_width_factor = math.min(math.max(new_mwfact, 0.01), 0.99)
+                return true
+            end
+        end
+        return prev_coords.x == _mouse.x and prev_coords.y == _mouse.y
+    end, cursor)
 end
 
 function centerwork.arrange(p)
-    return do_centerwork(p, "vertical")
+    return arrange(p, centerwork)
+end
+
+function centerwork.horizontal.arrange(p)
+    return arrange(p, centerwork.horizontal)
+end
+
+function centerwork.mouse_resize_handler(c, corner, x, y)
+    return mouse_resize_handler(c, corner, x, y, 'vertical')
+end
+
+function centerwork.horizontal.mouse_resize_handler(c, corner, x, y)
+    return mouse_resize_handler(c, corner, x, y, 'horizontal')
 end
 
 return centerwork