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set card
[etc/awesome.git] / layout / uselesspiral.lua
index 695728c328ba45cb022a15d9abf5da0cf49d7e99..7c72912d51a56a66386d401bab5fb65a9ecea1d8 100644 (file)
@@ -2,7 +2,8 @@
 --[[
                                                   
      Licensed under GNU General Public License v2 
 --[[
                                                   
      Licensed under GNU General Public License v2 
-      * (c) 2013,      Luke Bonham                
+      * (c) 2014       projektile                 
+      * (c) 2013       Luke Bonham                
       * (c) 2009       Uli Schlachter             
       * (c) 2008       Julien Danjolu             
                                                   
       * (c) 2009       Uli Schlachter             
       * (c) 2008       Julien Danjolu             
                                                   
 local beautiful = require("beautiful")
 local ipairs    = ipairs
 local tonumber  = tonumber
 local beautiful = require("beautiful")
 local ipairs    = ipairs
 local tonumber  = tonumber
+local math      = require("math")
+local naughty   = require("naughty")
 
 local uselesspiral = {}
 
 local function spiral(p, spiral)
     -- A useless gap (like the dwm patch) can be defined with
     -- beautiful.useless_gap_width.
 
 local uselesspiral = {}
 
 local function spiral(p, spiral)
     -- A useless gap (like the dwm patch) can be defined with
     -- beautiful.useless_gap_width.
-    local useless_gap = tonumber(beautiful.useless_gap_width)
-    if useless_gap == nil
-    then
-        useless_gap = 0
-    end
+    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+    if useless_gap < 0 then useless_gap = 0 end
+
+    -- A global border can be defined with
+    -- beautiful.global_border_width
+    local global_border = tonumber(beautiful.global_border_width) or 0
+    if global_border < 0 then global_border = 0 end
 
 
+    -- Themes border width requires an offset
+    local bw = tonumber(beautiful.border_width) or 0
+
+    -- get our orientation right
     local wa = p.workarea
     local cls = p.clients
     local wa = p.workarea
     local cls = p.clients
-    local n = #cls
+    local n = #cls -- number of windows total; k = which window number
+
+    wa.height = wa.height - ((global_border * 2) + (bw * 2))
+    wa.width = wa.width - ((global_border * 2) + (bw * 2))
 
     local static_wa = wa
 
     for k, c in ipairs(cls) do
         if k < n then
             if k % 2 == 0 then
 
     local static_wa = wa
 
     for k, c in ipairs(cls) do
         if k < n then
             if k % 2 == 0 then
-                wa.height = wa.height / 2
+                wa.height = (wa.height / 2)
             else
             else
-                wa.width = wa.width / 2
+                wa.width = (wa.width / 2)
             end
         end
 
             end
         end
 
@@ -53,10 +65,10 @@ local function spiral(p, spiral)
         end
 
             local wa2 = {}
         end
 
             local wa2 = {}
-            wa2.x = wa.x
-            wa2.y = wa.y
-            wa2.height = wa.height
-            wa2.width = wa.width
+            wa2.x = wa.x + (useless_gap / 2) + global_border
+            wa2.y = wa.y + (useless_gap / 2) + global_border
+            wa2.height = wa.height - (useless_gap / 2)
+            wa2.width = wa.width - (useless_gap / 2)
 
         -- Useless gap.
         if useless_gap > 0
 
         -- Useless gap.
         if useless_gap > 0
@@ -69,26 +81,26 @@ local function spiral(p, spiral)
             left = false
 
             if wa2.y == static_wa.y then
             left = false
 
             if wa2.y == static_wa.y then
-                 top = true
+               top = true
             end
 
             if wa2.x == static_wa.x then
             end
 
             if wa2.x == static_wa.x then
-                 left = true
+               left = true
             end
 
             end
 
-           if top then
-                 wa2.height = wa2.height - 2 * useless_gap
-                  wa2.y = wa2.y + useless_gap
+            if top then
+                wa2.height = wa2.height - useless_gap
+                wa2.y = wa2.y - (useless_gap / 2)
             else
             else
-                 wa2.height = wa2.height - useless_gap
-           end
-
-           if left then
-                         wa2.width = wa2.width - 2 * useless_gap
-                  wa2.x = wa2.x + useless_gap
-           else
-                 wa2.width = wa2.width - useless_gap
-           end
+                wa2.height = wa2.height - (useless_gap / 2)
+            end
+
+            if left then
+                wa2.width = wa2.width - useless_gap
+                wa2.x = wa2.x - (useless_gap / 2)
+            else
+                wa2.width = wa2.width - (useless_gap / 2)
+            end
         end
         -- End of useless gap.
 
         end
         -- End of useless gap.