]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/cascadetile.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

Merge pull request #241 from 2009/master
[etc/awesome.git] / layout / cascadetile.lua
index 2ec097494319cac3c921b0a6bd9892e8ccbe80ed..3baf3e9809b37aa001471037d5b2edd3a5cf0d52 100644 (file)
@@ -50,16 +50,15 @@ function cascadetile.arrange(p)
     local global_border = tonumber(beautiful.global_border_width) or 0
     if global_border < 0 then global_border = 0 end
 
     local global_border = tonumber(beautiful.global_border_width) or 0
     if global_border < 0 then global_border = 0 end
 
-    -- Themes border width requires an offset
-    local bw = tonumber(beautiful.border_width) or 0
-
     -- Screen.
     local wa = p.workarea
     local cls = p.clients
 
     -- Borders are factored in.
     -- Screen.
     local wa = p.workarea
     local cls = p.clients
 
     -- Borders are factored in.
-    wa.height = wa.height - ((global_border * 2) + (bw * 2))
-    wa.width = wa.width - ((global_border * 2) + (bw * 2))
+    wa.height = wa.height - (global_border * 2)
+    wa.width = wa.width - (global_border * 2)
+    wa.x = wa.x + global_border
+    wa.y = wa.y + global_border
 
     -- Width of main column?
     local t = tag.selected(p.screen)
 
     -- Width of main column?
     local t = tag.selected(p.screen)
@@ -102,12 +101,16 @@ function cascadetile.arrange(p)
         -- Main column, fixed width and height.
         local c = cls[1]
         local g = {}
         -- Main column, fixed width and height.
         local c = cls[1]
         local g = {}
-        local mainwid = wa.width * mwfact
+        -- Subtracting the useless_gap width from the work area width here
+        -- makes this mwfact calculation work the same as in uselesstile.
+        -- Rounding is necessary to prevent the rendered size of slavewid
+        -- from being 1 pixel off when the result is not an integer.
+        local mainwid = math.floor((wa.width - useless_gap) * mwfact)
         local slavewid = wa.width - mainwid
 
         if overlap_main == 1
         then
         local slavewid = wa.width - mainwid
 
         if overlap_main == 1
         then
-            g.width = wa.width
+            g.width = wa.width - 2*c.border_width
 
             -- The size of the main window may be reduced a little bit.
             -- This allows you to see if there are any windows below the
 
             -- The size of the main window may be reduced a little bit.
             -- This allows you to see if there are any windows below the
@@ -116,12 +119,12 @@ function cascadetile.arrange(p)
             -- overlapping everything else.
             g.width = g.width - cascadetile.extra_padding
         else
             -- overlapping everything else.
             g.width = g.width - cascadetile.extra_padding
         else
-            g.width = mainwid
+            g.width = mainwid - 2*c.border_width
         end
 
         end
 
-        g.height = wa.height
-        g.x = wa.x + global_border
-        g.y = wa.y + global_border
+        g.height = wa.height - 2*c.border_width
+        g.x = wa.x
+        g.y = wa.y
         if useless_gap > 0
         then
             -- Reduce width once and move window to the right. Reduce
         if useless_gap > 0
         then
             -- Reduce width once and move window to the right. Reduce
@@ -138,19 +141,21 @@ function cascadetile.arrange(p)
                 g.width = g.width - useless_gap
             end
         end
                 g.width = g.width - useless_gap
             end
         end
+        if g.width < 1 then g.width = 1 end
+        if g.height < 1 then g.height = 1 end
         c:geometry(g)
 
         -- Remaining clients stacked in slave column, new ones on top.
         if #cls > 1
         then
         c:geometry(g)
 
         -- Remaining clients stacked in slave column, new ones on top.
         if #cls > 1
         then
-            for i = (#cls),2,-1
+            for i = 2,#cls
             do
                 c = cls[i]
                 g = {}
             do
                 c = cls[i]
                 g = {}
-                g.width = slavewid - current_offset_x
-                g.height = wa.height - current_offset_y
-                g.x = wa.x + mainwid + (how_many - i) * cascadetile.offset_x
-                g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border
+                g.width = slavewid - current_offset_x - 2*c.border_width
+                g.height = wa.height - current_offset_y - 2*c.border_width
+                g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x
+                g.y = wa.y + (i - 2) * cascadetile.offset_y
                 if useless_gap > 0
                 then
                     g.width = g.width - 2 * useless_gap
                 if useless_gap > 0
                 then
                     g.width = g.width - 2 * useless_gap
@@ -158,6 +163,8 @@ function cascadetile.arrange(p)
                     g.x = g.x + useless_gap
                     g.y = g.y + useless_gap
                 end
                     g.x = g.x + useless_gap
                     g.y = g.y + useless_gap
                 end
+                if g.width < 1 then g.width = 1 end
+                if g.height < 1 then g.height = 1 end
                 c:geometry(g)
             end
         end
                 c:geometry(g)
             end
         end