madduck's git repository
Every one of the projects in this repository is available at the canonical
URL git://git.madduck.net/madduck/pub/<projectpath> — see
each project's metadata for the exact URL.
All patches and comments are welcome. Please squash your changes to logical
commits before using git-format-patch and git-send-email to
patches@git.madduck.net.
If you'd read over the Git project's submission guidelines and adhered to them,
I'd be especially grateful.
SSH access, as well as push access can be individually
arranged.
If you use my repositories frequently, consider adding the following
snippet to ~/.gitconfig and using the third clone URL listed for each
project:
[url "git://git.madduck.net/madduck/"]
insteadOf = madduck:
local centerwork =
{
name = "centerwork",
local centerwork =
{
name = "centerwork",
- top_left = 0,
- top_right = 1,
- bottom_left = 3,
- bottom_right = 2
+ top_right = 0,
+ bottom_right = 1,
+ bottom_left = 2,
+ top_left = 3
}
function centerwork.arrange(p)
}
function centerwork.arrange(p)
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
-- Screen.
local wa = p.workarea
local cls = p.clients
-- Borders are factored in.
-- Screen.
local wa = p.workarea
local cls = p.clients
-- Borders are factored in.
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
+ wa.height = wa.height - (global_border * 2)
+ wa.width = wa.width - (global_border * 2)
+ wa.x = wa.x + global_border
+ wa.y = wa.y + global_border
-- Width of main column?
local t = awful.tag.selected(p.screen)
-- Width of main column?
local t = awful.tag.selected(p.screen)
local slaveRwid = slavewid - slaveLwid
local slaveThei = math.floor(wa.height / 2)
local slaveBhei = wa.height - slaveThei
local slaveRwid = slavewid - slaveLwid
local slaveThei = math.floor(wa.height / 2)
local slaveBhei = wa.height - slaveThei
+ local Thalfgap = math.floor(useless_gap / 2)
+ local Bhalfgap = useless_gap - Thalfgap
- g.height = wa.height - 2 * useless_gap
- g.width = mainwid
- g.x = wa.x + slaveLwid + global_border
- g.y = wa.y + useless_gap + global_border
+ g.height = wa.height - 2*useless_gap - 2*c.border_width
+ g.width = mainwid - 2*c.border_width
+ g.x = wa.x + slaveLwid
+ g.y = wa.y + useless_gap
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
c:geometry(g)
-- Auxiliary windows.
if #cls > 1
then
local at = 0
c:geometry(g)
-- Auxiliary windows.
if #cls > 1
then
local at = 0
do
-- It's all fixed. If there are more than 5 clients,
-- those additional clients will float. This is
do
-- It's all fixed. If there are more than 5 clients,
-- those additional clients will float. This is
if i - 2 == centerwork.top_left
then
-- top left
if i - 2 == centerwork.top_left
then
-- top left
- g.x = wa.x + useless_gap + global_border
- g.y = wa.y + useless_gap + global_border
- g.width = slaveLwid - 2 * useless_gap
- g.height = slaveThei - useless_gap
+ g.x = wa.x + useless_gap
+ g.y = wa.y + useless_gap
+ g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
elseif i - 2 == centerwork.top_right
then
-- top right
elseif i - 2 == centerwork.top_right
then
-- top right
- g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
- g.y = wa.y + useless_gap + global_border
- g.width = slaveRwid - 2 * useless_gap
- g.height = slaveThei - useless_gap
+ g.x = wa.x + slaveLwid + mainwid + useless_gap
+ g.y = wa.y + useless_gap
+ g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
elseif i - 2 == centerwork.bottom_left
then
-- bottom left
elseif i - 2 == centerwork.bottom_left
then
-- bottom left
- g.x = wa.x + useless_gap + global_border
- g.y = wa.y + slaveThei + useless_gap + global_border
- g.width = slaveLwid - 2 * useless_gap
- g.height = slaveBhei - 2 * useless_gap
+ g.x = wa.x + useless_gap
+ g.y = wa.y + slaveThei + Bhalfgap
+ g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
elseif i - 2 == centerwork.bottom_right
then
-- bottom right
elseif i - 2 == centerwork.bottom_right
then
-- bottom right
- g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
- g.y = wa.y + slaveThei + useless_gap + global_border
- g.width = slaveRwid - 2 * useless_gap
- g.height = slaveBhei - 2 * useless_gap
+ g.x = wa.x + slaveLwid + mainwid + useless_gap
+ g.y = wa.y + slaveThei + Bhalfgap
+ g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+ g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
+ if g.width < 1 then g.width = 1 end
+ if g.height < 1 then g.height = 1 end
c:geometry(g)
at = at + 1
c:geometry(g)
at = at + 1