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git.madduck.net Git - etc/awesome.git/blobdiff - layout/cascadetile.lua
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insteadOf = madduck:
local cls = p.clients
-- Borders are factored in.
local cls = p.clients
-- Borders are factored in.
- wa.height = wa.height - ((global_border * 2) + (bw * 2) )
- wa.width = wa.width - ((global_border * 2) + (bw * 2) )
+ wa.height = wa.height - (global_border * 2 )
+ wa.width = wa.width - (global_border * 2 )
-- Width of main column?
local t = tag.selected(p.screen)
-- Width of main column?
local t = tag.selected(p.screen)
-- Main column, fixed width and height.
local c = cls[1]
local g = {}
-- Main column, fixed width and height.
local c = cls[1]
local g = {}
- local mainwid = wa.width * mwfact
+ -- Subtracting the useless_gap width from the work area width here
+ -- makes this mwfact calculation work the same as in uselesstile.
+ -- Explicitly rounding is necessary to prevent the rendered size of
+ -- slavewid from changing depending on whether we round up or down.
+ local mainwid = math.floor((wa.width - useless_gap) * mwfact)
local slavewid = wa.width - mainwid
if overlap_main == 1
then
local slavewid = wa.width - mainwid
if overlap_main == 1
then
+ g.width = wa.width - 2*bw
-- The size of the main window may be reduced a little bit.
-- This allows you to see if there are any windows below the
-- The size of the main window may be reduced a little bit.
-- This allows you to see if there are any windows below the
-- overlapping everything else.
g.width = g.width - cascadetile.extra_padding
else
-- overlapping everything else.
g.width = g.width - cascadetile.extra_padding
else
+ g.width = mainwid - 2*bw
+ g.height = wa.height - 2*bw
g.x = wa.x + global_border
g.y = wa.y + global_border
if useless_gap > 0
g.x = wa.x + global_border
g.y = wa.y + global_border
if useless_gap > 0
-- Remaining clients stacked in slave column, new ones on top.
if #cls > 1
then
-- Remaining clients stacked in slave column, new ones on top.
if #cls > 1
then
- g.width = slavewid - current_offset_x
- g.height = wa.height - current_offset_y
- g.x = wa.x + mainwid + (how_many - i ) * cascadetile.offset_x
+ g.width = slavewid - current_offset_x - 2*bw
+ g.height = wa.height - current_offset_y -2*bw
+ g.x = wa.x + mainwid + (how_many - (i - 1) ) * cascadetile.offset_x
g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border
if useless_gap > 0
then
g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border
if useless_gap > 0
then