]> git.madduck.net Git - etc/awesome.git/blobdiff - util/quake.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

Merge pull request #286 from aajjbb/fix-alsa-channel
[etc/awesome.git] / util / quake.lua
index 9f548a83f8f7517025b8f9759992007060da9777..4c428039df23ec9c6d41732280219c5ec1b6fa7d 100644 (file)
@@ -8,15 +8,15 @@
 --]]
 
 local awful        = require("awful")
-local capi         = { client = client,
-                       timer  = require("gears.timer") }
+local capi         = { client = client }
+
 local math         = { floor  = math.floor }
-local string       = string
+local string       = { format = string.format }
 
 local pairs        = pairs
 local screen       = screen
+
 local setmetatable = setmetatable
-local tostring     = tostring
 
 -- Quake-like Dropdown application spawn
 local quake = {}
@@ -54,29 +54,27 @@ function quake:display()
 
     if not client then
         -- The client does not exist, we spawn it
-        awful.spawn(string.format("%s %s %s", self.app,
-                    string.format(self.argname, self.name), self.extra),
-                    false, self.screen)
-        self.notexist = true
+        cmd = string.format("%s %s %s", self.app,
+              string.format(self.argname, self.name), self.extra)
+        awful.spawn(cmd, { tag = self.screen.selected_tag })
         return
     end
 
-    -- Resize
+    -- Set geometry
     client.floating = true
     client.border_width = self.border
     client.size_hints_honor = false
-    if self.notexist then
-        self:compute_size()
-        client:geometry(self.geometry)
-        self.notexist = false
-    end
+    client:geometry(self:compute_size())
 
-    -- Not sticky and on top
+    -- Set not sticky and on top
     client.sticky = false
     client.ontop = true
     client.above = true
     client.skip_taskbar = true
 
+    -- Additional user settings
+    if self.settings then self.settings(client) end
+
     -- Toggle display
     if self.visible then
         client.hidden = false
@@ -97,66 +95,64 @@ function quake:display()
 end
 
 function quake:compute_size()
-    local geom
-    if self.skip_wibox then
-        geom = screen[self.screen].workarea
-    else
-        geom = screen[self.screen].geometry
+    -- skip if we already have a geometry for this screen
+    if not self.geometry[self.screen] then
+        local geom
+        if not self.overlap then
+            geom = screen[self.screen].workarea
+        else
+            geom = screen[self.screen].geometry
+        end
+        local width, height = self.width, self.height
+        if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
+        if height <= 1 then height = math.floor(geom.height * height) end
+        local x, y
+        if     self.horiz == "left"  then x = geom.x
+        elseif self.horiz == "right" then x = geom.width + geom.x - width
+        else   x = geom.x + (geom.width - width)/2 end
+        if     self.vert == "top"    then y = geom.y
+        elseif self.vert == "bottom" then y = geom.height + geom.y - height
+        else   y = geom.y + (geom.height - height)/2 end
+        self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
     end
-    local width, height = self.width, self.height
-    if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
-    if height <= 1 then height = math.floor(geom.height * height) end
-    local x, y
-    if     self.horiz == "left"  then x = geom.x
-    elseif self.horiz == "right" then x = geom.width + geom.x - width
-    else   x = geom.x + (geom.width - width)/2 end
-    if     self.vert == "top"    then y = geom.y
-    elseif self.vert == "bottom" then y = geom.height + geom.y - height
-    else   y = geom.y + (geom.height - height)/2 end
-    self.geometry = { x = x, y = y, width = width, height = height }
+    return self.geometry[self.screen]
 end
 
 function quake:new(config)
     local conf = config or {}
 
-    conf.app        = conf.app        or "xterm"    -- application to spawn
-    conf.name       = conf.name       or "QuakeDD"  -- window name
-    conf.argname    = conf.argname    or "-name %s" -- how to specify window name
-    conf.extra      = conf.extra      or ""         -- extra arguments
-    conf.visible    = conf.visible    or false      -- initially not visible
-    conf.border     = conf.border     or 1          -- client border width
-    conf.followtag  = conf.followtag  or true       -- spawn on currently focused screen
-    conf.skip_wibox = conf.skip_wibox or true       -- skip the wibox (defaut) or overlap it
-    conf.screen     = conf.screen     or awful.screen.focused()
+    conf.app        = conf.app       or "xterm"    -- application to spawn
+    conf.name       = conf.name      or "QuakeDD"  -- window name
+    conf.argname    = conf.argname   or "-name %s" -- how to specify window name
+    conf.extra      = conf.extra     or ""         -- extra arguments
+    conf.border     = conf.border    or 1          -- client border width
+    conf.visible    = conf.visible   or false      -- initially not visible
+    conf.followtag  = conf.followtag or false      -- spawn on currently focused screen
+    conf.overlap    = conf.overlap   or false      -- overlap wibox
+    conf.screen     = conf.screen    or awful.screen.focused()
+    conf.settings   = conf.settings
 
     -- If width or height <= 1 this is a proportion of the workspace
-    conf.height       = conf.height       or 0.25     -- height
-    conf.width        = conf.width        or 1        -- width
-    conf.vert         = conf.vert         or "top"    -- top, bottom or center
-    conf.horiz        = conf.horiz        or "left"   -- left, right or center
+    conf.height     = conf.height    or 0.25       -- height
+    conf.width      = conf.width     or 1          -- width
+    conf.vert       = conf.vert      or "top"      -- top, bottom or center
+    conf.horiz      = conf.horiz     or "left"     -- left, right or center
+    conf.geometry   = {}                           -- internal use
+
+    local dropdown = setmetatable(conf, { __index = quake })
 
-    local console = setmetatable(conf, { __index = quake })
     capi.client.connect_signal("manage", function(c)
-        if c.instance == console.name and c.screen == console.screen then
-            console:display()
+        if c.instance == dropdown.name and c.screen == dropdown.screen then
+            dropdown:display()
         end
     end)
     capi.client.connect_signal("unmanage", function(c)
-        if c.instance == console.name and c.screen == console.screen then
-            console.visible = false
+        if c.instance == dropdown.name and c.screen == dropdown.screen then
+            dropdown.visible = false
         end
      end)
 
-    -- "Reattach" currently running quake application. This is in case awesome is restarted.
-    local reattach = capi.timer { timeout = 0 }
-    reattach:connect_signal("timeout", function()
-        if self.followtag then self.screen = awful.screen.focused() end
-        reattach:stop()
-        console:display()
-    end)
-    reattach:start()
-
-    return console
+    return dropdown
 end
 
 function quake:toggle()