-- tags.
function util.menu_clients_current_tags(menu, args)
-- List of currently selected tags.
- local cls_tags = awful.tag.selectedlist(mouse.screen)
+ local cls_tags = awful.screen.focused().selected_tags
-- Final list of menu items.
local cls_t = {}
function util.mc(c)
c = c or magnified_client
if not c then return end
- awful.client.floating.set(c, true)
- local mg = screen[mouse.screen].geometry
- local tag = awful.tag.selected(mouse.screen)
- local mwfact = awful.tag.getmwfact(tag)
- local g = {}
- g.width = math.sqrt(mwfact) * mg.width
- g.height = math.sqrt(mwfact) * mg.height
- g.x = mg.x + (mg.width - g.width) / 2
- g.y = mg.y + (mg.height - g.height) / 2
+
+ c.floating = true
+ local s = awful.screen.selected()
+ local mg = s.geometry
+ local tag = s.selected_tag
+ local mwfact = beautiful.master_width_factor or 0.5
+ local g = {}
+ g.width = math.sqrt(mwfact) * mg.width
+ g.height = math.sqrt(mwfact) * mg.height
+ g.x = mg.x + (mg.width - g.width) / 2
+ g.y = mg.y + (mg.height - g.height) / 2
+
if c then c:geometry(g) end -- if c is still a valid object
end
-- Non-empty tag browsing
-- direction in {-1, 1} <-> {previous, next} non-empty tag
function util.tag_view_nonempty(direction, sc)
- local s = sc or mouse.screen or 1
+ local s = sc or awful.screen.focused()
local scr = screen[s]
- for i = 1, #awful.tag.gettags(s) do
- awful.tag.viewidx(direction,s)
- if #awful.client.visible(s) > 0 then
+ for i = 1, #s.tags do
+ awful.tag.viewidx(direction, s)
+ if #s.clients > 0 then
return
end
end
-- Move current tag
-- pos in {-1, 1} <-> {previous, next} tag position
function util.move_tag(pos)
- local tag = awful.tag.selected(mouse.screen)
+ local tag = awful.screen.focused().selected_tag
local idx = awful.tag.getidx(tag)
if tonumber(pos) <= -1 then
awful.tag.move(idx - 1, tag)