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[etc/awesome.git] / util / quake.lua
index e3237320a7990dae8828fa4a973bad7ce40f41fc..01891b037aba4ea34ab4d48b7aba365b8aa48568 100644 (file)
@@ -8,13 +8,10 @@
 
 local awful        = require("awful")
 local capi         = { client = client }
 
 local awful        = require("awful")
 local capi         = { client = client }
-
-local math         = { floor  = math.floor }
-local string       = { format = string.format }
-
+local math         = math
+local string       = string
 local pairs        = pairs
 local screen       = screen
 local pairs        = pairs
 local screen       = screen
-
 local setmetatable = setmetatable
 
 -- Quake-like Dropdown application spawn
 local setmetatable = setmetatable
 
 -- Quake-like Dropdown application spawn
@@ -63,7 +60,7 @@ function quake:display()
     client.floating = true
     client.border_width = self.border
     client.size_hints_honor = false
     client.floating = true
     client.border_width = self.border
     client.size_hints_honor = false
-    client:geometry(self.geometry[self.screen] or self:compute_size())
+    client:geometry(self.geometry[self.screen.index] or self:compute_size())
 
     -- Set not sticky and on top
     client.sticky = false
 
     -- Set not sticky and on top
     client.sticky = false
@@ -95,12 +92,12 @@ end
 
 function quake:compute_size()
     -- skip if we already have a geometry for this screen
 
 function quake:compute_size()
     -- skip if we already have a geometry for this screen
-    if not self.geometry[self.screen] then
+    if not self.geometry[self.screen.index] then
         local geom
         if not self.overlap then
         local geom
         if not self.overlap then
-            geom = screen[self.screen].workarea
+            geom = screen[self.screen.index].workarea
         else
         else
-            geom = screen[self.screen].geometry
+            geom = screen[self.screen.index].geometry
         end
         local width, height = self.width, self.height
         if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
         end
         local width, height = self.width, self.height
         if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
@@ -112,9 +109,9 @@ function quake:compute_size()
         if     self.vert == "top"    then y = geom.y
         elseif self.vert == "bottom" then y = geom.height + geom.y - height
         else   y = geom.y + (geom.height - height)/2 end
         if     self.vert == "top"    then y = geom.y
         elseif self.vert == "bottom" then y = geom.height + geom.y - height
         else   y = geom.y + (geom.height - height)/2 end
-        self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
+        self.geometry[self.screen.index] = { x = x, y = y, width = width, height = height }
     end
     end
-    return self.geometry[self.screen]
+    return self.geometry[self.screen.index]
 end
 
 function quake:new(config)
 end
 
 function quake:new(config)