X-Git-Url: https://git.madduck.net/etc/awesome.git/blobdiff_plain/00a2951166f61cbbfe1d6e042fe0e53427c001cd..b0eec6c5a8551f22e3c08c6aa0c0ad1b0b748250:/layout/uselessfair.lua?ds=inline diff --git a/layout/uselessfair.lua b/layout/uselessfair.lua index 92e8d45..6a386c3 100644 --- a/layout/uselessfair.lua +++ b/layout/uselessfair.lua @@ -2,6 +2,7 @@ --[[ Licensed under GNU General Public License v2 + * (c) 2014, projektile * (c) 2013, Luke Bonham * (c) 2012, Josh Komoroske * (c) 2010-2012, Peter Hofmann @@ -18,15 +19,24 @@ local uselessfair = {} local function fair(p, orientation) -- A useless gap (like the dwm patch) can be defined with -- beautiful.useless_gap_width. - local useless_gap = tonumber(beautiful.useless_gap_width) - if useless_gap == nil - then - useless_gap = 0 - end + local useless_gap = tonumber(beautiful.useless_gap_width) or 0 + if useless_gap < 0 then useless_gap = 0 end + + -- A global border can be defined with + -- beautiful.global_border_width. + local global_border = tonumber(beautiful.global_border_width) or 0 + if global_border < 0 then global_border = 0 end + + -- Themes border width requires an offset. + local bw = tonumber(beautiful.border_width) or 0 + -- get our orientation right. local wa = p.workarea local cls = p.clients + wa.height = wa.height - ((global_border * 2) + (bw * 2)) + wa.width = wa.width - ((global_border * 2) + (bw * 2)) + if #cls > 0 then local cells = math.ceil(math.sqrt(#cls)) local strips = math.ceil(#cls / cells) @@ -51,8 +61,8 @@ local function fair(p, orientation) this_x = cell this_y = strip - g.x = wa.x + cell * g.width - g.y = wa.y + strip * g.height + g.x = wa.x + cell * g.width + global_border + g.y = wa.y + strip * g.height + global_border else if #cls < (strips * cells) and strip == strips - 1 then @@ -65,31 +75,20 @@ local function fair(p, orientation) this_x = strip this_y = cell - g.x = wa.x + strip * g.width - g.y = wa.y + cell * g.height + g.x = wa.x + strip * g.width + global_border + g.y = wa.y + cell * g.height + global_border + end -- Useless gap. if useless_gap > 0 then - -- Top and left clients are shrinked by two steps and - -- get moved away from the border. Other clients just - -- get shrinked in one direction. - if this_x == 0 - then - g.width = g.width - 2 * useless_gap - g.x = g.x + useless_gap - else - g.width = g.width - useless_gap - end + -- All clients tile evenly. + g.width = g.width - useless_gap + g.x = g.x + (useless_gap / 2) + g.height = g.height - useless_gap + g.y = g.y + (useless_gap / 2) - if this_y == 0 - then - g.height = g.height - 2 * useless_gap - g.y = g.y + useless_gap - else - g.height = g.height - useless_gap - end end -- End of useless gap.