X-Git-Url: https://git.madduck.net/etc/awesome.git/blobdiff_plain/00a2951166f61cbbfe1d6e042fe0e53427c001cd..ead527ecdb2c8be34211e440ea5fca09f56072c9:/layout/cascadetile.lua diff --git a/layout/cascadetile.lua b/layout/cascadetile.lua index a94bbed..e9b9425 100644 --- a/layout/cascadetile.lua +++ b/layout/cascadetile.lua @@ -2,6 +2,7 @@ --[[ Licensed under GNU General Public License v2 + * (c) 2014, projektile * (c) 2013, Luke Bonham * (c) 2010-2012, Peter Hofmann @@ -30,29 +31,36 @@ function cascadetile.arrange(p) -- It's a bit hard to demonstrate the behaviour with ASCII-images... -- - -- (1) (2) (3) (4) - -- +-----+---+ +-----+---+ +-----+---+ +-----+---+ - -- | | | | | | | | | | | 4 | - -- | | | | | 2 | | | 3 | | | | - -- | 1 | | -> | 1 | | -> | 1 | | -> | 1 +---+ - -- | | | | +---+ | +---+ | | 3 | - -- | | | | | | | | 2 | | |---| - -- | | | | | | | |---| | | 2 | - -- | | | | | | | | | | |---| - -- +-----+---+ +-----+---+ +-----+---+ +-----+---+ + -- (1) (2) (3) (4) + -- +----------+---+ +----------+---+ +----------+---+ +----------+---+ + -- | | | | | 3 | | | 4 | | +---+| + -- | | | -> | | | -> | +---++ -> | +---+|+ + -- | 1 | 2 | | 1 +---++ | 1 | 3 || | 1 +---+|+| + -- | | | | | 2 || | +---++| | +---+|+ | + -- | | | | | || | | 2 | | | | 2 |+ | + -- +----------+---+ +---------+---++ +--------+---+-+ +------+---+---+ -- A useless gap (like the dwm patch) can be defined with -- beautiful.useless_gap_width. - local useless_gap = tonumber(beautiful.useless_gap_width) - if useless_gap == nil - then - useless_gap = 0 - end + local useless_gap = tonumber(beautiful.useless_gap_width) or 0 + if useless_gap < 0 then useless_gap = 0 end + + -- A global border can be defined with + -- beautiful.global_border_width + local global_border = tonumber(beautiful.global_border_width) or 0 + if global_border < 0 then global_border = 0 end + + -- Themes border width requires an offset + local bw = tonumber(beautiful.border_width) or 0 -- Screen. local wa = p.workarea local cls = p.clients + -- Borders are factored in. + wa.height = wa.height - ((global_border * 2) + (bw * 2)) + wa.width = wa.width - ((global_border * 2) + (bw * 2)) + -- Width of main column? local t = tag.selected(p.screen) local mwfact @@ -112,8 +120,8 @@ function cascadetile.arrange(p) end g.height = wa.height - g.x = wa.x - g.y = wa.y + g.x = wa.x + global_border + g.y = wa.y + global_border if useless_gap > 0 then -- Reduce width once and move window to the right. Reduce @@ -142,7 +150,7 @@ function cascadetile.arrange(p) g.width = slavewid - current_offset_x g.height = wa.height - current_offset_y g.x = wa.x + mainwid + (how_many - i) * cascadetile.offset_x - g.y = wa.y + (i - 1) * cascadetile.offset_y + g.y = wa.y + (i - 1) * cascadetile.offset_y + global_border if useless_gap > 0 then g.width = g.width - 2 * useless_gap