X-Git-Url: https://git.madduck.net/etc/awesome.git/blobdiff_plain/046b0279b0f3eb827bcc2b2e395e6ea69c019733..5de6ca283bffbc041eeb094c8b82dfd8d680f04f:/layout/termfair.lua diff --git a/layout/termfair.lua b/layout/termfair.lua index 62eef9a..89a44bb 100644 --- a/layout/termfair.lua +++ b/layout/termfair.lua @@ -14,15 +14,7 @@ local math = { ceil = math.ceil, max = math.max } local tonumber = tonumber -local termfair = -{ - name = "termfair", - - -- You can set the number of columns and rows, - -- -- otherwise they are read from awful.tag - nmaster = 0, -- columns - ncol = 0 -- rows -} +local termfair = { name = "termfair" } function termfair.arrange(p) -- Layout with fixed number of vertical columns (read from nmaster). @@ -45,11 +37,7 @@ function termfair.arrange(p) -- A useless gap (like the dwm patch) can be defined with -- beautiful.useless_gap_width. - local useless_gap = tonumber(beautiful.useless_gap_width) - if useless_gap == nil - then - useless_gap = 0 - end + local useless_gap = tonumber(beautiful.useless_gap_width) or 0 -- Screen. local wa = p.workarea @@ -57,22 +45,10 @@ function termfair.arrange(p) -- How many vertical columns? local t = tag.selected(p.screen) - local num_x - if termfair.nmaster ~= 0 - then - num_x = termfair.nmaster - else - num_x = tag.getnmaster(t) - end + local num_x = termfair.nmaster or tag.getnmaster(t) -- Do at least "desired_y" rows. - local desired_y - if termfair.ncol ~= 0 - then - desired_y = termfair.ncol - else - desired_y = tag.getncol(t) - end + local desired_y = termfair.ncol or tag.getncol(t) if #cls > 0 then @@ -113,27 +89,32 @@ function termfair.arrange(p) else g.height = height end + g.x = wa.x + this_x * width g.y = wa.y + this_y * height + if useless_gap > 0 then -- Top and left clients are shrinked by two steps and -- get moved away from the border. Other clients just -- get shrinked in one direction. + + gap_factor = (useless_gap / 100) * 2 + if this_x == 0 then - g.width = g.width - 2 * useless_gap + g.width = g.width - (2 + gap_factor) * useless_gap g.x = g.x + useless_gap else - g.width = g.width - useless_gap + g.width = g.width - (1 + gap_factor) * useless_gap end if this_y == 0 then - g.height = g.height - 2 * useless_gap + g.height = g.height - (2 + gap_factor) * useless_gap g.y = g.y + useless_gap else - g.height = g.height - useless_gap + g.height = g.height - (1 + gap_factor) * useless_gap end end c:geometry(g)