X-Git-Url: https://git.madduck.net/etc/awesome.git/blobdiff_plain/430e70670c3f0a38c1c300273784096aeb8728cd..752ba7fa3d8928dfc19c59dbf3c6d167c4ae3bc9:/layout/termfair.lua?ds=inline diff --git a/layout/termfair.lua b/layout/termfair.lua index ec127e2..33b7ffc 100644 --- a/layout/termfair.lua +++ b/layout/termfair.lua @@ -9,24 +9,21 @@ --]] -local tag = require("awful.tag") -local math = { ceil = math.ceil, - floor = math.floor, - max = math.max } -local tonumber = tonumber +local math = { ceil = math.ceil, + floor = math.floor, + max = math.max } +local screen = screen +local tonumber = tonumber local termfair = { name = "termfair" } termfair.center = { name = "centerfair" } local function do_fair(p, orientation) - -- Screen. - local wa = p.workarea + local t = p.tag or screen[p.screen].selected_tag + local wa = p.workarea local cls = p.clients - if #cls <= 0 then return end - - -- Useless gaps. - local useless_gap = tag.gap or 0 + if #cls == 0 then return end if orientation == "west" then -- Layout with fixed number of vertical columns (read from nmaster). @@ -47,18 +44,16 @@ local function do_fair(p, orientation) -- | 3 | 2 | 1 | | 3 | 2 | 1 | | 3 | 2 | 1 | -- +---+---+---+ +---+---+---+ +---+---+---+ - if #cls <= 0 then return end - -- How many vertical columns? Read from nmaster on the tag. - local num_x = tonumber(termfair.nmaster) or tag.master_count - local ncol = tonumber(termfair.ncol) or tag.column_count - local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x) + local num_x = tonumber(termfair.nmaster) or t.master_count + local ncol = tonumber(termfair.ncol) or t.column_count if num_x <= 2 then num_x = 2 end if ncol <= 1 then ncol = 1 end + local width = math.floor(wa.width/num_x) local num_y = math.max(math.ceil(#cls / num_x), ncol) - local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y) + local height = math.floor(wa.height/num_y) local cur_num_x = num_x local at_x = 0 local at_y = 0 @@ -81,30 +76,24 @@ local function do_fair(p, orientation) -- Calculate geometry. local g = {} if this_x == (num_x - 1) then - g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width + g.width = wa.width - (num_x - 1)*width else - g.width = width - 2*c.border_width + g.width = width end if this_y == (num_y - 1) then - g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width + g.height = wa.height - (num_y - 1)*height else - g.height = height - 2*c.border_width + g.height = height end g.x = wa.x + this_x*width g.y = wa.y + this_y*height - if useless_gap > 0 then - -- All clients tile evenly. - g.x = g.x + (this_x + 1)*useless_gap - g.y = g.y + (this_y + 1)*useless_gap - end - - if g.width < 1 then g.width = 1 end + if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - c:geometry(g) + p.geometries[c] = g remaining_clients = remaining_clients - 1 @@ -143,99 +132,98 @@ local function do_fair(p, orientation) -- +---+---+---+ +---+---+---+ -- How many vertical columns? Read from nmaster on the tag. - local num_x = tonumber(termfair.center.nmaster) or tag.master_count - local ncol = tonumber(termfair.center.ncol) or tag.column_count - local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x) + local num_x = tonumber(termfair.center.nmaster) or t.master_count + local ncol = tonumber(termfair.center.ncol) or t.column_count if num_x <= 2 then num_x = 2 end if ncol <= 1 then ncol = 1 end + local width = math.floor(wa.width / num_x) + if #cls < num_x then -- Less clients than the number of columns, let's center it! - local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2 - local g = {} - g.y = wa.y + useless_gap + local offset_x = wa.x + (wa.width - #cls*width) / 2 for i = 1, #cls do - local c = cls[i] - g.width = width - 2*c.border_width - g.height = wa.height - 2*useless_gap - 2*c.border_width + local g = { y = wa.y } + g.width = width + g.height = wa.height if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - g.x = offset_x + (i - 1) * (width + useless_gap) - c:geometry(g) + g.x = offset_x + (i - 1) * width + p.geometries[cls[i]] = g end else -- More clients than the number of columns, let's arrange it! -- Master client deserves a special treatement - local c = cls[1] local g = {} - g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width - g.height = wa.height - 2*useless_gap - 2*c.border_width + g.width = wa.width - (num_x - 1)*width + g.height = wa.height if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - g.x = wa.x + useless_gap - g.y = wa.y + useless_gap - - c:geometry(g) + g.x = wa.x + g.y = wa.y + p.geometries[cls[1]] = g -- Treat the other clients -- Compute distribution of clients among columns - local num_y ={} - do - local remaining_clients = #cls-1 - local ncol_min = math.ceil(remaining_clients/(num_x-1)) - if ncol >= ncol_min then - for i = (num_x-1), 1, -1 do - if (remaining_clients-i+1) < ncol then - num_y[i] = remaining_clients-i + 1 - else - num_y[i] = ncol - end - remaining_clients = remaining_clients - num_y[i] + local num_y = {} + local remaining_clients = #cls-1 + local ncol_min = math.ceil(remaining_clients/(num_x-1)) + + if ncol >= ncol_min then + for i = (num_x-1), 1, -1 do + if (remaining_clients-i+1) < ncol then + num_y[i] = remaining_clients-i + 1 + else + num_y[i] = ncol + end + remaining_clients = remaining_clients - num_y[i] + end + else + local rem = remaining_clients % (num_x-1) + if rem == 0 then + for i = 1, num_x-1 do + num_y[i] = ncol_min end else - local rem = remaining_clients % (num_x-1) - if rem == 0 then - for i = 1, num_x-1 do - num_y[i] = ncol_min - end - else - for i = 1, num_x-1 do - num_y[i] = ncol_min - 1 - end - for i = 0, rem-1 do - num_y[num_x-1-i] = num_y[num_x-1-i] + 1 - end + for i = 1, num_x-1 do + num_y[i] = ncol_min - 1 + end + for i = 0, rem-1 do + num_y[num_x-1-i] = num_y[num_x-1-i] + 1 end end end -- Compute geometry of the other clients local nclient = 2 -- we start with the 2nd client - g.x = g.x + g.width + useless_gap + 2*c.border_width - + local wx = g.x + g.width for i = 1, (num_x-1) do - local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap) / num_y[i]) - g.y = wa.y + useless_gap + local height = math.floor(wa.height / num_y[i]) + local wy = wa.y for j = 0, (num_y[i]-2) do - local c = cls[nclient] - g.height = height - 2*c.border_width - g.width = width - 2*c.border_width + local g = {} + g.x = wx + g.y = wy + g.height = height + g.width = width if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - c:geometry(g) + p.geometries[cls[nclient]] = g nclient = nclient + 1 - g.y = g.y + height + useless_gap + wy = wy + height end - local c = cls[nclient] - g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*height - 2*c.border_width - g.width = width - 2*c.border_width + local g = {} + g.x = wx + g.y = wy + g.height = wa.height - (num_y[i] - 1)*height + g.width = width if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - c:geometry(g) + p.geometries[cls[nclient]] = g nclient = nclient + 1 - g.x = g.x + width + useless_gap + wx = wx + width end end end