X-Git-Url: https://git.madduck.net/etc/awesome.git/blobdiff_plain/430e70670c3f0a38c1c300273784096aeb8728cd..cc8de6a059757bc5ea3f8f7013db55ab3af924a5:/layout/cascade.lua diff --git a/layout/cascade.lua b/layout/cascade.lua index 2397a1d..204ce40 100644 --- a/layout/cascade.lua +++ b/layout/cascade.lua @@ -8,14 +8,14 @@ --]] -local tag = require("awful.tag") -local tonumber = tonumber +local floor = math.floor +local screen = screen local cascade = { name = "cascade", nmaster = 0, offset_x = 32, - offset_y = 8, + offset_y = 8, tile = { name = "cascadetile", nmaster = 0, @@ -28,14 +28,11 @@ local cascade = { } local function do_cascade(p, tiling) - -- Screen. - local wa = p.workarea + local t = p.tag or screen[p.screen].selected_tag + local wa = p.workarea local cls = p.clients - if #cls <= 0 then return end - - -- Useless gaps. - local useless_gap = tag.gap or 0 + if #cls == 0 then return end if not tiling then -- Cascade windows. @@ -44,7 +41,7 @@ local function do_cascade(p, tiling) if cascade.nmaster > 0 then num_c = cascade.nmaster else - num_c = tag.master_count + num_c = t.master_count end -- Opening a new window will usually force all existing windows to @@ -63,13 +60,13 @@ local function do_cascade(p, tiling) g.x = wa.x + (how_many - i) * cascade.offset_x g.y = wa.y + (i - 1) * cascade.offset_y - g.width = wa.width - current_offset_x - 2*c.border_width - g.height = wa.height - current_offset_y - 2*c.border_width + g.width = wa.width - current_offset_x + g.height = wa.height - current_offset_y if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - c:geometry(g) + p.geometries[c] = g end else -- Layout with one fixed column meant for a master window. Its @@ -89,7 +86,7 @@ local function do_cascade(p, tiling) if cascade.tile.mwfact > 0 then mwfact = cascade.tile.mwfact else - mwfact = tag.getmwfact(t) + mwfact = t.master_width_factor end -- Make slave windows overlap main window? Do this if ncol is 1. @@ -97,7 +94,7 @@ local function do_cascade(p, tiling) if cascade.tile.ncol > 0 then overlap_main = cascade.tile.ncol else - overlap_main = tag.column_count + overlap_main = t.column_count end -- Minimum space for slave windows? See cascade.tile.lua. @@ -105,7 +102,7 @@ local function do_cascade(p, tiling) if cascade.tile.nmaster > 0 then num_c = cascade.tile.nmaster else - num_c = tag.master_count + num_c = t.master_count end local how_many = (#cls - 1 >= num_c and (#cls - 1)) or num_c @@ -118,15 +115,13 @@ local function do_cascade(p, tiling) -- Main column, fixed width and height. local c = cls[1] local g = {} - -- Subtracting the useless_gap width from the work area width here - -- makes this mwfact calculation work the same as in uselesstile. -- Rounding is necessary to prevent the rendered size of slavewid -- from being 1 pixel off when the result is not an integer. - local mainwid = math.floor((wa.width - useless_gap) * mwfact) + local mainwid = floor(wa.width * mwfact) local slavewid = wa.width - mainwid if overlap_main == 1 then - g.width = wa.width - 2*c.border_width + g.width = wa.width -- The size of the main window may be reduced a little bit. -- This allows you to see if there are any windows below the @@ -135,49 +130,34 @@ local function do_cascade(p, tiling) -- overlapping everything else. g.width = g.width - cascade.tile.extra_padding else - g.width = mainwid - 2*c.border_width + g.width = mainwid end - g.height = wa.height - 2*c.border_width + g.height = wa.height g.x = wa.x g.y = wa.y - if useless_gap > 0 then - -- Reduce width once and move window to the right. - -- Reduce height twice, however. - g.width = g.width - useless_gap - g.height = g.height - 2 * useless_gap - g.x = g.x + useless_gap - g.y = g.y + useless_gap - - -- When there's no window to the right, add an additional gap. - if overlap_main == 1 then g.width = g.width - useless_gap end - end - if g.width < 1 then g.width = 1 end + + if g.width < 1 then g.width = 1 end if g.height < 1 then g.height = 1 end - c:geometry(g) + + p.geometries[c] = g -- Remaining clients stacked in slave column, new ones on top. - if #cls > 1 then - for i = 2,#cls do - c = cls[i] - g = {} - g.width = slavewid - current_offset_x - 2*c.border_width - g.height = wa.height - current_offset_y - 2*c.border_width - g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x - g.y = wa.y + (i - 2) * cascade.tile.offset_y - - if useless_gap > 0 then - g.width = g.width - 2 * useless_gap - g.height = g.height - 2 * useless_gap - g.x = g.x + useless_gap - g.y = g.y + useless_gap - end - - if g.width < 1 then g.width = 1 end - if g.height < 1 then g.height = 1 end - - c:geometry(g) - end + if #cls <= 1 then return end + for i = 2,#cls do + c = cls[i] + g = {} + + g.width = slavewid - current_offset_x + g.height = wa.height - current_offset_y + + g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x + g.y = wa.y + (i - 2) * cascade.tile.offset_y + + if g.width < 1 then g.width = 1 end + if g.height < 1 then g.height = 1 end + + p.geometries[c] = g end end end