X-Git-Url: https://git.madduck.net/etc/awesome.git/blobdiff_plain/5383f3db0dbb7e06f09a61e1db803a656abe252e..93b31ef0e9851f593984657c0215ba2ed6488b2a:/util/quake.lua diff --git a/util/quake.lua b/util/quake.lua index 4c42803..01891b0 100644 --- a/util/quake.lua +++ b/util/quake.lua @@ -1,21 +1,17 @@ - --[[ - - Licensed under GNU General Public License v2 - * (c) 2016, Luke Bonham - * (c) 2015, unknown - + + Licensed under GNU General Public License v2 + * (c) 2016, Luca CPZ + * (c) 2015, unknown + --]] local awful = require("awful") local capi = { client = client } - -local math = { floor = math.floor } -local string = { format = string.format } - +local math = math +local string = string local pairs = pairs local screen = screen - local setmetatable = setmetatable -- Quake-like Dropdown application spawn @@ -34,7 +30,7 @@ function quake:display() for c in awful.client.iterate(function (c) -- c.name may be changed! return c.instance == self.name - end, nil, self.screen) + end) do i = i + 1 if i == 1 then @@ -64,7 +60,7 @@ function quake:display() client.floating = true client.border_width = self.border client.size_hints_honor = false - client:geometry(self:compute_size()) + client:geometry(self.geometry[self.screen.index] or self:compute_size()) -- Set not sticky and on top client.sticky = false @@ -96,12 +92,12 @@ end function quake:compute_size() -- skip if we already have a geometry for this screen - if not self.geometry[self.screen] then + if not self.geometry[self.screen.index] then local geom if not self.overlap then - geom = screen[self.screen].workarea + geom = screen[self.screen.index].workarea else - geom = screen[self.screen].geometry + geom = screen[self.screen.index].geometry end local width, height = self.width, self.height if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end @@ -113,9 +109,9 @@ function quake:compute_size() if self.vert == "top" then y = geom.y elseif self.vert == "bottom" then y = geom.height + geom.y - height else y = geom.y + (geom.height - height)/2 end - self.geometry[self.screen] = { x = x, y = y, width = width, height = height } + self.geometry[self.screen.index] = { x = x, y = y, width = width, height = height } end - return self.geometry[self.screen] + return self.geometry[self.screen.index] end function quake:new(config) @@ -159,7 +155,10 @@ function quake:toggle() if self.followtag then self.screen = awful.screen.focused() end local current_tag = self.screen.selected_tag if current_tag and self.last_tag ~= current_tag and self.visible then - self:display():move_to_tag(current_tag) + local c=self:display() + if c then + c:move_to_tag(current_tag) + end else self.visible = not self.visible self:display()