X-Git-Url: https://git.madduck.net/etc/awesome.git/blobdiff_plain/6cc550655fad64e784ff87916f3ef439ebaf4c4a..c37514124a09ecd9532ca15a86e31aa4c15e46e2:/layout/termfair.lua diff --git a/layout/termfair.lua b/layout/termfair.lua index 89a44bb..4e45eec 100644 --- a/layout/termfair.lua +++ b/layout/termfair.lua @@ -2,6 +2,7 @@ --[[ Licensed under GNU General Public License v2 + * (c) 2014, projektile * (c) 2013, Luke Bonham * (c) 2010-2012, Peter Hofmann @@ -38,11 +39,24 @@ function termfair.arrange(p) -- A useless gap (like the dwm patch) can be defined with -- beautiful.useless_gap_width. local useless_gap = tonumber(beautiful.useless_gap_width) or 0 + if useless_gap < 0 then useless_gap = 0 end + + -- A global border can be defined with + -- beautiful.global_border_width + local global_border = tonumber(beautiful.global_border_width) or 0 + if global_border < 0 then global_border = 0 end + + -- Themes border width requires an offset + local bw = tonumber(beautiful.border_width) or 0 -- Screen. local wa = p.workarea local cls = p.clients + -- Borders are factored in. + wa.height = wa.height - ((global_border * 2) + (bw * 2)) + wa.width = wa.width - ((global_border * 2) + (bw * 2)) + -- How many vertical columns? local t = tag.selected(p.screen) local num_x = termfair.nmaster or tag.getnmaster(t) @@ -79,43 +93,26 @@ function termfair.arrange(p) local g = {} if this_x == (num_x - 1) then - g.width = wa.width - (num_x - 1) * width + g.width = wa.width - (num_x - 1) * width - useless_gap else - g.width = width + g.width = width - useless_gap end if this_y == (num_y - 1) then - g.height = wa.height - (num_y - 1) * height + g.height = wa.height - (num_y - 1) * height - useless_gap else - g.height = height + g.height = height - useless_gap end - g.x = wa.x + this_x * width - g.y = wa.y + this_y * height + g.x = wa.x + this_x * width + global_border + g.y = wa.y + this_y * height + global_border if useless_gap > 0 then - -- Top and left clients are shrinked by two steps and - -- get moved away from the border. Other clients just - -- get shrinked in one direction. - - gap_factor = (useless_gap / 100) * 2 - - if this_x == 0 - then - g.width = g.width - (2 + gap_factor) * useless_gap - g.x = g.x + useless_gap - else - g.width = g.width - (1 + gap_factor) * useless_gap - end + -- All clients tile evenly. + g.x = g.x + (useless_gap / 2) + g.y = g.y + (useless_gap / 2) - if this_y == 0 - then - g.height = g.height - (2 + gap_factor) * useless_gap - g.y = g.y + useless_gap - else - g.height = g.height - (1 + gap_factor) * useless_gap - end end c:geometry(g) remaining_clients = remaining_clients - 1