X-Git-Url: https://git.madduck.net/etc/awesome.git/blobdiff_plain/b658401b3307992aef9ff284c8b836a329cfd8b5..4f3babced781559863e7300491c8d6f0e228810e:/layout/centerwork.lua?ds=inline diff --git a/layout/centerwork.lua b/layout/centerwork.lua index 98a3ac2..2b38a69 100644 --- a/layout/centerwork.lua +++ b/layout/centerwork.lua @@ -1,134 +1,194 @@ - --[[ - - Licensed under GNU General Public License v2 - * (c) 2014, projektile - * (c) 2013, Luke Bonham - * (c) 2010-2012, Peter Hofmann - + + Licensed under GNU General Public License v2 + * (c) 2018, Eugene Pakhomov + * (c) 2016, Henrik Antonsson + * (c) 2015, Joerg Jaspert + * (c) 2014, projektile + * (c) 2013, Luca CPZ + * (c) 2010-2012, Peter Hofmann + --]] -local awful = require("awful") -local beautiful = require("beautiful") -local tonumber = tonumber -local math = { floor = math.floor } - -local centerwork = -{ - name = "centerwork", - top_right = 0, - bottom_right = 1, - bottom_left = 2, - top_left = 3 +local floor, max, mouse, mousegrabber, screen = math.floor, math.max, mouse, mousegrabber, screen + +local centerwork = { + name = "centerwork", + horizontal = { name = "centerworkh" } } -function centerwork.arrange(p) - -- A useless gap (like the dwm patch) can be defined with - -- beautiful.useless_gap_width . - local useless_gap = tonumber(beautiful.useless_gap_width) or 0 +local function arrange(p, layout) + local t = p.tag or screen[p.screen].selected_tag + local wa = p.workarea + local cls = p.clients - -- A global border can be defined with - -- beautiful.global_border_width - local global_border = tonumber(beautiful.global_border_width) or 0 - if global_border < 0 then global_border = 0 end + if #cls == 0 then return end - -- Screen. - local wa = p.workarea - local cls = p.clients + local c, g = cls[1], {} + + -- Main column, fixed width and height + local mwfact = t.master_width_factor + local mainhei = floor(wa.height * mwfact) + local mainwid = floor(wa.width * mwfact) + local slavewid = wa.width - mainwid + local slaveLwid = floor(slavewid / 2) + local slaveRwid = slavewid - slaveLwid + local slavehei = wa.height - mainhei + local slaveThei = floor(slavehei / 2) + local slaveBhei = slavehei - slaveThei + local nbrFirstSlaves = floor(#cls / 2) + local nbrSecondSlaves = floor((#cls - 1) / 2) + + local slaveFirstDim, slaveSecondDim = 0, 0 + + if layout.name == "centerwork" then -- vertical + if nbrFirstSlaves > 0 then slaveFirstDim = floor(wa.height / nbrFirstSlaves) end + if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.height / nbrSecondSlaves) end + + g.height = wa.height + g.width = mainwid - -- Borders are factored in. - wa.height = wa.height - (global_border * 2) - wa.width = wa.width - (global_border * 2) - wa.x = wa.x + global_border - wa.y = wa.y + global_border - - -- Width of main column? - local t = awful.tag.selected(p.screen) - local mwfact = awful.tag.getmwfact(t) - - if #cls > 0 - then - -- Main column, fixed width and height. - local c = cls[1] - local g = {} - local mainwid = math.floor(wa.width * mwfact) - local slavewid = wa.width - mainwid - local slaveLwid = math.floor(slavewid / 2) - local slaveRwid = slavewid - slaveLwid - local slaveThei = math.floor(wa.height / 2) - local slaveBhei = wa.height - slaveThei - - g.height = wa.height - 2*useless_gap - 2*c.border_width - g.width = mainwid - 2*c.border_width - if g.width < 1 then g.width = 1 end - if g.height < 1 then g.height = 1 end g.x = wa.x + slaveLwid - g.y = wa.y + useless_gap - - c:geometry(g) - - -- Auxiliary windows. - if #cls > 1 - then - local at = 0 - for i = 2,#cls - do - -- It's all fixed. If there are more than 5 clients, - -- those additional clients will float. This is - -- intentional. - if at == 4 - then - break - end + g.y = wa.y + else -- horizontal + if nbrFirstSlaves > 0 then slaveFirstDim = floor(wa.width / nbrFirstSlaves) end + if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.width / nbrSecondSlaves) end - c = cls[i] - g = {} - - if i - 2 == centerwork.top_left - then - -- top left - g.x = wa.x + useless_gap - g.y = wa.y + useless_gap - g.width = slaveLwid - 2*useless_gap - 2*c.border_width - g.height = slaveThei - useless_gap - 2*c.border_width - elseif i - 2 == centerwork.top_right - then - -- top right - g.x = wa.x + slaveLwid + mainwid + useless_gap - g.y = wa.y + useless_gap - g.width = slaveRwid - 2*useless_gap - 2*c.border_width - g.height = slaveThei - useless_gap - 2*c.border_width - elseif i - 2 == centerwork.bottom_left - then - -- bottom left - g.x = wa.x + useless_gap - g.y = wa.y + slaveThei + useless_gap - g.width = slaveLwid - 2*useless_gap - 2*c.border_width - g.height = slaveBhei - 2*useless_gap - 2*c.border_width - elseif i - 2 == centerwork.bottom_right - then - -- bottom right - g.x = wa.x + slaveLwid + mainwid + useless_gap - g.y = wa.y + slaveThei + useless_gap - g.width = slaveRwid - 2*useless_gap - 2*c.border_width - g.height = slaveBhei - 2*useless_gap - 2*c.border_width - end + g.height = mainhei + g.width = wa.width + + g.x = wa.x + g.y = wa.y + slaveThei + end + + g.width = max(g.width, 1) + g.height = max(g.height, 1) + + p.geometries[c] = g + + -- Auxiliary clients + if #cls <= 1 then return end + for i = 2, #cls do + local c, g = cls[i], {} + local idxChecker, dimToAssign - if g.width < 1 then g.width = 1 end - if g.height < 1 then g.height = 1 end - c:geometry(g) + local rowIndex = floor(i/2) - at = at + 1 + if layout.name == "centerwork" then + if i % 2 == 0 then -- left slave + g.x = wa.x + g.y = wa.y + (rowIndex - 1) * slaveFirstDim + g.width = slaveLwid + + idxChecker, dimToAssign = nbrFirstSlaves, slaveFirstDim + else -- right slave + g.x = wa.x + slaveLwid + mainwid + g.y = wa.y + (rowIndex - 1) * slaveSecondDim + g.width = slaveRwid + + idxChecker, dimToAssign = nbrSecondSlaves, slaveSecondDim + end + + -- if last slave in row, use remaining space for it + if rowIndex == idxChecker then + g.height = wa.y + wa.height - g.y + else + g.height = dimToAssign + end + else + if i % 2 == 0 then -- top slave + g.x = wa.x + (rowIndex - 1) * slaveFirstDim + g.y = wa.y + g.height = slaveThei + + idxChecker, dimToAssign = nbrFirstSlaves, slaveFirstDim + else -- bottom slave + g.x = wa.x + (rowIndex - 1) * slaveSecondDim + g.y = wa.y + slaveThei + mainhei + g.height = slaveBhei + + idxChecker, dimToAssign = nbrSecondSlaves, slaveSecondDim end - -- Set remaining clients to floating. - for i = (#cls - 1 - 4),1,-1 - do - c = cls[i] - awful.client.floating.set(c, true) + -- if last slave in row, use remaining space for it + if rowIndex == idxChecker then + g.width = wa.x + wa.width - g.x + else + g.width = dimToAssign end end + + g.width = max(g.width, 1) + g.height = max(g.height, 1) + + p.geometries[c] = g end end +local function mouse_resize_handler(c, corner, x, y, orientation) + local wa = c.screen.workarea + local mwfact = c.screen.selected_tag.master_width_factor + local g = c:geometry() + local offset = 0 + local cursor = "cross" + + local corner_coords + + if orientation == 'vertical' then + if g.height + 15 >= wa.height then + offset = g.height * .5 + cursor = "sb_h_double_arrow" + elseif not (g.y + g.height + 15 > wa.y + wa.height) then + offset = g.height + end + corner_coords = { x = wa.x + wa.width * (1 - mwfact) / 2, y = g.y + offset } + else + if g.width + 15 >= wa.width then + offset = g.width * .5 + cursor = "sb_v_double_arrow" + elseif not (g.x + g.width + 15 > wa.x + wa.width) then + offset = g.width + end + corner_coords = { y = wa.y + wa.height * (1 - mwfact) / 2, x = g.x + offset } + end + + mouse.coords(corner_coords) + + local prev_coords = {} + + mousegrabber.run(function(_mouse) + if not c.valid then return false end + for _, v in ipairs(_mouse.buttons) do + if v then + prev_coords = { x = _mouse.x, y = _mouse.y } + local new_mwfact + if orientation == 'vertical' then + new_mwfact = 1 - (_mouse.x - wa.x) / wa.width * 2 + else + new_mwfact = 1 - (_mouse.y - wa.y) / wa.height * 2 + end + c.screen.selected_tag.master_width_factor = math.min(math.max(new_mwfact, 0.01), 0.99) + return true + end + end + return prev_coords.x == _mouse.x and prev_coords.y == _mouse.y + end, cursor) +end + +function centerwork.arrange(p) + return arrange(p, centerwork) +end + +function centerwork.horizontal.arrange(p) + return arrange(p, centerwork.horizontal) +end + +function centerwork.mouse_resize_handler(c, corner, x, y) + return mouse_resize_handler(c, corner, x, y, 'vertical') +end + +function centerwork.horizontal.mouse_resize_handler(c, corner, x, y) + return mouse_resize_handler(c, corner, x, y, 'horizontal') +end + return centerwork