X-Git-Url: https://git.madduck.net/etc/awesome.git/blobdiff_plain/ba8448f02b2edd7b9e199f7841687b8f44e1c757..1738f98c04158ecd7099ad15e97702818d793b2c:/layout/termfair.lua?ds=sidebyside diff --git a/layout/termfair.lua b/layout/termfair.lua index 4beab8f..6aca99d 100644 --- a/layout/termfair.lua +++ b/layout/termfair.lua @@ -2,6 +2,7 @@ --[[ Licensed under GNU General Public License v2 + * (c) 2014, projektile * (c) 2013, Luke Bonham * (c) 2010-2012, Peter Hofmann @@ -38,11 +39,23 @@ function termfair.arrange(p) -- A useless gap (like the dwm patch) can be defined with -- beautiful.useless_gap_width. local useless_gap = tonumber(beautiful.useless_gap_width) or 0 + if useless_gap < 0 then useless_gap = 0 end + + -- A global border can be defined with + -- beautiful.global_border_width + local global_border = tonumber(beautiful.global_border_width) or 0 + if global_border < 0 then global_border = 0 end -- Screen. local wa = p.workarea local cls = p.clients + -- Borders are factored in. + wa.height = wa.height - (global_border * 2) + wa.width = wa.width - (global_border * 2) + wa.x = wa.x + global_border + wa.y = wa.y + global_border + -- How many vertical columns? local t = tag.selected(p.screen) local num_x = termfair.nmaster or tag.getnmaster(t) @@ -57,8 +70,8 @@ function termfair.arrange(p) local at_x = 0 local at_y = 0 local remaining_clients = #cls - local width = math.floor(wa.width / num_x) - local height = math.floor(wa.height / num_y) + local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x) + local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y) -- We start the first row. Left-align by limiting the number of -- available slots. @@ -79,39 +92,29 @@ function termfair.arrange(p) local g = {} if this_x == (num_x - 1) then - g.width = wa.width - (num_x - 1) * width + g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width else - g.width = width + g.width = width - 2*c.border_width end if this_y == (num_y - 1) then - g.height = wa.height - (num_y - 1) * height + g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width else - g.height = height + g.height = height - 2*c.border_width end - g.x = wa.x + this_x * width - g.y = wa.y + this_y * height + + g.x = wa.x + this_x*width + g.y = wa.y + this_y*height + if useless_gap > 0 then - -- Top and left clients are shrinked by two steps and - -- get moved away from the border. Other clients just - -- get shrinked in one direction. - if this_x == 0 - then - g.width = g.width - 2 * useless_gap - g.x = g.x + useless_gap - else - g.width = g.width - useless_gap - end + -- All clients tile evenly. + g.x = g.x + (this_x + 1)*useless_gap + g.y = g.y + (this_y + 1)*useless_gap - if this_y == 0 - then - g.height = g.height - 2 * useless_gap - g.y = g.y + useless_gap - else - g.height = g.height - useless_gap - end end + if g.width < 1 then g.width = 1 end + if g.height < 1 then g.height = 1 end c:geometry(g) remaining_clients = remaining_clients - 1