X-Git-Url: https://git.madduck.net/etc/awesome.git/blobdiff_plain/bb2fd2acbe66d56508a51fedf69b0d8c9f43ef8d..a58e36385cbd3f177134210386a6e6232d673a17:/layout/centerwork.lua diff --git a/layout/centerwork.lua b/layout/centerwork.lua index 1f07a7c..a79314e 100644 --- a/layout/centerwork.lua +++ b/layout/centerwork.lua @@ -2,130 +2,157 @@ --[[ Licensed under GNU General Public License v2 + * (c) 2016, Henrik Antonsson + * (c) 2015, Joerg Jaspert * (c) 2014, projektile * (c) 2013, Luke Bonham * (c) 2010-2012, Peter Hofmann --]] -local awful = require("awful") -local beautiful = require("beautiful") -local tonumber = tonumber -local math = { floor = math.floor } +local tag = require("awful.tag") +local tonumber = tonumber +local math = { floor = math.floor } -local centerwork = -{ +local centerwork = { name = "centerwork", - top_left = 0, - top_right = 1, - bottom_left = 3, - bottom_right = 2 + horizontal = { name = "centerworkh" } } -function centerwork.arrange(p) - -- A useless gap (like the dwm patch) can be defined with - -- beautiful.useless_gap_width . - local useless_gap = tonumber(beautiful.useless_gap_width) or 0 +local function do_centerwork(p, orientation) + -- Screen. + local wa = p.workarea + local cls = p.clients - -- A global border can be defined with - -- beautiful.global_border_width - local global_border = tonumber(beautiful.global_border_width) or 0 - if global_border < 0 then global_border = 0 end + if #cls <= 0 then return end - -- Themes border width requires an offset - local bw = tonumber(beautiful.border_width) or 0 + -- Useless gaps. + local useless_gap = p.useless_gap or 0 - -- Screen. - local wa = p.workarea - local cls = p.clients + local c = cls[1] + local g = {} - -- Borders are factored in. - wa.height = wa.height - (global_border * 2) - wa.width = wa.width - (global_border * 2) + -- Main column, fixed width and height. + local mwfact = tag.object.get_master_width_factor(t) + local mainhei = math.floor(wa.height * mwfact) + local mainwid = math.floor(wa.width * mwfact) + local slavewid = wa.width - mainwid + local slaveLwid = math.floor(slavewid / 2) + local slaveRwid = slavewid - slaveLwid + local slavehei = wa.height - mainhei + local slaveThei = math.floor(slavehei / 2) + local slaveBhei = slavehei - slaveThei + local nbrFirstSlaves = math.floor(#cls / 2) + local nbrSecondSlaves = math.floor((#cls - 1) / 2) - -- Width of main column? - local t = awful.tag.selected(p.screen) - local mwfact = awful.tag.getmwfact(t) + local slaveFirstDim, slaveSecondDim = 0, 0 - if #cls > 0 - then - -- Main column, fixed width and height. - local c = cls[1] - local g = {} - local mainwid = math.floor(wa.width * mwfact) - local slavewid = wa.width - mainwid - local slaveLwid = math.floor(slavewid / 2) - local slaveRwid = slavewid - slaveLwid - local slaveThei = math.floor(wa.height / 2) - local slaveBhei = wa.height - slaveThei - - g.height = wa.height - 2*useless_gap - 2*bw - g.width = mainwid - 2*bw - g.x = wa.x + slaveLwid + global_border - g.y = wa.y + useless_gap + global_border + if orientation == "vertical" then + if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.height / nbrFirstSlaves) end + if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.height / nbrSecondSlaves) end - c:geometry(g) + g.height = wa.height - 2*useless_gap - 2*c.border_width + g.width = mainwid - 2*c.border_width - -- Auxiliary windows. - if #cls > 1 - then - local at = 0 - for i = 2,#cls - do - -- It's all fixed. If there are more than 5 clients, - -- those additional clients will float. This is - -- intentional. - if at == 4 - then - break - end + g.x = wa.x + slaveLwid + g.y = wa.y + useless_gap + else + if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.width / nbrFirstSlaves) end + if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.width / nbrSecondSlaves) end - c = cls[i] - g = {} - - if i - 2 == centerwork.top_left - then - -- top left - g.x = wa.x + useless_gap + global_border - g.y = wa.y + useless_gap + global_border - g.width = slaveLwid - 2*useless_gap - 2*bw - g.height = slaveThei - useless_gap - 2*bw - elseif i - 2 == centerwork.top_right - then - -- top right - g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border - g.y = wa.y + useless_gap + global_border - g.width = slaveRwid - 2*useless_gap - 2*bw - g.height = slaveThei - useless_gap - 2*bw - elseif i - 2 == centerwork.bottom_left - then - -- bottom left - g.x = wa.x + useless_gap + global_border - g.y = wa.y + slaveThei + useless_gap + global_border - g.width = slaveLwid - 2*useless_gap - 2*bw - g.height = slaveBhei - 2*useless_gap - 2*bw - elseif i - 2 == centerwork.bottom_right - then - -- bottom right - g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border - g.y = wa.y + slaveThei + useless_gap + global_border - g.width = slaveRwid - 2*useless_gap - 2*bw - g.height = slaveBhei - 2*useless_gap - 2*bw - end + g.height = mainhei - 2*c.border_width + g.width = wa.width - 2*useless_gap - 2*c.border_width + + g.x = wa.x + useless_gap + g.y = wa.y + slaveThei + end + + if g.width < 1 then g.width = 1 end + if g.height < 1 then g.height = 1 end + + c:geometry(g) + + -- Auxiliary windows. + if #cls <= 1 then return end + for i = 2,#cls do + local c = cls[i] + local g = {} - c:geometry(g) + local rowIndex = math.floor(i/2) - at = at + 1 + if orientation == "vertical" then + if i % 2 == 0 then + -- left slave + g.x = wa.x + useless_gap + g.y = wa.y + useless_gap + (rowIndex-1)*slaveFirstDim + + g.width = slaveLwid - 2*useless_gap - 2*c.border_width + + -- if last slave in left row use remaining space for that slave + if rowIndex == nbrFirstSlaves then + g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width + else + g.height = slaveFirstDim - useless_gap - 2*c.border_width + end + else + -- right slave + g.x = wa.x + slaveLwid + mainwid + useless_gap + g.y = wa.y + useless_gap + (rowIndex-1)*slaveSecondDim + + g.width = slaveRwid - 2*useless_gap - 2*c.border_width + + -- if last slave in right row use remaining space for that slave + if rowIndex == nbrSecondSlaves then + g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width + else + g.height = slaveSecondDim - useless_gap - 2*c.border_width + end end + else + if i % 2 == 0 then + -- top slave + g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim + g.y = wa.y + useless_gap + + g.height = slaveThei - 2*useless_gap - 2*c.border_width + + -- if last slave in top row use remaining space for that slave + if rowIndex == nbrFirstSlaves then + g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width + else + g.width = slaveFirstDim - useless_gap - 2*c.border_width + end + else + -- bottom slave + g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim + g.y = wa.y + slaveThei + mainhei + useless_gap + + g.height = slaveBhei - 2*useless_gap - 2*c.border_width + + -- if last slave in bottom row use remaining space for that slave + if rowIndex == nbrSecondSlaves then + g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width + else + g.width = slaveSecondDim - useless_gap - 2*c.border_width + end - -- Set remaining clients to floating. - for i = (#cls - 1 - 4),1,-1 - do - c = cls[i] - awful.client.floating.set(c, true) end end + + if g.width < 1 then g.width = 1 end + if g.height < 1 then g.height = 1 end + + c:geometry(g) end end + +function centerwork.horizontal.arrange(p) + return do_centerwork(p, "horizontal") +end + +function centerwork.arrange(p) + return do_centerwork(p, "vertical") +end + return centerwork