X-Git-Url: https://git.madduck.net/etc/awesome.git/blobdiff_plain/bcd37ae4ae4f0e5d11ab6d8f6a9580e840447327..a99a67608e1a1aa3e8b11fbe0ff2b094a4cb0c1c:/util/quake.lua diff --git a/util/quake.lua b/util/quake.lua index 5020eee..0f6b54a 100644 --- a/util/quake.lua +++ b/util/quake.lua @@ -3,22 +3,22 @@ Licensed under GNU General Public License v2 * (c) 2016, Luke Bonham + * (c) 2015, unknown --]] local awful = require("awful") -local capi = { client = client, - timer = require("gears.timer") } +local capi = { client = client } + local math = { floor = math.floor } -local string = string +local string = { format = string.format } local pairs = pairs local screen = screen + local setmetatable = setmetatable -local tostring = tostring -- Quake-like Dropdown application spawn --- Original version: https://awesomewm.org/wiki/Drop-down_terminal#Another_solution local quake = {} -- If you have a rule like "awful.client.setslave" for your terminals, @@ -26,146 +26,147 @@ local quake = {} -- run into problems with focus. function quake:display() - -- First, we locate the client - local client = nil - local i = 0 - for c in awful.client.iterate(function (c) - -- c.name may be changed! - return c.instance == self.name - end, nil, self.screen) - do - i = i + 1 - if i == 1 then - client = c - else - -- Additional matching clients, let's remove the sticky bit - -- which may persist between awesome restarts. We don't close - -- them as they may be valuable. They will just turn into - -- normal clients. - c.sticky = false - c.ontop = false - c.above = false - end - end - - if not client and not self.visible then return end - - if not client then - -- The client does not exist, we spawn it - awful.util.spawn(string.format("%s %s %s", self.app, - string.format(self.argname, self.name), self.extra), - false, self.screen) - self.notexist = true - return - end - - -- Resize - awful.client.floating.set(client, true) - client.border_width = self.border - client.size_hints_honor = false - if self.notexist then - self:compute_size() - client:geometry(self.geometry) - self.notexist = false - end - - -- Not sticky and on top - client.sticky = false - client.ontop = true - client.above = true - client.skip_taskbar = true - - -- Toggle display - if self.visible then - client.hidden = false - client:raise() - self.last_tag = awful.tag.selected(self.screen) - client:tags({awful.tag.selected(self.screen)}) - capi.client.focus = client + if self.followtag then self.screen = awful.screen.focused() end + local toscan = self.screen + if self.onlyone then toscan = nil end + + -- First, we locate the client + local client = nil + local i = 0 + for c in awful.client.iterate(function (c) + -- c.name may be changed! + return c.instance == self.name + end, nil, toscan) + do + i = i + 1 + if i == 1 then + client = c + else + -- Additional matching clients, let's remove the sticky bit + -- which may persist between awesome restarts. We don't close + -- them as they may be valuable. They will just turn into + -- normal clients. + c.sticky = false + c.ontop = false + c.above = false + end + end + + if not client and not self.visible then return end + + if not client then + -- The client does not exist, we spawn it + cmd = string.format("%s %s %s", self.app, + string.format(self.argname, self.name), self.extra) + awful.spawn(cmd, { tag = self.screen.selected_tag }) + return + end + + -- Set geometry + client.floating = true + client.border_width = self.border + client.size_hints_honor = false + client:geometry(self:compute_size()) + + -- Set not sticky and on top + client.sticky = false + client.ontop = true + client.above = true + client.skip_taskbar = true + + -- Additional user settings + if self.settings then self.settings(client) end + + -- Toggle display + if self.visible then + client.hidden = false + client:raise() + self.last_tag = self.screen.selected_tag + client:tags({self.screen.selected_tag}) + capi.client.focus = client else - client.hidden = true - local ctags = client:tags() - for i, t in pairs(ctags) do - ctags[i] = nil - end - client:tags(ctags) - end - - return client + client.hidden = true + local ctags = client:tags() + for i, t in pairs(ctags) do + ctags[i] = nil + end + client:tags(ctags) + end + + return client end function quake:compute_size() - local geom = screen[self.screen].workarea - local width, height - if self.width <= 1 then width = math.floor(geom.width * self.width) end - if self.height <= 1 then height = math.floor(geom.height * self.height) end - local x, y - if self.horiz == "left" then x = geom.x - elseif self.horiz == "right" then x = geom.width + geom.x - self.width - else x = geom.x + (geom.width - self.width)/2 end - if self.vert == "top" then y = geom.y - elseif self.vert == "bottom" then y = geom.height + geom.y - self.height - else y = geom.y + (geom.height - self.height)/2 end - self.geometry = { x = x, y = y, width = width, height = height } + -- skip if we already have a geometry for this screen + if not self.geometry[self.screen] then + local geom + if not self.overlap then + geom = screen[self.screen].workarea + else + geom = screen[self.screen].geometry + end + local width, height = self.width, self.height + if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end + if height <= 1 then height = math.floor(geom.height * height) end + local x, y + if self.horiz == "left" then x = geom.x + elseif self.horiz == "right" then x = geom.width + geom.x - width + else x = geom.x + (geom.width - width)/2 end + if self.vert == "top" then y = geom.y + elseif self.vert == "bottom" then y = geom.height + geom.y - height + else y = geom.y + (geom.height - height)/2 end + self.geometry[self.screen] = { x = x, y = y, width = width, height = height } + end + return self.geometry[self.screen] end function quake:new(config) - local conf = config or {} - - conf.app = conf.app or "xterm" -- application to spawn - conf.name = conf.name or "QuakeDD" -- window name - conf.argname = conf.argname or "-name %s" -- how to specify window name - conf.extra = conf.extra or "" -- extra arguments - conf.visible = conf.visible or false -- initially not visible - conf.border = conf.border or 1 -- client border width - conf.followtag = conf.followtag or false -- spawn on currently focused screen - conf.screen = conf.screen or awful.screen.focused() - - -- If width or height <= 1 this is a proportion of the workspace - conf.height = conf.height or 0.25 -- height - conf.width = conf.width or 1 -- width - conf.vert = conf.vert or "top" -- top, bottom or center - conf.horiz = conf.horiz or "center" -- left, right or center - - local console = setmetatable(conf, { __index = quake }) - capi.client.connect_signal("manage", function(c) - if c.instance == console.name and c.screen == console.screen then - console:display() - end - end) - capi.client.connect_signal("unmanage", function(c) - if c.instance == console.name and c.screen == console.screen then - console.visible = false - end + local conf = config or {} + + conf.app = conf.app or "xterm" -- application to spawn + conf.name = conf.name or "QuakeDD" -- window name + conf.argname = conf.argname or "-name %s" -- how to specify window name + conf.extra = conf.extra or "" -- extra arguments + conf.border = conf.border or 1 -- client border width + conf.visible = conf.visible or false -- initially not visible + conf.followtag = conf.followtag or false -- spawn on currently focused screen + conf.onlyone = conf.onlyone or false -- one instance for all screens + conf.overlap = conf.overlap or false -- overlap wibox + conf.screen = conf.screen or awful.screen.focused() + conf.settings = conf.settings + + -- If width or height <= 1 this is a proportion of the workspace + conf.height = conf.height or 0.25 -- height + conf.width = conf.width or 1 -- width + conf.vert = conf.vert or "top" -- top, bottom or center + conf.horiz = conf.horiz or "left" -- left, right or center + conf.geometry = {} -- internal use + + local dropdown = setmetatable(conf, { __index = quake }) + + capi.client.connect_signal("manage", function(c) + if c.instance == dropdown.name and c.screen == dropdown.screen then + dropdown:display() + end end) + capi.client.connect_signal("unmanage", function(c) + if c.instance == dropdown.name and c.screen == dropdown.screen then + dropdown.visible = false + end + end) - -- "Reattach" currently running quake application. This is in case awesome is restarted. - local reattach = capi.timer { timeout = 0 } - reattach:connect_signal("timeout", function() - if self.followtag then - self.screen = awful.screen.focused() - end - reattach:stop() - console:display() - end) - reattach:start() - - return console + return dropdown end function quake:toggle() - if self.followtag then - self.screen = awful.screen.focused() - end - local current_tag = awful.tag.selected(self.screen) - if self.last_tag ~= current_tag and self.visible then - awful.client.movetotag(current_tag, self:display()) - else - self.visible = not self.visible - self:display() - end + if self.followtag then self.screen = awful.screen.focused() end + local current_tag = self.screen.selected_tag + if current_tag and self.last_tag ~= current_tag and self.visible then + self:display():move_to_tag(current_tag) + else + self.visible = not self.visible + self:display() + end end -setmetatable(quake, { __call = function(_, ...) return quake:new(...) end }) - -return quake +return setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })