X-Git-Url: https://git.madduck.net/etc/awesome.git/blobdiff_plain/ced8e6d8f7603892cd3ba3a2cd629e85b3c7ad91..70bee86b8b4e796a7f399f5d795b080ae8f3a4f6:/layout/termfair.lua?ds=inline diff --git a/layout/termfair.lua b/layout/termfair.lua index 4e45eec..6aca99d 100644 --- a/layout/termfair.lua +++ b/layout/termfair.lua @@ -46,16 +46,15 @@ function termfair.arrange(p) local global_border = tonumber(beautiful.global_border_width) or 0 if global_border < 0 then global_border = 0 end - -- Themes border width requires an offset - local bw = tonumber(beautiful.border_width) or 0 - -- Screen. local wa = p.workarea local cls = p.clients -- Borders are factored in. - wa.height = wa.height - ((global_border * 2) + (bw * 2)) - wa.width = wa.width - ((global_border * 2) + (bw * 2)) + wa.height = wa.height - (global_border * 2) + wa.width = wa.width - (global_border * 2) + wa.x = wa.x + global_border + wa.y = wa.y + global_border -- How many vertical columns? local t = tag.selected(p.screen) @@ -71,8 +70,8 @@ function termfair.arrange(p) local at_x = 0 local at_y = 0 local remaining_clients = #cls - local width = math.floor(wa.width / num_x) - local height = math.floor(wa.height / num_y) + local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x) + local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y) -- We start the first row. Left-align by limiting the number of -- available slots. @@ -93,27 +92,29 @@ function termfair.arrange(p) local g = {} if this_x == (num_x - 1) then - g.width = wa.width - (num_x - 1) * width - useless_gap + g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width else - g.width = width - useless_gap + g.width = width - 2*c.border_width end if this_y == (num_y - 1) then - g.height = wa.height - (num_y - 1) * height - useless_gap + g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width else - g.height = height - useless_gap + g.height = height - 2*c.border_width end - g.x = wa.x + this_x * width + global_border - g.y = wa.y + this_y * height + global_border + g.x = wa.x + this_x*width + g.y = wa.y + this_y*height if useless_gap > 0 then -- All clients tile evenly. - g.x = g.x + (useless_gap / 2) - g.y = g.y + (useless_gap / 2) + g.x = g.x + (this_x + 1)*useless_gap + g.y = g.y + (this_y + 1)*useless_gap end + if g.width < 1 then g.width = 1 end + if g.height < 1 then g.height = 1 end c:geometry(g) remaining_clients = remaining_clients - 1