X-Git-Url: https://git.madduck.net/etc/awesome.git/blobdiff_plain/ced8e6d8f7603892cd3ba3a2cd629e85b3c7ad91..bb2fd2acbe66d56508a51fedf69b0d8c9f43ef8d:/layout/cascadetile.lua diff --git a/layout/cascadetile.lua b/layout/cascadetile.lua index e9b9425..8e8abb4 100644 --- a/layout/cascadetile.lua +++ b/layout/cascadetile.lua @@ -58,8 +58,8 @@ function cascadetile.arrange(p) local cls = p.clients -- Borders are factored in. - wa.height = wa.height - ((global_border * 2) + (bw * 2)) - wa.width = wa.width - ((global_border * 2) + (bw * 2)) + wa.height = wa.height - (global_border * 2) + wa.width = wa.width - (global_border * 2) -- Width of main column? local t = tag.selected(p.screen) @@ -100,14 +100,18 @@ function cascadetile.arrange(p) if #cls > 0 then -- Main column, fixed width and height. - local c = cls[#cls] + local c = cls[1] local g = {} - local mainwid = wa.width * mwfact + -- Subtracting the useless_gap width from the work area width here + -- makes this mwfact calculation work the same as in uselesstile. + -- Explicitly rounding is necessary to prevent the rendered size of + -- slavewid from changing depending on whether we round up or down. + local mainwid = math.floor((wa.width - useless_gap) * mwfact) local slavewid = wa.width - mainwid if overlap_main == 1 then - g.width = wa.width + g.width = wa.width - 2*bw -- The size of the main window may be reduced a little bit. -- This allows you to see if there are any windows below the @@ -116,10 +120,10 @@ function cascadetile.arrange(p) -- overlapping everything else. g.width = g.width - cascadetile.extra_padding else - g.width = mainwid + g.width = mainwid - 2*bw end - g.height = wa.height + g.height = wa.height - 2*bw g.x = wa.x + global_border g.y = wa.y + global_border if useless_gap > 0 @@ -143,14 +147,14 @@ function cascadetile.arrange(p) -- Remaining clients stacked in slave column, new ones on top. if #cls > 1 then - for i = (#cls - 1),1,-1 + for i = 2,#cls do c = cls[i] g = {} - g.width = slavewid - current_offset_x - g.height = wa.height - current_offset_y - g.x = wa.x + mainwid + (how_many - i) * cascadetile.offset_x - g.y = wa.y + (i - 1) * cascadetile.offset_y + global_border + g.width = slavewid - current_offset_x - 2*bw + g.height = wa.height - current_offset_y -2*bw + g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x + g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border if useless_gap > 0 then g.width = g.width - 2 * useless_gap