X-Git-Url: https://git.madduck.net/etc/awesome.git/blobdiff_plain/efff8f40122239edd3d34e95512a6d73c86d8930..d549219a2eaa9bcd8e9c2a3c65a0342dca74d1b1:/layout/cascadetile.lua diff --git a/layout/cascadetile.lua b/layout/cascadetile.lua index 734813a..3baf3e9 100644 --- a/layout/cascadetile.lua +++ b/layout/cascadetile.lua @@ -57,6 +57,8 @@ function cascadetile.arrange(p) -- Borders are factored in. wa.height = wa.height - (global_border * 2) wa.width = wa.width - (global_border * 2) + wa.x = wa.x + global_border + wa.y = wa.y + global_border -- Width of main column? local t = tag.selected(p.screen) @@ -101,8 +103,8 @@ function cascadetile.arrange(p) local g = {} -- Subtracting the useless_gap width from the work area width here -- makes this mwfact calculation work the same as in uselesstile. - -- Explicitly rounding is necessary to prevent the rendered size of - -- slavewid from changing depending on whether we round up or down. + -- Rounding is necessary to prevent the rendered size of slavewid + -- from being 1 pixel off when the result is not an integer. local mainwid = math.floor((wa.width - useless_gap) * mwfact) local slavewid = wa.width - mainwid @@ -121,8 +123,8 @@ function cascadetile.arrange(p) end g.height = wa.height - 2*c.border_width - g.x = wa.x + global_border - g.y = wa.y + global_border + g.x = wa.x + g.y = wa.y if useless_gap > 0 then -- Reduce width once and move window to the right. Reduce @@ -139,6 +141,8 @@ function cascadetile.arrange(p) g.width = g.width - useless_gap end end + if g.width < 1 then g.width = 1 end + if g.height < 1 then g.height = 1 end c:geometry(g) -- Remaining clients stacked in slave column, new ones on top. @@ -150,8 +154,8 @@ function cascadetile.arrange(p) g = {} g.width = slavewid - current_offset_x - 2*c.border_width g.height = wa.height - current_offset_y - 2*c.border_width - g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x + global_border - g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border + g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x + g.y = wa.y + (i - 2) * cascadetile.offset_y if useless_gap > 0 then g.width = g.width - 2 * useless_gap @@ -159,6 +163,8 @@ function cascadetile.arrange(p) g.x = g.x + useless_gap g.y = g.y + useless_gap end + if g.width < 1 then g.width = 1 end + if g.height < 1 then g.height = 1 end c:geometry(g) end end