X-Git-Url: https://git.madduck.net/etc/vim.git/blobdiff_plain/47480ca33143b250cb33ba501f201838269173ce..43b53a034c9e3ada9295bf7f93be473b66b74f75:/.vim/bundle/black/tests/data/cases/pattern_matching_simple.py diff --git a/.vim/bundle/black/tests/data/cases/pattern_matching_simple.py b/.vim/bundle/black/tests/data/cases/pattern_matching_simple.py deleted file mode 100644 index 6fa2000f..00000000 --- a/.vim/bundle/black/tests/data/cases/pattern_matching_simple.py +++ /dev/null @@ -1,93 +0,0 @@ -# flags: --minimum-version=3.10 -# Cases sampled from PEP 636 examples - -match command.split(): - case [action, obj]: - ... # interpret action, obj - -match command.split(): - case [action]: - ... # interpret single-verb action - case [action, obj]: - ... # interpret action, obj - -match command.split(): - case ["quit"]: - print("Goodbye!") - quit_game() - case ["look"]: - current_room.describe() - case ["get", obj]: - character.get(obj, current_room) - case ["go", direction]: - current_room = current_room.neighbor(direction) - # The rest of your commands go here - -match command.split(): - case ["drop", *objects]: - for obj in objects: - character.drop(obj, current_room) - # The rest of your commands go here - -match command.split(): - case ["quit"]: - pass - case ["go", direction]: - print("Going:", direction) - case ["drop", *objects]: - print("Dropping: ", *objects) - case _: - print(f"Sorry, I couldn't understand {command!r}") - -match command.split(): - case ["north"] | ["go", "north"]: - current_room = current_room.neighbor("north") - case ["get", obj] | ["pick", "up", obj] | ["pick", obj, "up"]: - ... # Code for picking up the given object - -match command.split(): - case ["go", ("north" | "south" | "east" | "west")]: - current_room = current_room.neighbor(...) - # how do I know which direction to go? - -match command.split(): - case ["go", ("north" | "south" | "east" | "west") as direction]: - current_room = current_room.neighbor(direction) - -match command.split(): - case ["go", direction] if direction in current_room.exits: - current_room = current_room.neighbor(direction) - case ["go", _]: - print("Sorry, you can't go that way") - -match event.get(): - case Click(position=(x, y)): - handle_click_at(x, y) - case KeyPress(key_name="Q") | Quit(): - game.quit() - case KeyPress(key_name="up arrow"): - game.go_north() - case KeyPress(): - pass # Ignore other keystrokes - case other_event: - raise ValueError(f"Unrecognized event: {other_event}") - -match event.get(): - case Click((x, y), button=Button.LEFT): # This is a left click - handle_click_at(x, y) - case Click(): - pass # ignore other clicks - - -def where_is(point): - match point: - case Point(x=0, y=0): - print("Origin") - case Point(x=0, y=y): - print(f"Y={y}") - case Point(x=x, y=0): - print(f"X={x}") - case Point(): - print("Somewhere else") - case _: - print("Not a point")