max = math.max }
local tonumber = tonumber
-local termfair =
-{
- name = "termfair",
-
- -- You can set the number of columns and rows,
- -- -- otherwise they are read from awful.tag
- nmaster = 0, -- columns
- ncol = 0 -- rows
-}
+local termfair = { name = "termfair" }
function termfair.arrange(p)
-- Layout with fixed number of vertical columns (read from nmaster).
-- A useless gap (like the dwm patch) can be defined with
-- beautiful.useless_gap_width.
- local useless_gap = tonumber(beautiful.useless_gap_width)
- if useless_gap == nil
- then
- useless_gap = 0
- end
+ local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-- Screen.
local wa = p.workarea
-- How many vertical columns?
local t = tag.selected(p.screen)
- local num_x
- if termfair.nmaster ~= 0
- then
- num_x = termfair.nmaster
- else
- num_x = tag.getnmaster(t)
- end
+ local num_x = termfair.nmaster or tag.getnmaster(t)
-- Do at least "desired_y" rows.
- local desired_y
- if termfair.ncol ~= 0
- then
- desired_y = termfair.ncol
- else
- desired_y = tag.getncol(t)
- end
+ local desired_y = termfair.ncol or tag.getncol(t)
if #cls > 0
then
else
g.height = height
end
+
g.x = wa.x + this_x * width
g.y = wa.y + this_y * height
+
if useless_gap > 0
then
-- Top and left clients are shrinked by two steps and
-- get moved away from the border. Other clients just
-- get shrinked in one direction.
+
+ gap_factor = (useless_gap / 100) * 2
+
if this_x == 0
then
- g.width = g.width - 2 * useless_gap
+ g.width = g.width - (2 + gap_factor) * useless_gap
g.x = g.x + useless_gap
else
- g.width = g.width - useless_gap
+ g.width = g.width - (1 + gap_factor) * useless_gap
end
if this_y == 0
then
- g.height = g.height - 2 * useless_gap
+ g.height = g.height - (2 + gap_factor) * useless_gap
g.y = g.y + useless_gap
else
- g.height = g.height - useless_gap
+ g.height = g.height - (1 + gap_factor) * useless_gap
end
end
c:geometry(g)