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Now gaps between windows and screen borders and gaps vetween windows and windows...
[etc/awesome.git] / layout / uselesstile.lua
index b82c97e7c9af529ae35c178745fc9f8f24a73fb4..65ce9b5ef9a88f351582c26d4a3684d0fc0de2ec 100644 (file)
@@ -2,7 +2,8 @@
 --[[
                                                   
      Licensed under GNU General Public License v2 
-      * (c) 2013,      Luke Bonham                
+      * (c) 2014       projektile                 
+      * (c) 2013       Luke Bonham                
       * (c) 2009       Donald Ephraim Curtis      
       * (c) 2008       Julien Danjolu             
                                                   
@@ -11,7 +12,7 @@
 local tag       = require("awful.tag")
 local beautiful = require("beautiful")
 local ipairs    = ipairs
-local math      = { floor = math.floor, 
+local math      = { floor = math.floor,
                     max   = math.max,
                     min   = math.min }
 local tonumber  = tonumber
@@ -21,11 +22,16 @@ local uselesstile = {}
 local function tile_group(cls, wa, orientation, fact, group)
     -- A useless gap (like the dwm patch) can be defined with
     -- beautiful.useless_gap_width .
-    local useless_gap = tonumber(beautiful.useless_gap_width)
-    if useless_gap == nil
-    then
-        useless_gap = 0
-    end
+    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+    if useless_gap < 0 then useless_gap = 0 end
+
+    -- A global border can be defined with
+    -- beautiful.global_border_width
+    local global_border = tonumber(beautiful.global_border_width) or 0
+    if global_border < 0 then global_border = 0 end
+
+    -- Themes border width requires an offset
+    local bw = tonumber(beautiful.border_width) or 0
 
     -- get our orientation right
     local height = "height"
@@ -40,7 +46,8 @@ local function tile_group(cls, wa, orientation, fact, group)
     end
 
     -- make this more generic (not just width)
-    available = wa[width] - (group.coord - wa[x])
+    --if for top
+    available = wa[width] - (group.coord - wa[x]) -- it's truly not here
 
     -- find our total values
     local total_fact = 0
@@ -62,20 +69,19 @@ local function tile_group(cls, wa, orientation, fact, group)
         end
         total_fact = total_fact + fact[i]
     end
-    size = math.min(size, available)
-
+    size = math.min(size, (available - global_border))
     local coord = wa[y]
     local geom = {}
     local used_size = 0
-    local unused = wa[height]
+    local unused = wa[height] - (global_border * 2)
     local stat_coord = wa[x]
     --stat_coord = size
     for c = group.first,group.last do
         local i = c - group.first +1
-        geom[width] = size
-        geom[height] = math.floor(unused * fact[i] / total_fact)
-        geom[x] = group.coord
-        geom[y] = coord
+        geom[width] = size - global_border - (bw * 2)
+        geom[height] = math.floor(unused * fact[i] / total_fact) - (bw * 2)
+        geom[x] = group.coord + global_border
+        geom[y] = coord + global_border
 
         coord = coord + geom[height]
         unused = unused - geom[height]
@@ -101,14 +107,14 @@ local function tile_group(cls, wa, orientation, fact, group)
             end
 
             if top then
-                geom[height] = geom[height] - 2 * useless_gap
+                geom[height] = geom[height] - (2 * useless_gap)
                 geom[y] = geom[y] + useless_gap
             else
                 geom[height] = geom[height] - useless_gap
             end
 
             if left then
-                geom[width] = geom[width] - 2 * useless_gap
+                geom[width] = geom[width] - (2 * useless_gap)
                 geom[x] = geom[x] + useless_gap
             else
                 geom[width] = geom[width] - useless_gap
@@ -183,7 +189,7 @@ local function tile(param, orientation)
             end
             for i = 1,ncol do
                 -- Try to get equal width among remaining columns
-                local size = math.min( (wasize - (coord - wa[x])) / (ncol - i + 1) )
+                local size = math.min((wasize - (coord - wa[x]))  / (ncol - i + 1)) --+ (global_border/(ncol))/(ncol+i^2)
                 local first = last + 1
                 last = last + math.floor((#cls - last)/(ncol - i + 1))
                 -- tile the column and update our current x coordinate
@@ -230,3 +236,4 @@ uselesstile.arrange = uselesstile.right.arrange
 uselesstile.name = uselesstile.right.name
 
 return uselesstile
+