]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/centerwork.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

add screen and tag arguments to useless_gaps_resize function
[etc/awesome.git] / layout / centerwork.lua
index 954826e0793d72c60d1962f14d48c0e870d9716c..2b38a69f0378ff5e095e45266b0d1fd4183a49c1 100644 (file)
-
 --[[
-                                                  
-     Licensed under GNU General Public License v2 
-      * (c) 2014,      projektile                 
-      * (c) 2013,      Luke Bonham                
-      * (c) 2010-2012, Peter Hofmann              
-                                                  
+
+     Licensed under GNU General Public License v2
+      * (c) 2018,      Eugene Pakhomov
+      * (c) 2016,      Henrik Antonsson
+      * (c) 2015,      Joerg Jaspert
+      * (c) 2014,      projektile
+      * (c) 2013,      Luca CPZ
+      * (c) 2010-2012, Peter Hofmann
+
 --]]
 
-local awful     = require("awful")
-local beautiful = require("beautiful")
-local tonumber  = tonumber
-local math      = { floor = math.floor }
-
-local centerwork =
-{
-    name         = "centerwork",
-    top_right    = 0,
-    bottom_right = 1,
-    bottom_left  = 2,
-    top_left     = 3
+local floor, max, mouse, mousegrabber, screen = math.floor, math.max, mouse, mousegrabber, screen
+
+local centerwork = {
+    name       = "centerwork",
+    horizontal = { name = "centerworkh" }
 }
 
-function centerwork.arrange(p)
-    -- A useless gap (like the dwm patch) can be defined with
-    -- beautiful.useless_gap_width .
-    local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+local function arrange(p, layout)
+    local t   = p.tag or screen[p.screen].selected_tag
+    local wa  = p.workarea
+    local cls = p.clients
 
-    -- A global border can be defined with
-    -- beautiful.global_border_width
-    local global_border = tonumber(beautiful.global_border_width) or 0
-    if global_border < 0 then global_border = 0 end
+    if #cls == 0 then return end
 
-    -- Screen.
-    local wa = p.workarea
-    local cls = p.clients
+    local c, g = cls[1], {}
+
+    -- Main column, fixed width and height
+    local mwfact          = t.master_width_factor
+    local mainhei         = floor(wa.height * mwfact)
+    local mainwid         = floor(wa.width * mwfact)
+    local slavewid        = wa.width - mainwid
+    local slaveLwid       = floor(slavewid / 2)
+    local slaveRwid       = slavewid - slaveLwid
+    local slavehei        = wa.height - mainhei
+    local slaveThei       = floor(slavehei / 2)
+    local slaveBhei       = slavehei - slaveThei
+    local nbrFirstSlaves  = floor(#cls / 2)
+    local nbrSecondSlaves = floor((#cls - 1) / 2)
+
+    local slaveFirstDim, slaveSecondDim = 0, 0
+
+    if layout.name == "centerwork" then -- vertical
+        if nbrFirstSlaves  > 0 then slaveFirstDim  = floor(wa.height / nbrFirstSlaves) end
+        if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.height / nbrSecondSlaves) end
+
+        g.height = wa.height
+        g.width  = mainwid
 
-    -- Borders are factored in.
-    wa.height = wa.height - (global_border * 2)
-    wa.width = wa.width - (global_border * 2)
-    wa.x = wa.x + global_border
-    wa.y = wa.y + global_border
-
-    -- Width of main column?
-    local t = awful.tag.selected(p.screen)
-    local mwfact = awful.tag.getmwfact(t)
-
-    if #cls > 0
-    then
-        -- Main column, fixed width and height.
-        local c = cls[1]
-        local g = {}
-        local mainwid = math.floor(wa.width * mwfact)
-        local slavewid = wa.width - mainwid
-        local slaveLwid = math.floor(slavewid / 2)
-        local slaveRwid = slavewid - slaveLwid
-        local slaveThei = math.floor(wa.height / 2)
-        local slaveBhei = wa.height - slaveThei
-        local Thalfgap = math.floor(useless_gap / 2)
-        local Bhalfgap = useless_gap - Thalfgap
-
-        g.height = wa.height - 2*useless_gap - 2*c.border_width
-        g.width = mainwid - 2*c.border_width
         g.x = wa.x + slaveLwid
-        g.y = wa.y + useless_gap
-
-        if g.width < 1 then g.width = 1 end
-        if g.height < 1 then g.height = 1 end
-        c:geometry(g)
-
-        -- Auxiliary windows.
-        if #cls > 1
-        then
-            local at = 0
-            for i = 2,#cls
-            do
-                -- It's all fixed. If there are more than 5 clients,
-                -- those additional clients will float. This is
-                -- intentional.
-                if at == 4
-                then
-                    break
-                end
+        g.y = wa.y
+    else -- horizontal
+        if nbrFirstSlaves  > 0 then slaveFirstDim  = floor(wa.width / nbrFirstSlaves) end
+        if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.width / nbrSecondSlaves) end
 
-                c = cls[i]
-                g = {}
-
-                if i - 2 == centerwork.top_left
-                then
-                    -- top left
-                    g.x = wa.x + useless_gap
-                    g.y = wa.y + useless_gap
-                    g.width = slaveLwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
-                elseif i - 2 == centerwork.top_right
-                then
-                    -- top right
-                    g.x = wa.x + slaveLwid + mainwid + useless_gap
-                    g.y = wa.y + useless_gap
-                    g.width = slaveRwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
-                elseif i - 2 == centerwork.bottom_left
-                then
-                    -- bottom left
-                    g.x = wa.x + useless_gap
-                    g.y = wa.y + slaveThei + Bhalfgap
-                    g.width = slaveLwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
-                elseif i - 2 == centerwork.bottom_right
-                then
-                    -- bottom right
-                    g.x = wa.x + slaveLwid + mainwid + useless_gap
-                    g.y = wa.y + slaveThei + Bhalfgap
-                    g.width = slaveRwid - 2*useless_gap - 2*c.border_width
-                    g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
-                end
+        g.height  = mainhei
+        g.width = wa.width
+
+        g.x = wa.x
+        g.y = wa.y + slaveThei
+    end
+
+    g.width  = max(g.width, 1)
+    g.height = max(g.height, 1)
+
+    p.geometries[c] = g
+
+    -- Auxiliary clients
+    if #cls <= 1 then return end
+    for i = 2, #cls do
+        local c, g = cls[i], {}
+        local idxChecker, dimToAssign
 
-                if g.width < 1 then g.width = 1 end
-                if g.height < 1 then g.height = 1 end
-                c:geometry(g)
+        local rowIndex = floor(i/2)
 
-                at = at + 1
+        if layout.name == "centerwork" then
+            if i % 2 == 0 then -- left slave
+                g.x     = wa.x
+                g.y     = wa.y + (rowIndex - 1) * slaveFirstDim
+                g.width = slaveLwid
+
+                idxChecker, dimToAssign = nbrFirstSlaves, slaveFirstDim
+            else -- right slave
+                g.x     = wa.x + slaveLwid + mainwid
+                g.y     = wa.y + (rowIndex - 1) * slaveSecondDim
+                g.width = slaveRwid
+
+                idxChecker, dimToAssign = nbrSecondSlaves, slaveSecondDim
+            end
+
+            -- if last slave in row, use remaining space for it
+            if rowIndex == idxChecker then
+                g.height = wa.y + wa.height - g.y
+            else
+                g.height = dimToAssign
+            end
+        else
+            if i % 2 == 0 then -- top slave
+                g.x      = wa.x + (rowIndex - 1) * slaveFirstDim
+                g.y      = wa.y
+                g.height = slaveThei
+
+                idxChecker, dimToAssign = nbrFirstSlaves, slaveFirstDim
+            else -- bottom slave
+                g.x      = wa.x + (rowIndex - 1) * slaveSecondDim
+                g.y      = wa.y + slaveThei + mainhei
+                g.height = slaveBhei
+
+                idxChecker, dimToAssign = nbrSecondSlaves, slaveSecondDim
             end
 
-            -- Set remaining clients to floating.
-            for i = (#cls - 1 - 4),1,-1
-            do
-                c = cls[i]
-                awful.client.floating.set(c, true)
+            -- if last slave in row, use remaining space for it
+            if rowIndex == idxChecker then
+                g.width = wa.x + wa.width - g.x
+            else
+                g.width = dimToAssign
             end
         end
+
+        g.width  = max(g.width, 1)
+        g.height = max(g.height, 1)
+
+        p.geometries[c] = g
     end
 end
 
+local function mouse_resize_handler(c, corner, x, y, orientation)
+    local wa     = c.screen.workarea
+    local mwfact = c.screen.selected_tag.master_width_factor
+    local g      = c:geometry()
+    local offset = 0
+    local cursor = "cross"
+
+    local corner_coords
+
+    if orientation == 'vertical' then
+        if g.height + 15 >= wa.height then
+            offset = g.height * .5
+            cursor = "sb_h_double_arrow"
+        elseif not (g.y + g.height + 15 > wa.y + wa.height) then
+            offset = g.height
+        end
+        corner_coords = { x = wa.x + wa.width * (1 - mwfact) / 2, y = g.y + offset }
+    else
+        if g.width + 15 >= wa.width then
+            offset = g.width * .5
+            cursor = "sb_v_double_arrow"
+        elseif not (g.x + g.width + 15 > wa.x + wa.width) then
+            offset = g.width
+        end
+        corner_coords = { y = wa.y + wa.height * (1 - mwfact) / 2, x = g.x + offset }
+    end
+
+    mouse.coords(corner_coords)
+
+    local prev_coords = {}
+
+    mousegrabber.run(function(_mouse)
+        if not c.valid then return false end
+        for _, v in ipairs(_mouse.buttons) do
+            if v then
+                prev_coords = { x = _mouse.x, y = _mouse.y }
+                local new_mwfact
+                if orientation == 'vertical' then
+                    new_mwfact = 1 - (_mouse.x - wa.x) / wa.width * 2
+                else
+                    new_mwfact = 1 - (_mouse.y - wa.y) / wa.height * 2
+                end
+                c.screen.selected_tag.master_width_factor = math.min(math.max(new_mwfact, 0.01), 0.99)
+                return true
+            end
+        end
+        return prev_coords.x == _mouse.x and prev_coords.y == _mouse.y
+    end, cursor)
+end
+
+function centerwork.arrange(p)
+    return arrange(p, centerwork)
+end
+
+function centerwork.horizontal.arrange(p)
+    return arrange(p, centerwork.horizontal)
+end
+
+function centerwork.mouse_resize_handler(c, corner, x, y)
+    return mouse_resize_handler(c, corner, x, y, 'vertical')
+end
+
+function centerwork.horizontal.mouse_resize_handler(c, corner, x, y)
+    return mouse_resize_handler(c, corner, x, y, 'horizontal')
+end
+
 return centerwork