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git.madduck.net Git - etc/awesome.git/blobdiff - layout/uselessfair.lua
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-
- Licensed under GNU General Public License v2
- * (c) 2014, projektile
- * (c) 2013, Luke Bonham
- * (c) 2012, Josh Komoroske
- * (c) 2010-2012, Peter Hofmann
-
+
+ Licensed under GNU General Public License v2
+ * (c) 2014, projektile
+ * (c) 2013, Luke Bonham
+ * (c) 2012, Josh Komoroske
+ * (c) 2010-2012, Peter Hofmann
+
--]]
local beautiful = require("beautiful")
--]]
local beautiful = require("beautiful")
-- Themes border width requires an offset.
local bw = tonumber(beautiful.border_width) or 0
-- Themes border width requires an offset.
local bw = tonumber(beautiful.border_width) or 0
+ -- Total window size extend
+ local ext = 2 * bw + useless_gap
+
-- get our orientation right.
local wa = p.workarea
local cls = p.clients
-- get our orientation right.
local wa = p.workarea
local cls = p.clients
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
+ wa.height = wa.height - 2 * global_border - useless_gap
+ wa.width = wa.width - 2 * global_border - useless_gap
+ wa.x = wa.x + useless_gap + global_border
+ wa.y = wa.y + useless_gap + global_border
if #cls > 0 then
local cells = math.ceil(math.sqrt(#cls))
if #cls > 0 then
local cells = math.ceil(math.sqrt(#cls))
local strip = 0
for k, c in ipairs(cls) do
local g = {}
local strip = 0
for k, c in ipairs(cls) do
local g = {}
- -- Save actual grid index for use in the useless_gap
- -- routine.
- local this_x = 0
- local this_y = 0
if ( orientation == "east" and #cls > 2 )
or ( orientation == "south" and #cls <= 2 ) then
if #cls < (strips * cells) and strip == strips - 1 then
if ( orientation == "east" and #cls > 2 )
or ( orientation == "south" and #cls <= 2 ) then
if #cls < (strips * cells) and strip == strips - 1 then
end
g.height = wa.height / strips
end
g.height = wa.height / strips
- this_x = cell
- this_y = strip
-
- g.x = wa.x + cell * g.width + global_border
- g.y = wa.y + strip * g.height + global_border
+ g.x = wa.x + cell * g.width
+ g.y = wa.y + strip * g.height
else
if #cls < (strips * cells) and strip == strips - 1 then
else
if #cls < (strips * cells) and strip == strips - 1 then
end
g.width = wa.width / strips
end
g.width = wa.width / strips
- this_x = strip
- this_y = cell
-
- g.x = wa.x + strip * g.width + global_border
- g.y = wa.y + cell * g.height + global_border
+ g.x = wa.x + strip * g.width
+ g.y = wa.y + cell * g.height
- -- Useless gap.
- if useless_gap > 0
- then
- -- All clients tile evenly.
- g.width = g.width - useless_gap
- g.x = g.x + (useless_gap / 2)
- g.height = g.height - useless_gap
- g.y = g.y + (useless_gap / 2)
-
- end
- -- End of useless gap.
+ g.width = g.width - ext
+ g.height = g.height - ext