]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/termfair.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

Merge branch 'master' of https://github.com/MaximeCheramy/lain into MaximeCheramy...
[etc/awesome.git] / layout / termfair.lua
index 4e45eec3cd55c91b9de683bd752ff091db2fbffe..6aca99db900ddc15bb675a06ff617d425a7c2e87 100644 (file)
@@ -46,16 +46,15 @@ function termfair.arrange(p)
     local global_border = tonumber(beautiful.global_border_width) or 0
     if global_border < 0 then global_border = 0 end
 
     local global_border = tonumber(beautiful.global_border_width) or 0
     if global_border < 0 then global_border = 0 end
 
-    -- Themes border width requires an offset
-    local bw = tonumber(beautiful.border_width) or 0
-
     -- Screen.
     local wa = p.workarea
     local cls = p.clients
 
     -- Borders are factored in.
     -- Screen.
     local wa = p.workarea
     local cls = p.clients
 
     -- Borders are factored in.
-    wa.height = wa.height - ((global_border * 2) + (bw * 2))
-    wa.width = wa.width - ((global_border * 2) + (bw * 2))
+    wa.height = wa.height - (global_border * 2)
+    wa.width = wa.width - (global_border * 2)
+    wa.x = wa.x + global_border
+    wa.y = wa.y + global_border
 
     -- How many vertical columns?
     local t = tag.selected(p.screen)
 
     -- How many vertical columns?
     local t = tag.selected(p.screen)
@@ -71,8 +70,8 @@ function termfair.arrange(p)
         local at_x = 0
         local at_y = 0
         local remaining_clients = #cls
         local at_x = 0
         local at_y = 0
         local remaining_clients = #cls
-        local width = math.floor(wa.width / num_x)
-        local height = math.floor(wa.height / num_y)
+        local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
+        local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y)
 
         -- We start the first row. Left-align by limiting the number of
         -- available slots.
 
         -- We start the first row. Left-align by limiting the number of
         -- available slots.
@@ -93,27 +92,29 @@ function termfair.arrange(p)
             local g = {}
             if this_x == (num_x - 1)
             then
             local g = {}
             if this_x == (num_x - 1)
             then
-                g.width = wa.width - (num_x - 1) * width - useless_gap
+                g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
             else
             else
-                g.width = width - useless_gap
+                g.width = width - 2*c.border_width
             end
             if this_y == (num_y - 1)
             then
             end
             if this_y == (num_y - 1)
             then
-                g.height = wa.height - (num_y - 1) * height - useless_gap
+                g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width
             else
             else
-                g.height = height - useless_gap
+                g.height = height - 2*c.border_width
             end
 
             end
 
-            g.x = wa.x + this_x * width + global_border
-            g.y = wa.y + this_y * height + global_border
+            g.x = wa.x + this_x*width
+            g.y = wa.y + this_y*height
 
             if useless_gap > 0
             then
                 -- All clients tile evenly.
 
             if useless_gap > 0
             then
                 -- All clients tile evenly.
-                g.x = g.x + (useless_gap / 2)
-                g.y = g.y + (useless_gap / 2)
+                g.x = g.x + (this_x + 1)*useless_gap
+                g.y = g.y + (this_y + 1)*useless_gap
 
             end
 
             end
+            if g.width < 1 then g.width = 1 end
+            if g.height < 1 then g.height = 1 end
             c:geometry(g)
             remaining_clients = remaining_clients - 1
 
             c:geometry(g)
             remaining_clients = remaining_clients - 1