]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/cascade.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

fixing typos
[etc/awesome.git] / layout / cascade.lua
index 999c599efeb6042391c7a00499bd1568f37604e6..3d7598b4c9380c3833424a7e9ff02d2c26ecf05c 100644 (file)
@@ -28,15 +28,12 @@ function cascade.arrange(p)
     local global_border = tonumber(beautiful.global_border_width) or 0
     if global_border < 0 then global_border = 0 end
 
     local global_border = tonumber(beautiful.global_border_width) or 0
     if global_border < 0 then global_border = 0 end
 
-    -- Themes border width requires an offset.
-    local bw = tonumber(beautiful.border_width) or 0
-
     -- Screen.
     local wa = p.workarea
     local cls = p.clients
 
     -- Screen.
     local wa = p.workarea
     local cls = p.clients
 
-    wa.height = wa.height - ((global_border * 2) + (bw * 2))
-    wa.width = wa.width - ((global_border * 2) + (bw * 2))
+    wa.height = wa.height - (global_border * 2)
+    wa.width = wa.width - (global_border * 2)
     wa.x = wa.x + global_border
     wa.y = wa.y + global_border
 
     wa.x = wa.x + global_border
     wa.y = wa.y + global_border
 
@@ -70,8 +67,10 @@ function cascade.arrange(p)
 
         g.x = wa.x + (how_many - i) * cascade.offset_x
         g.y = wa.y + (i - 1) * cascade.offset_y
 
         g.x = wa.x + (how_many - i) * cascade.offset_x
         g.y = wa.y + (i - 1) * cascade.offset_y
-        g.width = wa.width - current_offset_x
-        g.height = wa.height - current_offset_y
+        g.width = wa.width - current_offset_x - 2*c.border_width
+        g.height = wa.height - current_offset_y - 2*c.border_width
+        if g.width < 1 then g.width = 1 end
+        if g.height < 1 then g.height = 1 end
 
         c:geometry(g)
     end
 
         c:geometry(g)
     end