]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/cascadetile.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

save arezzo files
[etc/awesome.git] / layout / cascadetile.lua
index 98821e31e08bd8889d97bed328081a4e54e5d1e3..e9b942560cc6a32333d4de128b413d45cd8c7840 100644 (file)
@@ -2,6 +2,7 @@
 --[[
                                                   
      Licensed under GNU General Public License v2 
+      * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
       * (c) 2010-2012, Peter Hofmann              
                                                   
@@ -30,25 +31,36 @@ function cascadetile.arrange(p)
 
     -- It's a bit hard to demonstrate the behaviour with ASCII-images...
     --
-    --       (1)              (2)              (3)              (4)
-    --   +-----+---+      +-----+---+      +-----+---+      +-----+---+
-    --   |     |   |      |     |   |      |     |   |      |     | 4 |
-    --   |     |   |      |     | 2 |      |     | 3 |      |     |   |
-    --   |  1  |   |  ->  |  1  |   |  ->  |  1  |   |  ->  |  1  +---+
-    --   |     |   |      |     +---+      |     +---+      |     | 3 |
-    --   |     |   |      |     |   |      |     | 2 |      |     |---|
-    --   |     |   |      |     |   |      |     |---|      |     | 2 |
-    --   |     |   |      |     |   |      |     |   |      |     |---|
-    --   +-----+---+      +-----+---+      +-----+---+      +-----+---+
+    --         (1)                 (2)                 (3)                 (4)
+    --   +----------+---+    +----------+---+    +----------+---+    +----------+---+
+    --   |          |   |    |          | 3 |    |          | 4 |    |         +---+|
+    --   |          |   | -> |          |   | -> |         +---++ -> |        +---+|+
+    --   |  1       | 2 |    |  1      +---++    |  1      | 3 ||    |  1    +---+|+|
+    --   |          |   |    |         | 2 ||    |        +---++|    |      +---+|+ |
+    --   |          |   |    |         |   ||    |        | 2 | |    |      | 2 |+  |
+    --   +----------+---+    +---------+---++    +--------+---+-+    +------+---+---+
 
     -- A useless gap (like the dwm patch) can be defined with
     -- beautiful.useless_gap_width.
     local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+    if useless_gap < 0 then useless_gap = 0 end
+
+    -- A global border can be defined with
+    -- beautiful.global_border_width
+    local global_border = tonumber(beautiful.global_border_width) or 0
+    if global_border < 0 then global_border = 0 end
+
+    -- Themes border width requires an offset
+    local bw = tonumber(beautiful.border_width) or 0
 
     -- Screen.
     local wa = p.workarea
     local cls = p.clients
 
+    -- Borders are factored in.
+    wa.height = wa.height - ((global_border * 2) + (bw * 2))
+    wa.width = wa.width - ((global_border * 2) + (bw * 2))
+
     -- Width of main column?
     local t = tag.selected(p.screen)
     local mwfact
@@ -108,8 +120,8 @@ function cascadetile.arrange(p)
         end
 
         g.height = wa.height
-        g.x = wa.x
-        g.y = wa.y
+        g.x = wa.x + global_border
+        g.y = wa.y + global_border
         if useless_gap > 0
         then
             -- Reduce width once and move window to the right. Reduce
@@ -138,7 +150,7 @@ function cascadetile.arrange(p)
                 g.width = slavewid - current_offset_x
                 g.height = wa.height - current_offset_y
                 g.x = wa.x + mainwid + (how_many - i) * cascadetile.offset_x
-                g.y = wa.y + (i - 1) * cascadetile.offset_y
+                g.y = wa.y + (i - 1) * cascadetile.offset_y + global_border
                 if useless_gap > 0
                 then
                     g.width = g.width - 2 * useless_gap