-
--[[
-
- Licensed under GNU General Public License v2
- * (c) 2016, Luke Bonham
- * (c) 2015, unknown
-
+
+ Licensed under GNU General Public License v2
+ * (c) 2016, Luca CPZ
+ * (c) 2015, unknown
+
--]]
local awful = require("awful")
function quake:display()
if self.followtag then self.screen = awful.screen.focused() end
- local toscan = self.screen
- if self.onlyone then toscan = nil end
-- First, we locate the client
local client = nil
for c in awful.client.iterate(function (c)
-- c.name may be changed!
return c.instance == self.name
- end, nil, toscan)
+ end)
do
i = i + 1
if i == 1 then
client.floating = true
client.border_width = self.border
client.size_hints_honor = false
- client:geometry(self:compute_size())
+ client:geometry(self.geometry[self.screen] or self:compute_size())
-- Set not sticky and on top
client.sticky = false
conf.border = conf.border or 1 -- client border width
conf.visible = conf.visible or false -- initially not visible
conf.followtag = conf.followtag or false -- spawn on currently focused screen
- conf.onlyone = conf.onlyone or false -- one instance for all screens
conf.overlap = conf.overlap or false -- overlap wibox
conf.screen = conf.screen or awful.screen.focused()
conf.settings = conf.settings
if self.followtag then self.screen = awful.screen.focused() end
local current_tag = self.screen.selected_tag
if current_tag and self.last_tag ~= current_tag and self.visible then
- self:display():move_to_tag(current_tag)
+ local c=self:display()
+ if c then
+ c:move_to_tag(current_tag)
+ end
else
self.visible = not self.visible
self:display()