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pulsebar: use devicetype and device instead of sink (null var)
[etc/awesome.git] / util / quake.lua
index 0f6b54a5e6534753cfa6ee88a0b1f08f60af13c7..01891b037aba4ea34ab4d48b7aba365b8aa48568 100644 (file)
@@ -1,21 +1,17 @@
-
 --[[
 --[[
-                                                   
-     Licensed under GNU General Public License v2  
-      * (c) 2016, Luke Bonham                      
-      * (c) 2015, unknown                          
-                                                   
+
+     Licensed under GNU General Public License v2
+      * (c) 2016, Luca CPZ
+      * (c) 2015, unknown
+
 --]]
 
 local awful        = require("awful")
 local capi         = { client = client }
 --]]
 
 local awful        = require("awful")
 local capi         = { client = client }
-
-local math         = { floor  = math.floor }
-local string       = { format = string.format }
-
+local math         = math
+local string       = string
 local pairs        = pairs
 local screen       = screen
 local pairs        = pairs
 local screen       = screen
-
 local setmetatable = setmetatable
 
 -- Quake-like Dropdown application spawn
 local setmetatable = setmetatable
 
 -- Quake-like Dropdown application spawn
@@ -27,8 +23,6 @@ local quake = {}
 
 function quake:display()
     if self.followtag then self.screen = awful.screen.focused() end
 
 function quake:display()
     if self.followtag then self.screen = awful.screen.focused() end
-    local toscan = self.screen
-    if self.onlyone then toscan = nil end
 
     -- First, we locate the client
     local client = nil
 
     -- First, we locate the client
     local client = nil
@@ -36,7 +30,7 @@ function quake:display()
     for c in awful.client.iterate(function (c)
         -- c.name may be changed!
         return c.instance == self.name
     for c in awful.client.iterate(function (c)
         -- c.name may be changed!
         return c.instance == self.name
-    end, nil, toscan)
+    end)
     do
         i = i + 1
         if i == 1 then
     do
         i = i + 1
         if i == 1 then
@@ -66,7 +60,7 @@ function quake:display()
     client.floating = true
     client.border_width = self.border
     client.size_hints_honor = false
     client.floating = true
     client.border_width = self.border
     client.size_hints_honor = false
-    client:geometry(self:compute_size())
+    client:geometry(self.geometry[self.screen.index] or self:compute_size())
 
     -- Set not sticky and on top
     client.sticky = false
 
     -- Set not sticky and on top
     client.sticky = false
@@ -98,12 +92,12 @@ end
 
 function quake:compute_size()
     -- skip if we already have a geometry for this screen
 
 function quake:compute_size()
     -- skip if we already have a geometry for this screen
-    if not self.geometry[self.screen] then
+    if not self.geometry[self.screen.index] then
         local geom
         if not self.overlap then
         local geom
         if not self.overlap then
-            geom = screen[self.screen].workarea
+            geom = screen[self.screen.index].workarea
         else
         else
-            geom = screen[self.screen].geometry
+            geom = screen[self.screen.index].geometry
         end
         local width, height = self.width, self.height
         if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
         end
         local width, height = self.width, self.height
         if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
@@ -115,9 +109,9 @@ function quake:compute_size()
         if     self.vert == "top"    then y = geom.y
         elseif self.vert == "bottom" then y = geom.height + geom.y - height
         else   y = geom.y + (geom.height - height)/2 end
         if     self.vert == "top"    then y = geom.y
         elseif self.vert == "bottom" then y = geom.height + geom.y - height
         else   y = geom.y + (geom.height - height)/2 end
-        self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
+        self.geometry[self.screen.index] = { x = x, y = y, width = width, height = height }
     end
     end
-    return self.geometry[self.screen]
+    return self.geometry[self.screen.index]
 end
 
 function quake:new(config)
 end
 
 function quake:new(config)
@@ -130,7 +124,6 @@ function quake:new(config)
     conf.border     = conf.border    or 1          -- client border width
     conf.visible    = conf.visible   or false      -- initially not visible
     conf.followtag  = conf.followtag or false      -- spawn on currently focused screen
     conf.border     = conf.border    or 1          -- client border width
     conf.visible    = conf.visible   or false      -- initially not visible
     conf.followtag  = conf.followtag or false      -- spawn on currently focused screen
-    conf.onlyone    = conf.onlyone   or false      -- one instance for all screens
     conf.overlap    = conf.overlap   or false      -- overlap wibox
     conf.screen     = conf.screen    or awful.screen.focused()
     conf.settings   = conf.settings
     conf.overlap    = conf.overlap   or false      -- overlap wibox
     conf.screen     = conf.screen    or awful.screen.focused()
     conf.settings   = conf.settings
@@ -162,7 +155,10 @@ function quake:toggle()
      if self.followtag then self.screen = awful.screen.focused() end
      local current_tag = self.screen.selected_tag
      if current_tag and self.last_tag ~= current_tag and self.visible then
      if self.followtag then self.screen = awful.screen.focused() end
      local current_tag = self.screen.selected_tag
      if current_tag and self.last_tag ~= current_tag and self.visible then
-         self:display():move_to_tag(current_tag)
+         local c=self:display()
+         if c then
+            c:move_to_tag(current_tag)
+        end
      else
          self.visible = not self.visible
          self:display()
      else
          self.visible = not self.visible
          self:display()