-
--[[
-
- Licensed under GNU General Public License v2
- * (c) 2014, projektile
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
+
+ Licensed under GNU General Public License v2
+ * (c) 2018, Eugene Pakhomov
+ * (c) 2016, Henrik Antonsson
+ * (c) 2015, Joerg Jaspert
+ * (c) 2014, projektile
+ * (c) 2013, Luca CPZ
+ * (c) 2010-2012, Peter Hofmann
+
--]]
-local awful = require("awful")
-local beautiful = require("beautiful")
-local tonumber = tonumber
-local math = { floor = math.floor }
-
-local centerwork =
-{
- name = "centerwork",
- top_right = 0,
- bottom_right = 1,
- bottom_left = 2,
- top_left = 3
+local floor, max, mouse, mousegrabber, screen = math.floor, math.max, mouse, mousegrabber, screen
+
+local centerwork = {
+ name = "centerwork",
+ horizontal = { name = "centerworkh" }
}
-function centerwork.arrange(p)
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width .
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+local function arrange(p, layout)
+ local t = p.tag or screen[p.screen].selected_tag
+ local wa = p.workarea
+ local cls = p.clients
- -- A global border can be defined with
- -- beautiful.global_border_width
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
+ if #cls == 0 then return end
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
+ local c, g = cls[1], {}
+
+ -- Main column, fixed width and height
+ local mwfact = t.master_width_factor
+ local mainhei = floor(wa.height * mwfact)
+ local mainwid = floor(wa.width * mwfact)
+ local slavewid = wa.width - mainwid
+ local slaveLwid = floor(slavewid / 2)
+ local slaveRwid = slavewid - slaveLwid
+ local slavehei = wa.height - mainhei
+ local slaveThei = floor(slavehei / 2)
+ local slaveBhei = slavehei - slaveThei
+ local nbrFirstSlaves = floor(#cls / 2)
+ local nbrSecondSlaves = floor((#cls - 1) / 2)
+
+ local slaveFirstDim, slaveSecondDim = 0, 0
+
+ if layout.name == "centerwork" then -- vertical
+ if nbrFirstSlaves > 0 then slaveFirstDim = floor(wa.height / nbrFirstSlaves) end
+ if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.height / nbrSecondSlaves) end
+
+ g.height = wa.height
+ g.width = mainwid
- -- Borders are factored in.
- wa.height = wa.height - (global_border * 2)
- wa.width = wa.width - (global_border * 2)
- wa.x = wa.x + global_border
- wa.y = wa.y + global_border
-
- -- Width of main column?
- local t = awful.tag.selected(p.screen)
- local mwfact = awful.tag.getmwfact(t)
-
- if #cls > 0
- then
- -- Main column, fixed width and height.
- local c = cls[1]
- local g = {}
- local mainwid = math.floor(wa.width * mwfact)
- local slavewid = wa.width - mainwid
- local slaveLwid = math.floor(slavewid / 2)
- local slaveRwid = slavewid - slaveLwid
- local slaveThei = math.floor(wa.height / 2)
- local slaveBhei = wa.height - slaveThei
- local Thalfgap = math.floor(useless_gap / 2)
- local Bhalfgap = useless_gap - Thalfgap
-
- g.height = wa.height - 2*useless_gap - 2*c.border_width
- g.width = mainwid - 2*c.border_width
g.x = wa.x + slaveLwid
- g.y = wa.y + useless_gap
-
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
- c:geometry(g)
-
- -- Auxiliary windows.
- if #cls > 1
- then
- local at = 0
- for i = 2,#cls
- do
- -- It's all fixed. If there are more than 5 clients,
- -- those additional clients will float. This is
- -- intentional.
- if at == 4
- then
- break
- end
+ g.y = wa.y
+ else -- horizontal
+ if nbrFirstSlaves > 0 then slaveFirstDim = floor(wa.width / nbrFirstSlaves) end
+ if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.width / nbrSecondSlaves) end
- c = cls[i]
- g = {}
-
- if i - 2 == centerwork.top_left
- then
- -- top left
- g.x = wa.x + useless_gap
- g.y = wa.y + useless_gap
- g.width = slaveLwid - 2*useless_gap - 2*c.border_width
- g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
- elseif i - 2 == centerwork.top_right
- then
- -- top right
- g.x = wa.x + slaveLwid + mainwid + useless_gap
- g.y = wa.y + useless_gap
- g.width = slaveRwid - 2*useless_gap - 2*c.border_width
- g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
- elseif i - 2 == centerwork.bottom_left
- then
- -- bottom left
- g.x = wa.x + useless_gap
- g.y = wa.y + slaveThei + Bhalfgap
- g.width = slaveLwid - 2*useless_gap - 2*c.border_width
- g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
- elseif i - 2 == centerwork.bottom_right
- then
- -- bottom right
- g.x = wa.x + slaveLwid + mainwid + useless_gap
- g.y = wa.y + slaveThei + Bhalfgap
- g.width = slaveRwid - 2*useless_gap - 2*c.border_width
- g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
- end
+ g.height = mainhei
+ g.width = wa.width
+
+ g.x = wa.x
+ g.y = wa.y + slaveThei
+ end
+
+ g.width = max(g.width, 1)
+ g.height = max(g.height, 1)
+
+ p.geometries[c] = g
+
+ -- Auxiliary clients
+ if #cls <= 1 then return end
+ for i = 2, #cls do
+ local c, g = cls[i], {}
+ local idxChecker, dimToAssign
- if g.width < 1 then g.width = 1 end
- if g.height < 1 then g.height = 1 end
- c:geometry(g)
+ local rowIndex = floor(i/2)
- at = at + 1
+ if layout.name == "centerwork" then
+ if i % 2 == 0 then -- left slave
+ g.x = wa.x
+ g.y = wa.y + (rowIndex - 1) * slaveFirstDim
+ g.width = slaveLwid
+
+ idxChecker, dimToAssign = nbrFirstSlaves, slaveFirstDim
+ else -- right slave
+ g.x = wa.x + slaveLwid + mainwid
+ g.y = wa.y + (rowIndex - 1) * slaveSecondDim
+ g.width = slaveRwid
+
+ idxChecker, dimToAssign = nbrSecondSlaves, slaveSecondDim
+ end
+
+ -- if last slave in row, use remaining space for it
+ if rowIndex == idxChecker then
+ g.height = wa.y + wa.height - g.y
+ else
+ g.height = dimToAssign
+ end
+ else
+ if i % 2 == 0 then -- top slave
+ g.x = wa.x + (rowIndex - 1) * slaveFirstDim
+ g.y = wa.y
+ g.height = slaveThei
+
+ idxChecker, dimToAssign = nbrFirstSlaves, slaveFirstDim
+ else -- bottom slave
+ g.x = wa.x + (rowIndex - 1) * slaveSecondDim
+ g.y = wa.y + slaveThei + mainhei
+ g.height = slaveBhei
+
+ idxChecker, dimToAssign = nbrSecondSlaves, slaveSecondDim
end
- -- Set remaining clients to floating.
- for i = (#cls - 1 - 4),1,-1
- do
- c = cls[i]
- awful.client.floating.set(c, true)
+ -- if last slave in row, use remaining space for it
+ if rowIndex == idxChecker then
+ g.width = wa.x + wa.width - g.x
+ else
+ g.width = dimToAssign
end
end
+
+ g.width = max(g.width, 1)
+ g.height = max(g.height, 1)
+
+ p.geometries[c] = g
end
end
+local function mouse_resize_handler(c, corner, x, y, orientation)
+ local wa = c.screen.workarea
+ local mwfact = c.screen.selected_tag.master_width_factor
+ local g = c:geometry()
+ local offset = 0
+ local cursor = "cross"
+
+ local corner_coords
+
+ if orientation == 'vertical' then
+ if g.height + 15 >= wa.height then
+ offset = g.height * .5
+ cursor = "sb_h_double_arrow"
+ elseif not (g.y + g.height + 15 > wa.y + wa.height) then
+ offset = g.height
+ end
+ corner_coords = { x = wa.x + wa.width * (1 - mwfact) / 2, y = g.y + offset }
+ else
+ if g.width + 15 >= wa.width then
+ offset = g.width * .5
+ cursor = "sb_v_double_arrow"
+ elseif not (g.x + g.width + 15 > wa.x + wa.width) then
+ offset = g.width
+ end
+ corner_coords = { y = wa.y + wa.height * (1 - mwfact) / 2, x = g.x + offset }
+ end
+
+ mouse.coords(corner_coords)
+
+ local prev_coords = {}
+
+ mousegrabber.run(function(_mouse)
+ if not c.valid then return false end
+ for _, v in ipairs(_mouse.buttons) do
+ if v then
+ prev_coords = { x = _mouse.x, y = _mouse.y }
+ local new_mwfact
+ if orientation == 'vertical' then
+ new_mwfact = 1 - (_mouse.x - wa.x) / wa.width * 2
+ else
+ new_mwfact = 1 - (_mouse.y - wa.y) / wa.height * 2
+ end
+ c.screen.selected_tag.master_width_factor = math.min(math.max(new_mwfact, 0.01), 0.99)
+ return true
+ end
+ end
+ return prev_coords.x == _mouse.x and prev_coords.y == _mouse.y
+ end, cursor)
+end
+
+function centerwork.arrange(p)
+ return arrange(p, centerwork)
+end
+
+function centerwork.horizontal.arrange(p)
+ return arrange(p, centerwork.horizontal)
+end
+
+function centerwork.mouse_resize_handler(c, corner, x, y)
+ return mouse_resize_handler(c, corner, x, y, 'vertical')
+end
+
+function centerwork.horizontal.mouse_resize_handler(c, corner, x, y)
+ return mouse_resize_handler(c, corner, x, y, 'horizontal')
+end
+
return centerwork