]> git.madduck.net Git - etc/awesome.git/blobdiff - util/quake.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

Merge pull request #391 from aajjbb/fix-rockspec
[etc/awesome.git] / util / quake.lua
index 8a530f396a1bda08115955f0248b20831c2a85c1..e3237320a7990dae8828fa4a973bad7ce40f41fc 100644 (file)
@@ -1,22 +1,21 @@
-
 --[[
 --[[
-                                                   
-     Licensed under GNU General Public License v2  
-      * (c) 2016, Luke Bonham                      
-      * (c) 2015, unknown                          
-                                                   
+
+     Licensed under GNU General Public License v2
+      * (c) 2016, Luca CPZ
+      * (c) 2015, unknown
+
 --]]
 
 local awful        = require("awful")
 --]]
 
 local awful        = require("awful")
-local capi         = { client = client,
-                       timer  = require("gears.timer") }
+local capi         = { client = client }
+
 local math         = { floor  = math.floor }
 local math         = { floor  = math.floor }
-local string       = string
+local string       = { format = string.format }
 
 local pairs        = pairs
 local screen       = screen
 
 local pairs        = pairs
 local screen       = screen
+
 local setmetatable = setmetatable
 local setmetatable = setmetatable
-local tostring     = tostring
 
 -- Quake-like Dropdown application spawn
 local quake = {}
 
 -- Quake-like Dropdown application spawn
 local quake = {}
@@ -34,7 +33,7 @@ function quake:display()
     for c in awful.client.iterate(function (c)
         -- c.name may be changed!
         return c.instance == self.name
     for c in awful.client.iterate(function (c)
         -- c.name may be changed!
         return c.instance == self.name
-    end, nil, self.screen)
+    end)
     do
         i = i + 1
         if i == 1 then
     do
         i = i + 1
         if i == 1 then
@@ -54,29 +53,27 @@ function quake:display()
 
     if not client then
         -- The client does not exist, we spawn it
 
     if not client then
         -- The client does not exist, we spawn it
-        awful.spawn(string.format("%s %s %s", self.app,
-                    string.format(self.argname, self.name), self.extra),
-                    false, self.screen)
-        self.notexist = true
+        cmd = string.format("%s %s %s", self.app,
+              string.format(self.argname, self.name), self.extra)
+        awful.spawn(cmd, { tag = self.screen.selected_tag })
         return
     end
 
         return
     end
 
-    -- Resize
+    -- Set geometry
     client.floating = true
     client.border_width = self.border
     client.size_hints_honor = false
     client.floating = true
     client.border_width = self.border
     client.size_hints_honor = false
-    if self.notexist then
-        self:compute_size()
-        client:geometry(self.geometry)
-        self.notexist = false
-    end
+    client:geometry(self.geometry[self.screen] or self:compute_size())
 
 
-    -- Not sticky and on top
+    -- Set not sticky and on top
     client.sticky = false
     client.ontop = true
     client.above = true
     client.skip_taskbar = true
 
     client.sticky = false
     client.ontop = true
     client.above = true
     client.skip_taskbar = true
 
+    -- Additional user settings
+    if self.settings then self.settings(client) end
+
     -- Toggle display
     if self.visible then
         client.hidden = false
     -- Toggle display
     if self.visible then
         client.hidden = false
@@ -97,67 +94,74 @@ function quake:display()
 end
 
 function quake:compute_size()
 end
 
 function quake:compute_size()
-    local geom = screen[self.screen].workarea
-    local width, height = self.width, self.height
-    if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
-    if height <= 1 then height = math.floor(geom.height * height) end
-    local x, y
-    if     self.horiz == "left"  then x = geom.x
-    elseif self.horiz == "right" then x = geom.width + geom.x - width
-    else   x = geom.x + (geom.width - width)/2 end
-    if     self.vert == "top"    then y = geom.y
-    elseif self.vert == "bottom" then y = geom.height + geom.y - height
-    else   y = geom.y + (geom.height - height)/2 end
-    self.geometry = { x = x, y = y, width = width, height = height }
+    -- skip if we already have a geometry for this screen
+    if not self.geometry[self.screen] then
+        local geom
+        if not self.overlap then
+            geom = screen[self.screen].workarea
+        else
+            geom = screen[self.screen].geometry
+        end
+        local width, height = self.width, self.height
+        if width  <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
+        if height <= 1 then height = math.floor(geom.height * height) end
+        local x, y
+        if     self.horiz == "left"  then x = geom.x
+        elseif self.horiz == "right" then x = geom.width + geom.x - width
+        else   x = geom.x + (geom.width - width)/2 end
+        if     self.vert == "top"    then y = geom.y
+        elseif self.vert == "bottom" then y = geom.height + geom.y - height
+        else   y = geom.y + (geom.height - height)/2 end
+        self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
+    end
+    return self.geometry[self.screen]
 end
 
 function quake:new(config)
     local conf = config or {}
 
 end
 
 function quake:new(config)
     local conf = config or {}
 
-    conf.app       = conf.app       or "xterm"    -- application to spawn
-    conf.name      = conf.name      or "QuakeDD"  -- window name
-    conf.argname   = conf.argname   or "-name %s" -- how to specify window name
-    conf.extra     = conf.extra     or ""         -- extra arguments
-    conf.visible   = conf.visible   or false      -- initially not visible
-    conf.border    = conf.border    or 1          -- client border width
-    conf.followtag = conf.followtag or true       -- spawn on currently focused screen
-    conf.screen    = conf.screen    or awful.screen.focused()
+    conf.app        = conf.app       or "xterm"    -- application to spawn
+    conf.name       = conf.name      or "QuakeDD"  -- window name
+    conf.argname    = conf.argname   or "-name %s" -- how to specify window name
+    conf.extra      = conf.extra     or ""         -- extra arguments
+    conf.border     = conf.border    or 1          -- client border width
+    conf.visible    = conf.visible   or false      -- initially not visible
+    conf.followtag  = conf.followtag or false      -- spawn on currently focused screen
+    conf.overlap    = conf.overlap   or false      -- overlap wibox
+    conf.screen     = conf.screen    or awful.screen.focused()
+    conf.settings   = conf.settings
 
     -- If width or height <= 1 this is a proportion of the workspace
 
     -- If width or height <= 1 this is a proportion of the workspace
-    conf.height       = conf.height       or 0.25     -- height
-    conf.width        = conf.width        or 1        -- width
-    conf.vert         = conf.vert         or "top"    -- top, bottom or center
-    conf.horiz        = conf.horiz        or "left"   -- left, right or center
+    conf.height     = conf.height    or 0.25       -- height
+    conf.width      = conf.width     or 1          -- width
+    conf.vert       = conf.vert      or "top"      -- top, bottom or center
+    conf.horiz      = conf.horiz     or "left"     -- left, right or center
+    conf.geometry   = {}                           -- internal use
+
+    local dropdown = setmetatable(conf, { __index = quake })
 
 
-    local console = setmetatable(conf, { __index = quake })
     capi.client.connect_signal("manage", function(c)
     capi.client.connect_signal("manage", function(c)
-        if c.instance == console.name and c.screen == console.screen then
-            console:display()
+        if c.instance == dropdown.name and c.screen == dropdown.screen then
+            dropdown:display()
         end
     end)
     capi.client.connect_signal("unmanage", function(c)
         end
     end)
     capi.client.connect_signal("unmanage", function(c)
-        if c.instance == console.name and c.screen == console.screen then
-            console.visible = false
+        if c.instance == dropdown.name and c.screen == dropdown.screen then
+            dropdown.visible = false
         end
      end)
 
         end
      end)
 
-    -- "Reattach" currently running quake application. This is in case awesome is restarted.
-    local reattach = capi.timer { timeout = 0 }
-    reattach:connect_signal("timeout", function()
-        if self.followtag then self.screen = awful.screen.focused() end
-        reattach:stop()
-        console:display()
-    end)
-    reattach:start()
-
-    return console
+    return dropdown
 end
 
 function quake:toggle()
      if self.followtag then self.screen = awful.screen.focused() end
      local current_tag = self.screen.selected_tag
      if current_tag and self.last_tag ~= current_tag and self.visible then
 end
 
 function quake:toggle()
      if self.followtag then self.screen = awful.screen.focused() end
      local current_tag = self.screen.selected_tag
      if current_tag and self.last_tag ~= current_tag and self.visible then
-         self:display():move_to_tag(current_tag)
+         local c=self:display()
+         if c then
+            c:move_to_tag(current_tag)
+        end
      else
          self.visible = not self.visible
          self:display()
      else
          self.visible = not self.visible
          self:display()