]> git.madduck.net Git - etc/awesome.git/blobdiff - .awesomerc.lua

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changes
[etc/awesome.git] / .awesomerc.lua
index efe4f9460f84500d96f43f1cc02dfc405860cd2e..688d175f6182a0d770c3fb9296ab74e627c7c231 100644 (file)
@@ -1,7 +1,7 @@
 -- awesome 3 configuration file
 
 AWESOME_DATADIR = "/home/madduck/code"
-package.path = AWESOME_DATADIR .. "/awesome/?.lua;" .. package.path
+package.path = AWESOME_DATADIR .. "/awesome/lib/?.lua;" .. package.path
 
 -- Include awesome library, with lots of useful function!
 require("awful")
@@ -36,7 +36,7 @@ layouts =
 }
 
 -- Color & Appearance definitions, we use these later to display things
-font = "RotisSansSerif 8"
+font = "RotisSansSerif 10"
 border_width = 1
 
 bg_normal = "#222222"
@@ -64,7 +64,8 @@ for s = 1, screen.count() do
     for tagnumber = 1, 9 do
         tags[s][tagnumber] = tag.new({ name = tagnumber })
         -- Add tags to screen one by one
-        tags[s][tagnumber]:mwfact_set(0.618033988769)
+        -- split at 0.5/50% exactly
+        tags[s][tagnumber]:mwfact_set(0.5)
         tags[s][tagnumber]:add(s)
     end
     -- I'm sure you want to see at least one tag.
@@ -94,11 +95,7 @@ mytasklist:set("text_focus", "<bg color='"..bg_focus.."'/> <span color='"..fg_fo
 mytextbox = widget.new({ type = "textbox", name = "mytextbox", align = "right" })
 -- Set the default text in textbox
 mytextbox:set("text", "<b><small> awesome " .. AWESOME_VERSION .. " </small></b>")
-mymenubox = widget.new({ type = "textbox", name = "mytextbox", align = "left" })
-
--- Create an iconbox widget
-myiconbox = widget.new({ type = "iconbox", name = "myiconbox", align = "left" })
-myiconbox:set("image", AWESOME_DATADIR .. "/awesome/icons/awesome16.png")
+mymenubox = widget.new({ type = "textbox", name = "mymenubox", align = "left" })
 
 -- Create a systray
 mysystray = widget.new({ type = "systray", name = "mysystray", align = "right" })
@@ -107,7 +104,7 @@ mysystray = widget.new({ type = "systray", name = "mysystray", align = "right" }
 -- We need one layoutbox per screen.
 mylayoutbox = {}
 for s = 1, screen.count() do
-    mylayoutbox[s] = widget.new({ type = "iconbox", name = "myiconbox", align = "right" })
+    mylayoutbox[s] = widget.new({ type = "iconbox", name = "mylayoutbox", align = "right" })
     mylayoutbox[s]:mouse_add(mouse.new({ }, 1, function () awful.layout.inc(layouts, 1) end))
     mylayoutbox[s]:mouse_add(mouse.new({ }, 3, function () awful.layout.inc(layouts, -1) end))
     mylayoutbox[s]:mouse_add(mouse.new({ }, 4, function () awful.layout.inc(layouts, 1) end))
@@ -121,12 +118,12 @@ for s = 1, screen.count() do
     mystatusbar[s] = statusbar.new({ position = "top", name = "mystatusbar" .. s,
                                    fg = fg_normal, bg = bg_normal })
     -- Add widgets to the statusbar - order matters
+    -- #TODO order is not really taken into account
     mystatusbar[s]:widget_add(mytaglist)
-    mystatusbar[s]:widget_add(myiconbox)
     mystatusbar[s]:widget_add(mytasklist)
+    mystatusbar[s]:widget_add(mylayoutbox[s])
     mystatusbar[s]:widget_add(mymenubox)
     mystatusbar[s]:widget_add(mytextbox)
-    mystatusbar[s]:widget_add(mylayoutbox[s])
     mystatusbar[s]:add(s)
 end
 mystatusbar[screen.count()]:widget_add(mysystray)
@@ -188,14 +185,15 @@ keybinding.new({ modkey, "Control" }, "r", awesome.restart):add()
 keybinding.new({ modkey, "Shift" }, "q", awesome.quit):add()
 
 -- Client manipulation
-keybinding.new({ modkey, "Shift" }, "c", function () client.focus_get():kill() end):add()
-keybinding.new({ modkey }, "j", function () awful.client.focus(1); client.focus_get():raise() end):add()
-keybinding.new({ modkey }, "k", function () awful.client.focus(-1);  client.focus_get():raise() end):add()
-keybinding.new({ modkey, "Shift" }, "j", function () awful.client.swap(1) end):add()
-keybinding.new({ modkey, "Shift" }, "k", function () awful.client.swap(-1) end):add()
-keybinding.new({ modkey, "Control" }, "j", function () awful.screen.focus(1) end):add()
-keybinding.new({ modkey, "Control" }, "k", function () awful.screen.focus(-1) end):add()
+keybinding.new({ modkey }, "Escape", function () client.focus_get():kill() end):add()
+keybinding.new({ modkey }, "k", function () awful.client.focus(1); client.focus_get():raise() end):add()
+keybinding.new({ modkey }, "j", function () awful.client.focus(-1);  client.focus_get():raise() end):add()
+keybinding.new({ modkey, "Shift" }, "k", function () awful.client.swap(1) end):add()
+keybinding.new({ modkey, "Shift" }, "j", function () awful.client.swap(-1) end):add()
+keybinding.new({ modkey, "Control" }, "k", function () awful.screen.focus(1) end):add()
+keybinding.new({ modkey, "Control" }, "j", function () awful.screen.focus(-1) end):add()
 keybinding.new({ modkey, "Control" }, "space", awful.client.togglefloating):add()
+keybinding.new({ modkey, "Control" }, "Return", function () client.focus_get():swap(awful.client.master()) end):add()
 keybinding.new({ modkey }, "o", awful.client.movetoscreen):add()
 
 -- Layout manipulation
@@ -209,8 +207,12 @@ keybinding.new({ modkey }, "space", function () awful.layout.inc(layouts, 1) end
 keybinding.new({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end):add()
 
 -- Menu
-keybinding.new({ modkey }, "F1", function () awful.menu("Run: ", mymenubox, awful.spawn) end):add()
-keybinding.new({ modkey }, "F4", function () awful.menu("Run Lua code: ", mymenubox, awful.eval) end):add()
+keybinding.new({ modkey }, "F1", function ()
+                                     awful.menu({ prompt = "Run: ", cursor_fg = fg_focus, cursor_bg = bg_focus }, mymenubox, awful.spawn)
+                                 end):add()
+keybinding.new({ modkey }, "F4", function ()
+                                     awful.menu({ prompt = "Run Lua code: ", cursor_fg = fg_focus, cursor_bg = bg_focus }, mymenubox, awful.eval)
+                                 end):add()
 
 --- Tabulous, tab manipulation
 keybinding.new({ modkey, "Control" }, "y", function ()
@@ -318,6 +320,15 @@ function hook_manage(c)
     if c:name_get():lower():find("mplayer") then
         c:floating_set(true)
     end
+    if c:name_get():find("pinentry") then
+        c:floating_set(true)
+    end
+    if c:name_get():lower():find("twinkle") then
+        c:floating_set(true)
+    end
+    if c:name_get():find("GIMP") then
+        c:floating_set(true)
+    end
 end
 
 -- Hook function to execute when arranging the screen