]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/centerwork.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

Merge pull request #430 from trap000d/weather_widget
[etc/awesome.git] / layout / centerwork.lua
index ce3d9e8414ffec962050567c62d495eff6c18c4f..2b38a69f0378ff5e095e45266b0d1fd4183a49c1 100644 (file)
-
 --[[
-                                                  
-     Licensed under GNU General Public License v2 
-      * (c) 2016,      Henrik Antonsson           
-      * (c) 2015,      Joerg Jaspert              
-      * (c) 2014,      projektile                 
-      * (c) 2013,      Luke Bonham                
-      * (c) 2010-2012, Peter Hofmann              
-                                                  
+
+     Licensed under GNU General Public License v2
+      * (c) 2018,      Eugene Pakhomov
+      * (c) 2016,      Henrik Antonsson
+      * (c) 2015,      Joerg Jaspert
+      * (c) 2014,      projektile
+      * (c) 2013,      Luca CPZ
+      * (c) 2010-2012, Peter Hofmann
+
 --]]
 
-local tag       = require("awful.tag")
-local tonumber  = tonumber
-local math      = { floor = math.floor }
+local floor, max, mouse, mousegrabber, screen = math.floor, math.max, mouse, mousegrabber, screen
 
 local centerwork = {
-    name         = "centerwork",
-    horizontal   = { name = "centerworkh" }
+    name       = "centerwork",
+    horizontal = { name = "centerworkh" }
 }
 
-local function do_centerwork(p, orientation)
-    -- Screen.
+local function arrange(p, layout)
+    local t   = p.tag or screen[p.screen].selected_tag
     local wa  = p.workarea
     local cls = p.clients
 
-    if #cls <= 0 then return end
+    if #cls == 0 then return end
 
-    -- Useless gaps.
-    local useless_gap = tag.gap or 0
+    local c, g = cls[1], {}
 
-    local c = cls[1]
-    local g = {}
-
-    -- Main column, fixed width and height.
-    local mwfact          = tag.object.get_master_width_factor(t)
-    local mainhei         = math.floor(wa.height * mwfact)
-    local mainwid         = math.floor(wa.width * mwfact)
+    -- Main column, fixed width and height
+    local mwfact          = t.master_width_factor
+    local mainhei         = floor(wa.height * mwfact)
+    local mainwid         = floor(wa.width * mwfact)
     local slavewid        = wa.width - mainwid
-    local slaveLwid       = math.floor(slavewid / 2)
+    local slaveLwid       = floor(slavewid / 2)
     local slaveRwid       = slavewid - slaveLwid
     local slavehei        = wa.height - mainhei
-    local slaveThei       = math.floor(slavehei / 2)
+    local slaveThei       = floor(slavehei / 2)
     local slaveBhei       = slavehei - slaveThei
-    local nbrFirstSlaves  = math.floor(#cls / 2)
-    local nbrSecondSlaves = math.floor((#cls - 1) / 2)
+    local nbrFirstSlaves  = floor(#cls / 2)
+    local nbrSecondSlaves = floor((#cls - 1) / 2)
 
     local slaveFirstDim, slaveSecondDim = 0, 0
 
-    if orientation == "vertical" then
-        if nbrFirstSlaves  > 0 then slaveFirstDim  = math.floor(wa.height / nbrFirstSlaves) end
-        if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.height / nbrSecondSlaves) end
+    if layout.name == "centerwork" then -- vertical
+        if nbrFirstSlaves  > 0 then slaveFirstDim  = floor(wa.height / nbrFirstSlaves) end
+        if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.height / nbrSecondSlaves) end
 
-        g.height = wa.height - 2*useless_gap - 2*c.border_width
-        g.width  = mainwid - 2*c.border_width
+        g.height = wa.height
+        g.width  = mainwid
 
         g.x = wa.x + slaveLwid
-        g.y = wa.y + useless_gap
-    else
-        if nbrFirstSlaves  > 0 then slaveFirstDim  = math.floor(wa.width / nbrFirstSlaves) end
-        if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.width / nbrSecondSlaves) end
+        g.y = wa.y
+    else -- horizontal
+        if nbrFirstSlaves  > 0 then slaveFirstDim  = floor(wa.width / nbrFirstSlaves) end
+        if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.width / nbrSecondSlaves) end
 
-        g.height  = mainhei - 2*c.border_width
-        g.width = wa.width - 2*useless_gap - 2*c.border_width
+        g.height  = mainhei
+        g.width = wa.width
 
-        g.x = wa.x + useless_gap
+        g.x = wa.x
         g.y = wa.y + slaveThei
     end
 
-    if g.width  < 1 then g.width  = 1 end
-    if g.height < 1 then g.height = 1 end
+    g.width  = max(g.width, 1)
+    g.height = max(g.height, 1)
 
-    c:geometry(g)
+    p.geometries[c] = g
 
-    -- Auxiliary windows.
+    -- Auxiliary clients
     if #cls <= 1 then return end
-    for i = 2,#cls do
-        local c = cls[i]
-        local g = {}
+    for i = 2, #cls do
+        local c, g = cls[i], {}
+        local idxChecker, dimToAssign
 
-        local rowIndex = math.floor(i/2)
+        local rowIndex = floor(i/2)
 
-        if orientation == "vertical" then
-            if i % 2 == 0 then
-                -- left slave
-                g.x = wa.x + useless_gap
-                g.y = wa.y + useless_gap + (rowIndex-1)*slaveFirstDim
+        if layout.name == "centerwork" then
+            if i % 2 == 0 then -- left slave
+                g.x     = wa.x
+                g.y     = wa.y + (rowIndex - 1) * slaveFirstDim
+                g.width = slaveLwid
 
-                g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+                idxChecker, dimToAssign = nbrFirstSlaves, slaveFirstDim
+            else -- right slave
+                g.x     = wa.x + slaveLwid + mainwid
+                g.y     = wa.y + (rowIndex - 1) * slaveSecondDim
+                g.width = slaveRwid
 
-                -- if last slave in left row use remaining space for that slave
-                if rowIndex == nbrFirstSlaves then
-                    g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
-                else
-                    g.height = slaveFirstDim - useless_gap - 2*c.border_width
-                end
-            else
-                -- right slave
-                g.x = wa.x + slaveLwid + mainwid + useless_gap
-                g.y = wa.y + useless_gap + (rowIndex-1)*slaveSecondDim
-
-                g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+                idxChecker, dimToAssign = nbrSecondSlaves, slaveSecondDim
+            end
 
-                -- if last slave in right row use remaining space for that slave
-                if rowIndex == nbrSecondSlaves then
-                    g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
-                else
-                    g.height = slaveSecondDim - useless_gap - 2*c.border_width
-                end
+            -- if last slave in row, use remaining space for it
+            if rowIndex == idxChecker then
+                g.height = wa.y + wa.height - g.y
+            else
+                g.height = dimToAssign
             end
         else
-            if i % 2 == 0 then
-                -- top slave
-                g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
-                g.y = wa.y + useless_gap
-
-                g.height = slaveThei - 2*useless_gap - 2*c.border_width
+            if i % 2 == 0 then -- top slave
+                g.x      = wa.x + (rowIndex - 1) * slaveFirstDim
+                g.y      = wa.y
+                g.height = slaveThei
+
+                idxChecker, dimToAssign = nbrFirstSlaves, slaveFirstDim
+            else -- bottom slave
+                g.x      = wa.x + (rowIndex - 1) * slaveSecondDim
+                g.y      = wa.y + slaveThei + mainhei
+                g.height = slaveBhei
+
+                idxChecker, dimToAssign = nbrSecondSlaves, slaveSecondDim
+            end
 
-                -- if last slave in top row use remaining space for that slave
-                if rowIndex == nbrFirstSlaves then
-                    g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
-                else
-                    g.width = slaveFirstDim - useless_gap - 2*c.border_width
-                end
+            -- if last slave in row, use remaining space for it
+            if rowIndex == idxChecker then
+                g.width = wa.x + wa.width - g.x
             else
-                -- bottom slave
-                g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
-                g.y = wa.y + slaveThei + mainhei + useless_gap
+                g.width = dimToAssign
+            end
+        end
 
-                g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+        g.width  = max(g.width, 1)
+        g.height = max(g.height, 1)
 
-                -- if last slave in bottom row use remaining space for that slave
-                if rowIndex == nbrSecondSlaves then
-                    g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
-                else
-                    g.width = slaveSecondDim - useless_gap - 2*c.border_width
-                end
+        p.geometries[c] = g
+    end
+end
 
-            end
+local function mouse_resize_handler(c, corner, x, y, orientation)
+    local wa     = c.screen.workarea
+    local mwfact = c.screen.selected_tag.master_width_factor
+    local g      = c:geometry()
+    local offset = 0
+    local cursor = "cross"
+
+    local corner_coords
+
+    if orientation == 'vertical' then
+        if g.height + 15 >= wa.height then
+            offset = g.height * .5
+            cursor = "sb_h_double_arrow"
+        elseif not (g.y + g.height + 15 > wa.y + wa.height) then
+            offset = g.height
         end
+        corner_coords = { x = wa.x + wa.width * (1 - mwfact) / 2, y = g.y + offset }
+    else
+        if g.width + 15 >= wa.width then
+            offset = g.width * .5
+            cursor = "sb_v_double_arrow"
+        elseif not (g.x + g.width + 15 > wa.x + wa.width) then
+            offset = g.width
+        end
+        corner_coords = { y = wa.y + wa.height * (1 - mwfact) / 2, x = g.x + offset }
+    end
 
-        if g.width  < 1 then g.width  = 1 end
-        if g.height < 1 then g.height = 1 end
+    mouse.coords(corner_coords)
 
-        c:geometry(g)
-    end
+    local prev_coords = {}
+
+    mousegrabber.run(function(_mouse)
+        if not c.valid then return false end
+        for _, v in ipairs(_mouse.buttons) do
+            if v then
+                prev_coords = { x = _mouse.x, y = _mouse.y }
+                local new_mwfact
+                if orientation == 'vertical' then
+                    new_mwfact = 1 - (_mouse.x - wa.x) / wa.width * 2
+                else
+                    new_mwfact = 1 - (_mouse.y - wa.y) / wa.height * 2
+                end
+                c.screen.selected_tag.master_width_factor = math.min(math.max(new_mwfact, 0.01), 0.99)
+                return true
+            end
+        end
+        return prev_coords.x == _mouse.x and prev_coords.y == _mouse.y
+    end, cursor)
 end
 
+function centerwork.arrange(p)
+    return arrange(p, centerwork)
+end
 
 function centerwork.horizontal.arrange(p)
-    return do_centerwork(p, "horizontal")
+    return arrange(p, centerwork.horizontal)
 end
 
-function centerwork.arrange(p)
-    return do_centerwork(p, "vertical")
+function centerwork.mouse_resize_handler(c, corner, x, y)
+    return mouse_resize_handler(c, corner, x, y, 'vertical')
+end
+
+function centerwork.horizontal.mouse_resize_handler(c, corner, x, y)
+    return mouse_resize_handler(c, corner, x, y, 'horizontal')
 end
 
 return centerwork