]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/centerwork.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

base: removed
[etc/awesome.git] / layout / centerwork.lua
index ce3d9e8414ffec962050567c62d495eff6c18c4f..eafab78ce5c5054f1834e616b97e555305f6294c 100644 (file)
@@ -10,9 +10,8 @@
                                                   
 --]]
 
-local tag       = require("awful.tag")
-local tonumber  = tonumber
-local math      = { floor = math.floor }
+local floor  = math.floor
+local screen = screen
 
 local centerwork = {
     name         = "centerwork",
@@ -20,57 +19,54 @@ local centerwork = {
 }
 
 local function do_centerwork(p, orientation)
-    -- Screen.
-    local wa  = p.workarea
+    local t = p.tag or screen[p.screen].selected_tag
+    local wa = p.workarea
     local cls = p.clients
 
-    if #cls <= 0 then return end
-
-    -- Useless gaps.
-    local useless_gap = tag.gap or 0
+    if #cls == 0 then return end
 
     local c = cls[1]
     local g = {}
 
     -- Main column, fixed width and height.
-    local mwfact          = tag.object.get_master_width_factor(t)
-    local mainhei         = math.floor(wa.height * mwfact)
-    local mainwid         = math.floor(wa.width * mwfact)
+    local mwfact          = t.master_width_factor
+    local mainhei         = floor(wa.height * mwfact)
+    local mainwid         = floor(wa.width * mwfact)
     local slavewid        = wa.width - mainwid
-    local slaveLwid       = math.floor(slavewid / 2)
+    local slaveLwid       = floor(slavewid / 2)
     local slaveRwid       = slavewid - slaveLwid
     local slavehei        = wa.height - mainhei
-    local slaveThei       = math.floor(slavehei / 2)
+    local slaveThei       = floor(slavehei / 2)
     local slaveBhei       = slavehei - slaveThei
-    local nbrFirstSlaves  = math.floor(#cls / 2)
-    local nbrSecondSlaves = math.floor((#cls - 1) / 2)
+    local nbrFirstSlaves  = floor(#cls / 2)
+    local nbrSecondSlaves = floor((#cls - 1) / 2)
 
     local slaveFirstDim, slaveSecondDim = 0, 0
 
     if orientation == "vertical" then
-        if nbrFirstSlaves  > 0 then slaveFirstDim  = math.floor(wa.height / nbrFirstSlaves) end
-        if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.height / nbrSecondSlaves) end
+        if nbrFirstSlaves  > 0 then slaveFirstDim  = floor(wa.height / nbrFirstSlaves) end
+        if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.height / nbrSecondSlaves) end
 
-        g.height = wa.height - 2*useless_gap - 2*c.border_width
-        g.width  = mainwid - 2*c.border_width
+        g.height = wa.height
+        g.width  = mainwid
 
         g.x = wa.x + slaveLwid
-        g.y = wa.y + useless_gap
+        g.y = wa.y
     else
-        if nbrFirstSlaves  > 0 then slaveFirstDim  = math.floor(wa.width / nbrFirstSlaves) end
-        if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.width / nbrSecondSlaves) end
+        if nbrFirstSlaves  > 0 then slaveFirstDim  = floor(wa.width / nbrFirstSlaves) end
+        if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.width / nbrSecondSlaves) end
 
-        g.height  = mainhei - 2*c.border_width
-        g.width = wa.width - 2*useless_gap - 2*c.border_width
+        g.height  = mainhei
+        g.width = wa.width
 
-        g.x = wa.x + useless_gap
+        g.x = wa.x
         g.y = wa.y + slaveThei
     end
 
     if g.width  < 1 then g.width  = 1 end
     if g.height < 1 then g.height = 1 end
 
-    c:geometry(g)
+    p.geometries[c] = g
 
     -- Auxiliary windows.
     if #cls <= 1 then return end
@@ -78,62 +74,62 @@ local function do_centerwork(p, orientation)
         local c = cls[i]
         local g = {}
 
-        local rowIndex = math.floor(i/2)
+        local rowIndex = floor(i/2)
 
         if orientation == "vertical" then
             if i % 2 == 0 then
                 -- left slave
-                g.x = wa.x + useless_gap
-                g.y = wa.y + useless_gap + (rowIndex-1)*slaveFirstDim
+                g.x = wa.x
+                g.y = wa.y + (rowIndex-1)*slaveFirstDim
 
-                g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+                g.width = slaveLwid
 
                 -- if last slave in left row use remaining space for that slave
                 if rowIndex == nbrFirstSlaves then
-                    g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
+                    g.height = wa.y + wa.height - g.y
                 else
-                    g.height = slaveFirstDim - useless_gap - 2*c.border_width
+                    g.height = slaveFirstDim
                 end
             else
                 -- right slave
-                g.x = wa.x + slaveLwid + mainwid + useless_gap
-                g.y = wa.y + useless_gap + (rowIndex-1)*slaveSecondDim
+                g.x = wa.x + slaveLwid + mainwid
+                g.y = wa.y + (rowIndex-1)*slaveSecondDim
 
-                g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+                g.width = slaveRwid
 
                 -- if last slave in right row use remaining space for that slave
                 if rowIndex == nbrSecondSlaves then
-                    g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
+                    g.height = wa.y + wa.height - g.y
                 else
-                    g.height = slaveSecondDim - useless_gap - 2*c.border_width
+                    g.height = slaveSecondDim
                 end
             end
         else
             if i % 2 == 0 then
                 -- top slave
-                g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
-                g.y = wa.y + useless_gap
+                g.x = wa.x + (rowIndex-1)*slaveFirstDim
+                g.y = wa.y
 
-                g.height = slaveThei - 2*useless_gap - 2*c.border_width
+                g.height = slaveThei
 
                 -- if last slave in top row use remaining space for that slave
                 if rowIndex == nbrFirstSlaves then
-                    g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
+                    g.width = wa.x + wa.width - g.x
                 else
-                    g.width = slaveFirstDim - useless_gap - 2*c.border_width
+                    g.width = slaveFirstDim
                 end
             else
                 -- bottom slave
-                g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
-                g.y = wa.y + slaveThei + mainhei + useless_gap
+                g.x = wa.x + (rowIndex-1)*slaveSecondDim
+                g.y = wa.y + slaveThei + mainhei
 
-                g.height = slaveBhei - 2*useless_gap - 2*c.border_width
+                g.height = slaveBhei
 
                 -- if last slave in bottom row use remaining space for that slave
                 if rowIndex == nbrSecondSlaves then
-                    g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
+                    g.width = wa.x + wa.width - g.x
                 else
-                    g.width = slaveSecondDim - useless_gap - 2*c.border_width
+                    g.width = slaveSecondDim
                 end
 
             end
@@ -142,7 +138,7 @@ local function do_centerwork(p, orientation)
         if g.width  < 1 then g.width  = 1 end
         if g.height < 1 then g.height = 1 end
 
-        c:geometry(g)
+        p.geometries[c] = g
     end
 end