]> git.madduck.net Git - etc/awesome.git/blobdiff - layout/centerwork.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

tasks widget: Ability to specify font name
[etc/awesome.git] / layout / centerwork.lua
index b8175eaf52bda1675370b025a0293360bb4c5740..954826e0793d72c60d1962f14d48c0e870d9716c 100644 (file)
@@ -2,6 +2,7 @@
 --[[
                                                   
      Licensed under GNU General Public License v2 
+      * (c) 2014,      projektile                 
       * (c) 2013,      Luke Bonham                
       * (c) 2010-2012, Peter Hofmann              
                                                   
@@ -15,10 +16,10 @@ local math      = { floor = math.floor }
 local centerwork =
 {
     name         = "centerwork",
-    top_left     = 0,
-    top_right    = 1,
+    top_right    = 0,
+    bottom_right = 1,
     bottom_left  = 2,
-    bottom_right = 3
+    top_left     = 3
 }
 
 function centerwork.arrange(p)
@@ -26,10 +27,21 @@ function centerwork.arrange(p)
     -- beautiful.useless_gap_width .
     local useless_gap = tonumber(beautiful.useless_gap_width) or 0
 
+    -- A global border can be defined with
+    -- beautiful.global_border_width
+    local global_border = tonumber(beautiful.global_border_width) or 0
+    if global_border < 0 then global_border = 0 end
+
     -- Screen.
     local wa = p.workarea
     local cls = p.clients
 
+    -- Borders are factored in.
+    wa.height = wa.height - (global_border * 2)
+    wa.width = wa.width - (global_border * 2)
+    wa.x = wa.x + global_border
+    wa.y = wa.y + global_border
+
     -- Width of main column?
     local t = awful.tag.selected(p.screen)
     local mwfact = awful.tag.getmwfact(t)
@@ -37,7 +49,7 @@ function centerwork.arrange(p)
     if #cls > 0
     then
         -- Main column, fixed width and height.
-        local c = cls[#cls]
+        local c = cls[1]
         local g = {}
         local mainwid = math.floor(wa.width * mwfact)
         local slavewid = wa.width - mainwid
@@ -45,19 +57,23 @@ function centerwork.arrange(p)
         local slaveRwid = slavewid - slaveLwid
         local slaveThei = math.floor(wa.height / 2)
         local slaveBhei = wa.height - slaveThei
+        local Thalfgap = math.floor(useless_gap / 2)
+        local Bhalfgap = useless_gap - Thalfgap
 
-        g.height = wa.height - 2 * useless_gap
-        g.width = mainwid
+        g.height = wa.height - 2*useless_gap - 2*c.border_width
+        g.width = mainwid - 2*c.border_width
         g.x = wa.x + slaveLwid
         g.y = wa.y + useless_gap
 
+        if g.width < 1 then g.width = 1 end
+        if g.height < 1 then g.height = 1 end
         c:geometry(g)
 
         -- Auxiliary windows.
         if #cls > 1
         then
             local at = 0
-            for i = (#cls - 1),1,-1
+            for i = 2,#cls
             do
                 -- It's all fixed. If there are more than 5 clients,
                 -- those additional clients will float. This is
@@ -70,36 +86,38 @@ function centerwork.arrange(p)
                 c = cls[i]
                 g = {}
 
-                if at == centerwork.top_left
+                if i - 2 == centerwork.top_left
                 then
                     -- top left
                     g.x = wa.x + useless_gap
                     g.y = wa.y + useless_gap
-                    g.width = slaveLwid - 2 * useless_gap
-                    g.height = slaveThei - useless_gap
-                elseif at == centerwork.top_right
+                    g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+                    g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
+                elseif i - 2 == centerwork.top_right
                 then
                     -- top right
                     g.x = wa.x + slaveLwid + mainwid + useless_gap
                     g.y = wa.y + useless_gap
-                    g.width = slaveRwid - 2 * useless_gap
-                    g.height = slaveThei - useless_gap
-                elseif at == centerwork.bottom_left
+                    g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+                    g.height = slaveThei - useless_gap - Thalfgap - 2*c.border_width
+                elseif i - 2 == centerwork.bottom_left
                 then
                     -- bottom left
                     g.x = wa.x + useless_gap
-                    g.y = wa.y + slaveThei + useless_gap
-                    g.width = slaveLwid - 2 * useless_gap
-                    g.height = slaveBhei - 2 * useless_gap
-                elseif at == centerwork.bottom_right
+                    g.y = wa.y + slaveThei + Bhalfgap
+                    g.width = slaveLwid - 2*useless_gap - 2*c.border_width
+                    g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
+                elseif i - 2 == centerwork.bottom_right
                 then
                     -- bottom right
                     g.x = wa.x + slaveLwid + mainwid + useless_gap
-                    g.y = wa.y + slaveThei + useless_gap
-                    g.width = slaveRwid - 2 * useless_gap
-                    g.height = slaveBhei - 2 * useless_gap
+                    g.y = wa.y + slaveThei + Bhalfgap
+                    g.width = slaveRwid - 2*useless_gap - 2*c.border_width
+                    g.height = slaveBhei - useless_gap - Bhalfgap - 2*c.border_width
                 end
 
+                if g.width < 1 then g.width = 1 end
+                if g.height < 1 then g.height = 1 end
                 c:geometry(g)
 
                 at = at + 1