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git.madduck.net Git - etc/awesome.git/blobdiff - util/quake.lua
madduck's git repository
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[url "git://git.madduck.net/madduck/"]
insteadOf = madduck:
local capi = { client = client,
mouse = mouse,
screen = screen,
local capi = { client = client,
mouse = mouse,
screen = screen,
+ timer = timer or require("gears.timer") }
+local math = { floor = math.floor }
local string = string
local pairs = pairs
local string = string
local pairs = pairs
if not client then
-- The client does not exist, we spawn it
if not client then
-- The client does not exist, we spawn it
- awful.util.spawn(self.app .. " " .. string.format(self.argname, self.name) ..
- " " .. self.extra, false, self.screen)
+ awful.util.spawn(string.format("%s %s %s", self.app,
+ string.format(self.argname, self.name), self.extra),
+ false, self.screen)
self.notexist = true
return
end
-- Resize
awful.client.floating.set(client, true)
self.notexist = true
return
end
-- Resize
awful.client.floating.set(client, true)
- client.border_width = 0
+ client.border_width = self.border
client.size_hints_honor = false
if self.notexist then
client:geometry(self.geometry)
client.size_hints_honor = false
if self.notexist then
client:geometry(self.geometry)
conf.extra = conf.extra or "" -- extra arguments
conf.visible = conf.visible or false -- initially not visible
conf.screen = conf.screen or capi.mouse.screen
conf.extra = conf.extra or "" -- extra arguments
conf.visible = conf.visible or false -- initially not visible
conf.screen = conf.screen or capi.mouse.screen
+ conf.border = conf.border or 1
-- If width or height <= 1 this is a proportion of the workspace
wibox_height = conf.wibox_height or 18 -- statusbar weight
-- If width or height <= 1 this is a proportion of the workspace
wibox_height = conf.wibox_height or 18 -- statusbar weight
-- Compute size
local geom = capi.screen[conf.screen].workarea
-- Compute size
local geom = capi.screen[conf.screen].workarea
- if width <= 1 then width = geom.width * width end
- if height <= 1 then height = geom.height * height end
+ if width <= 1 then width = math.floor(geom.width * width) end
+ if height <= 1 then height = math.floor(geom.height * height) end
local x, y
if horiz == "left" then x = geom.x
elseif horiz == "right" then x = geom.width + geom.x - width
local x, y
if horiz == "left" then x = geom.x
elseif horiz == "right" then x = geom.width + geom.x - width