]> git.madduck.net Git - etc/awesome.git/blobdiff - util/quake.lua

madduck's git repository

Every one of the projects in this repository is available at the canonical URL git://git.madduck.net/madduck/pub/<projectpath> — see each project's metadata for the exact URL.

All patches and comments are welcome. Please squash your changes to logical commits before using git-format-patch and git-send-email to patches@git.madduck.net. If you'd read over the Git project's submission guidelines and adhered to them, I'd be especially grateful.

SSH access, as well as push access can be individually arranged.

If you use my repositories frequently, consider adding the following snippet to ~/.gitconfig and using the third clone URL listed for each project:

[url "git://git.madduck.net/madduck/"]
  insteadOf = madduck:

fs: options moved to constructor; #closes 259
[etc/awesome.git] / util / quake.lua
index be9258c0befbdafc6ad688ab5b0fde013c97cca6..6363578774de8880372c73eeee3fa2ce7378a227 100644 (file)
@@ -3,22 +3,22 @@
                                                    
      Licensed under GNU General Public License v2  
       * (c) 2016, Luke Bonham                      
+      * (c) 2015, unknown                          
                                                    
 --]]
 
-local awful  = require("awful")
-local capi   = { client = client,
-                 mouse  = mouse,
-                 screen = screen,
-                 timer  = timer }
-local string = string
+local awful        = require("awful")
+local capi         = { client = client,
+                       timer  = require("gears.timer") }
+local math         = { floor  = math.floor }
+local string       = string
 
 local pairs        = pairs
+local screen       = screen
 local setmetatable = setmetatable
 local tostring     = tostring
 
 -- Quake-like Dropdown application spawn
--- Original version: https://awesomewm.org/wiki/Drop-down_terminal#Another_solution
 local quake = {}
 
 -- If you have a rule like "awful.client.setslave" for your terminals,
@@ -26,136 +26,142 @@ local quake = {}
 -- run into problems with focus.
 
 function quake:display()
-   -- First, we locate the client
-   local client = nil
-   local i = 0
-   for c in awful.client.iterate(function (c)
-       -- c.name may be changed!
-       return c.instance == self.name
-   end, nil, self.screen)
-   do
-       i = i + 1
-       if i == 1 then
-           client = c
-       else
-           -- Additional matching clients, let's remove the sticky bit
-           -- which may persist between awesome restarts. We don't close
-           -- them as they may be valuable. They will just turn into
-           -- normal clients.
-           c.sticky = false
-           c.ontop = false
-           c.above = false
-       end
-   end
-
-   if not client and not self.visible then return end
-
-   if not client then
-       -- The client does not exist, we spawn it
-       awful.util.spawn(self.app .. " " .. string.format(self.argname, self.name) ..
-                        " " .. self.extra, false, self.screen)
-       self.notexist = true
-       return
-   end
-
-   -- Resize
-   awful.client.floating.set(client, true)
-   client.border_width = self.border
-   client.size_hints_honor = false
-   if self.notexist then
-       client:geometry(self.geometry)
-       self.notexist = false
-   end
-
-   -- Not sticky and on top
-   client.ontop = true
-   client.above = true
-   client.skip_taskbar = true
-   client.sticky = false
-
-   -- Toggle display
-   if self.visible then
-       client.hidden = false
-       client:raise()
-       self.last_tag = tostring(awful.tag.selected(self.screen))
-       client:tags({awful.tag.selected(self.screen)})
-       capi.client.focus = client
+    if self.followtag then self.screen = awful.screen.focused() end
+
+    -- First, we locate the client
+    local client = nil
+    local i = 0
+    for c in awful.client.iterate(function (c)
+        -- c.name may be changed!
+        return c.instance == self.name
+    end, nil, self.screen)
+    do
+        i = i + 1
+        if i == 1 then
+            client = c
+        else
+            -- Additional matching clients, let's remove the sticky bit
+            -- which may persist between awesome restarts. We don't close
+            -- them as they may be valuable. They will just turn into
+            -- normal clients.
+            c.sticky = false
+            c.ontop = false
+            c.above = false
+        end
+    end
+
+    if not client and not self.visible then return end
+
+    if not client then
+        -- The client does not exist, we spawn it
+        awful.spawn(string.format("%s %s %s", self.app,
+                    string.format(self.argname, self.name), self.extra),
+                    false, self.screen)
+        self.notexist = true
+        return
+    end
+
+    -- Resize
+    client.floating = true
+    client.border_width = self.border
+    client.size_hints_honor = false
+    if self.notexist then
+        self:compute_size()
+        client:geometry(self.geometry)
+        self.notexist = false
+    end
+
+    -- Not sticky and on top
+    client.sticky = false
+    client.ontop = true
+    client.above = true
+    client.skip_taskbar = true
+
+    -- Toggle display
+    if self.visible then
+        client.hidden = false
+        client:raise()
+        self.last_tag = self.screen.selected_tag
+        client:tags({self.screen.selected_tag})
+        capi.client.focus = client
    else
-       client.hidden = true
-       local ctags = client:tags()
-       for i, t in pairs(ctags) do
-           ctags[i] = nil
-       end
-       client:tags(ctags)
-   end
-
-   return client
+        client.hidden = true
+        local ctags = client:tags()
+        for i, t in pairs(ctags) do
+            ctags[i] = nil
+        end
+        client:tags(ctags)
+    end
+
+    return client
+end
+
+function quake:compute_size()
+    local geom = screen[self.screen].workarea
+    local width, height
+    if self.width  <= 1 then width = math.floor(geom.width * self.width) - 2 * self.border end
+    if self.height <= 1 then height = math.floor(geom.height * self.height) end
+    local x, y
+    if     self.horiz == "left"  then x = geom.x
+    elseif self.horiz == "right" then x = geom.width + geom.x - self.width
+    else   x = geom.x + (geom.width - self.width)/2 end
+    if     self.vert == "top"    then y = geom.y
+    elseif self.vert == "bottom" then y = geom.height + geom.y - self.height
+    else   y = geom.y + (geom.height - self.height)/2 end
+    self.geometry = { x = x, y = y, width = width, height = height }
 end
 
 function quake:new(config)
-   local conf = config or {}
-
-   conf.app      = conf.app      or "xterm"    -- application to spawn
-   conf.name     = conf.name     or "QuakeDD"  -- window name
-   conf.argname  = conf.argname  or "-name %s" -- how to specify window name
-   conf.extra    = conf.extra    or ""         -- extra arguments
-   conf.visible  = conf.visible  or false      -- initially not visible
-   conf.screen   = conf.screen   or capi.mouse.screen
-   conf.border   = conf.border   or 1
-
-   -- If width or height <= 1 this is a proportion of the workspace
-   wibox_height = conf.wibox_height or 18       -- statusbar weight
-   height       = conf.height       or 0.25     -- height
-   width        = conf.width        or 1        -- width
-   vert         = conf.vert         or "top"    -- top, bottom or center
-   horiz        = conf.horiz        or "center" -- left, right or center
-
-   -- Compute size
-   local geom = capi.screen[conf.screen].workarea
-   if width  <= 1 then width = geom.width * width end
-   if height <= 1 then height = geom.height * height end
-   local x, y
-   if     horiz == "left"  then x = geom.x
-   elseif horiz == "right" then x = geom.width + geom.x - width
-   else   x = geom.x + (geom.width - width)/2 end
-   if     vert == "top"    then y = geom.y
-   elseif vert == "bottom" then y = geom.height + geom.y - height
-   else   y = geom.y + (geom.height - height)/2 end
-   conf.geometry = { x = x, y = y + wibox_height, width = width, height = height }
-
-   local console = setmetatable(conf, { __index = quake })
-   capi.client.connect_signal("manage", function(c)
-       if c.instance == console.name and c.screen == console.screen then
-           console:display()
-       end
-   end)
-   capi.client.connect_signal("unmanage", function(c)
-       if c.instance == console.name and c.screen == console.screen then
-           console.visible = false
-       end
+    local conf = config or {}
+
+    conf.app       = conf.app       or "xterm"    -- application to spawn
+    conf.name      = conf.name      or "QuakeDD"  -- window name
+    conf.argname   = conf.argname   or "-name %s" -- how to specify window name
+    conf.extra     = conf.extra     or ""         -- extra arguments
+    conf.visible   = conf.visible   or false      -- initially not visible
+    conf.border    = conf.border    or 1          -- client border width
+    conf.followtag = conf.followtag or false      -- spawn on currently focused screen
+    conf.screen    = conf.screen    or awful.screen.focused()
+
+    -- If width or height <= 1 this is a proportion of the workspace
+    conf.height       = conf.height       or 0.25     -- height
+    conf.width        = conf.width        or 1        -- width
+    conf.vert         = conf.vert         or "top"    -- top, bottom or center
+    conf.horiz        = conf.horiz        or "left"   -- left, right or center
+
+    local console = setmetatable(conf, { __index = quake })
+    capi.client.connect_signal("manage", function(c)
+        if c.instance == console.name and c.screen == console.screen then
+            console:display()
+        end
     end)
+    capi.client.connect_signal("unmanage", function(c)
+        if c.instance == console.name and c.screen == console.screen then
+            console.visible = false
+        end
+     end)
+
+    -- "Reattach" currently running quake application. This is in case awesome is restarted.
+    local reattach = capi.timer { timeout = 0 }
+    reattach:connect_signal("timeout", function()
+        if self.followtag then self.screen = awful.screen.focused() end
+        reattach:stop()
+        console:display()
+    end)
+    reattach:start()
 
-   -- "Reattach" currently running quake application. This is in case awesome is restarted.
-   local reattach = capi.timer { timeout = 0 }
-   reattach:connect_signal("timeout", function()
-       reattach:stop()
-       console:display()
-   end)
-   reattach:start()
-
-   return console
+    return console
 end
 
 function quake:toggle()
-    current_tag = awful.tag.selected(self.screen)
-    if self.last_tag ~= tostring(current_tag) and self.visible then
-        awful.client.movetotag(current_tag, self:display())
-    else
-        self.visible = not self.visible
-        self:display()
-    end
+     if self.followtag then self.screen = awful.screen.focused() end
+     local current_tag = self.screen.selected_tag
+     if current_tag and self.last_tag ~= current_tag and self.visible then
+         self:display():move_to_tag(current_tag)
+     else
+         self.visible = not self.visible
+         self:display()
+     end
 end
 
-setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })
-
-return quake
+return setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })